|
@@ -18,6 +18,7 @@
|
|
|
#include "core/memory.h"
|
|
#include "core/memory.h"
|
|
|
#include "video_core/gpu.h"
|
|
#include "video_core/gpu.h"
|
|
|
#include "video_core/host_shaders/present_bicubic_frag_spv.h"
|
|
#include "video_core/host_shaders/present_bicubic_frag_spv.h"
|
|
|
|
|
+#include "video_core/host_shaders/present_gaussian_frag_spv.h"
|
|
|
#include "video_core/host_shaders/present_scaleforce_frag_spv.h"
|
|
#include "video_core/host_shaders/present_scaleforce_frag_spv.h"
|
|
|
#include "video_core/host_shaders/vulkan_present_frag_spv.h"
|
|
#include "video_core/host_shaders/vulkan_present_frag_spv.h"
|
|
|
#include "video_core/host_shaders/vulkan_present_vert_spv.h"
|
|
#include "video_core/host_shaders/vulkan_present_vert_spv.h"
|
|
@@ -297,6 +298,9 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
|
|
|
case Settings::ScalingFilter::Bicubic:
|
|
case Settings::ScalingFilter::Bicubic:
|
|
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *bicubic_pipeline);
|
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *bicubic_pipeline);
|
|
|
break;
|
|
break;
|
|
|
|
|
+ case Settings::ScalingFilter::Gaussian:
|
|
|
|
|
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *gaussian_pipeline);
|
|
|
|
|
+ break;
|
|
|
case Settings::ScalingFilter::ScaleForce:
|
|
case Settings::ScalingFilter::ScaleForce:
|
|
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *scaleforce_pipeline);
|
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *scaleforce_pipeline);
|
|
|
break;
|
|
break;
|
|
@@ -388,6 +392,7 @@ void VKBlitScreen::CreateShaders() {
|
|
|
vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV);
|
|
vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV);
|
|
|
bilinear_fragment_shader = BuildShader(device, VULKAN_PRESENT_FRAG_SPV);
|
|
bilinear_fragment_shader = BuildShader(device, VULKAN_PRESENT_FRAG_SPV);
|
|
|
bicubic_fragment_shader = BuildShader(device, PRESENT_BICUBIC_FRAG_SPV);
|
|
bicubic_fragment_shader = BuildShader(device, PRESENT_BICUBIC_FRAG_SPV);
|
|
|
|
|
+ gaussian_fragment_shader = BuildShader(device, PRESENT_GAUSSIAN_FRAG_SPV);
|
|
|
scaleforce_fragment_shader = BuildShader(device, PRESENT_SCALEFORCE_FRAG_SPV);
|
|
scaleforce_fragment_shader = BuildShader(device, PRESENT_SCALEFORCE_FRAG_SPV);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
@@ -574,6 +579,27 @@ void VKBlitScreen::CreateGraphicsPipeline() {
|
|
|
},
|
|
},
|
|
|
}};
|
|
}};
|
|
|
|
|
|
|
|
|
|
+ const std::array<VkPipelineShaderStageCreateInfo, 2> gaussian_shader_stages{{
|
|
|
|
|
+ {
|
|
|
|
|
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
|
|
|
+ .pNext = nullptr,
|
|
|
|
|
+ .flags = 0,
|
|
|
|
|
+ .stage = VK_SHADER_STAGE_VERTEX_BIT,
|
|
|
|
|
+ .module = *vertex_shader,
|
|
|
|
|
+ .pName = "main",
|
|
|
|
|
+ .pSpecializationInfo = nullptr,
|
|
|
|
|
+ },
|
|
|
|
|
+ {
|
|
|
|
|
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
|
|
|
+ .pNext = nullptr,
|
|
|
|
|
+ .flags = 0,
|
|
|
|
|
+ .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
|
|
|
+ .module = *gaussian_fragment_shader,
|
|
|
|
|
+ .pName = "main",
|
|
|
|
|
+ .pSpecializationInfo = nullptr,
|
|
|
|
|
+ },
|
|
|
|
|
+ }};
|
|
|
|
|
+
|
|
|
const std::array<VkPipelineShaderStageCreateInfo, 2> scaleforce_shader_stages{{
|
|
const std::array<VkPipelineShaderStageCreateInfo, 2> scaleforce_shader_stages{{
|
|
|
{
|
|
{
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
@@ -733,6 +759,28 @@ void VKBlitScreen::CreateGraphicsPipeline() {
|
|
|
.basePipelineIndex = 0,
|
|
.basePipelineIndex = 0,
|
|
|
};
|
|
};
|
|
|
|
|
|
|
|
|
|
+ const VkGraphicsPipelineCreateInfo gaussian_pipeline_ci{
|
|
|
|
|
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
|
|
|
+ .pNext = nullptr,
|
|
|
|
|
+ .flags = 0,
|
|
|
|
|
+ .stageCount = static_cast<u32>(gaussian_shader_stages.size()),
|
|
|
|
|
+ .pStages = gaussian_shader_stages.data(),
|
|
|
|
|
+ .pVertexInputState = &vertex_input_ci,
|
|
|
|
|
+ .pInputAssemblyState = &input_assembly_ci,
|
|
|
|
|
+ .pTessellationState = nullptr,
|
|
|
|
|
+ .pViewportState = &viewport_state_ci,
|
|
|
|
|
+ .pRasterizationState = &rasterization_ci,
|
|
|
|
|
+ .pMultisampleState = &multisampling_ci,
|
|
|
|
|
+ .pDepthStencilState = nullptr,
|
|
|
|
|
+ .pColorBlendState = &color_blend_ci,
|
|
|
|
|
+ .pDynamicState = &dynamic_state_ci,
|
|
|
|
|
+ .layout = *pipeline_layout,
|
|
|
|
|
+ .renderPass = *renderpass,
|
|
|
|
|
+ .subpass = 0,
|
|
|
|
|
+ .basePipelineHandle = 0,
|
|
|
|
|
+ .basePipelineIndex = 0,
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
const VkGraphicsPipelineCreateInfo scaleforce_pipeline_ci{
|
|
const VkGraphicsPipelineCreateInfo scaleforce_pipeline_ci{
|
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
|
.pNext = nullptr,
|
|
.pNext = nullptr,
|
|
@@ -757,6 +805,7 @@ void VKBlitScreen::CreateGraphicsPipeline() {
|
|
|
|
|
|
|
|
bilinear_pipeline = device.GetLogical().CreateGraphicsPipeline(bilinear_pipeline_ci);
|
|
bilinear_pipeline = device.GetLogical().CreateGraphicsPipeline(bilinear_pipeline_ci);
|
|
|
bicubic_pipeline = device.GetLogical().CreateGraphicsPipeline(bicubic_pipeline_ci);
|
|
bicubic_pipeline = device.GetLogical().CreateGraphicsPipeline(bicubic_pipeline_ci);
|
|
|
|
|
+ gaussian_pipeline = device.GetLogical().CreateGraphicsPipeline(gaussian_pipeline_ci);
|
|
|
scaleforce_pipeline = device.GetLogical().CreateGraphicsPipeline(scaleforce_pipeline_ci);
|
|
scaleforce_pipeline = device.GetLogical().CreateGraphicsPipeline(scaleforce_pipeline_ci);
|
|
|
}
|
|
}
|
|
|
|
|
|