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@@ -12,6 +12,8 @@
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#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
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#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
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#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
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+#include "video_core/host_shaders/vulkan_color_clear_frag_spv.h"
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+#include "video_core/host_shaders/vulkan_color_clear_vert_spv.h"
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#include "video_core/renderer_vulkan/blit_image.h"
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#include "video_core/renderer_vulkan/maxwell_to_vk.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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@@ -69,10 +71,11 @@ constexpr VkDescriptorSetLayoutCreateInfo TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_CRE
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.bindingCount = static_cast<u32>(TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS.size()),
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.pBindings = TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS.data(),
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};
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-constexpr VkPushConstantRange PUSH_CONSTANT_RANGE{
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- .stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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+template <VkShaderStageFlags stageFlags, size_t size>
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+inline constexpr VkPushConstantRange PUSH_CONSTANT_RANGE{
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+ .stageFlags = stageFlags,
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.offset = 0,
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- .size = sizeof(PushConstants),
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+ .size = static_cast<u32>(size),
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};
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constexpr VkPipelineVertexInputStateCreateInfo PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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@@ -125,10 +128,8 @@ constexpr VkPipelineMultisampleStateCreateInfo PIPELINE_MULTISAMPLE_STATE_CREATE
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.alphaToCoverageEnable = VK_FALSE,
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.alphaToOneEnable = VK_FALSE,
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};
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-constexpr std::array DYNAMIC_STATES{
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- VK_DYNAMIC_STATE_VIEWPORT,
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- VK_DYNAMIC_STATE_SCISSOR,
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-};
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+constexpr std::array DYNAMIC_STATES{VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
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+ VK_DYNAMIC_STATE_BLEND_CONSTANTS};
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constexpr VkPipelineDynamicStateCreateInfo PIPELINE_DYNAMIC_STATE_CREATE_INFO{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.pNext = nullptr,
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@@ -205,15 +206,15 @@ inline constexpr VkSamplerCreateInfo SAMPLER_CREATE_INFO{
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};
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constexpr VkPipelineLayoutCreateInfo PipelineLayoutCreateInfo(
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- const VkDescriptorSetLayout* set_layout) {
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+ const VkDescriptorSetLayout* set_layout, vk::Span<VkPushConstantRange> push_constants) {
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return VkPipelineLayoutCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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- .setLayoutCount = 1,
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+ .setLayoutCount = (set_layout != nullptr ? 1u : 0u),
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.pSetLayouts = set_layout,
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- .pushConstantRangeCount = 1,
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- .pPushConstantRanges = &PUSH_CONSTANT_RANGE,
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+ .pushConstantRangeCount = push_constants.size(),
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+ .pPushConstantRanges = push_constants.data(),
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};
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}
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@@ -302,8 +303,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
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device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr);
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}
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-void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
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- const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
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+void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
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const VkOffset2D offset{
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.x = std::min(dst_region.start.x, dst_region.end.x),
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.y = std::min(dst_region.start.y, dst_region.end.y),
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@@ -325,6 +325,13 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
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.offset = offset,
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.extent = extent,
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};
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+ cmdbuf.SetViewport(0, viewport);
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+ cmdbuf.SetScissor(0, scissor);
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+}
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+
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+void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
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+ const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
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+ BindBlitState(cmdbuf, dst_region);
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const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
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static_cast<float>(src_size.width);
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const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
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@@ -335,8 +342,6 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
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static_cast<float>(src_region.start.y) /
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static_cast<float>(src_size.height)},
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};
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- cmdbuf.SetViewport(0, viewport);
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- cmdbuf.SetScissor(0, scissor);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
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}
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@@ -408,13 +413,20 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
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descriptor_pool.Allocator(*one_texture_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<1>)},
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two_textures_descriptor_allocator{
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descriptor_pool.Allocator(*two_textures_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<2>)},
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- one_texture_pipeline_layout(device.GetLogical().CreatePipelineLayout(
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- PipelineLayoutCreateInfo(one_texture_set_layout.address()))),
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- two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout(
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- PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
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+ one_texture_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
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+ one_texture_set_layout.address(),
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+ PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstants)>))),
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+ two_textures_pipeline_layout(
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+ device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
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+ two_textures_set_layout.address(),
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+ PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstants)>))),
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+ clear_color_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
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+ nullptr, PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(float) * 4>))),
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full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
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blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
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blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
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+ clear_color_vert(BuildShader(device, VULKAN_COLOR_CLEAR_VERT_SPV)),
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+ clear_color_frag(BuildShader(device, VULKAN_COLOR_CLEAR_FRAG_SPV)),
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convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
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convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
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convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
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@@ -553,6 +565,30 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer,
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ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view);
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}
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+void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
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+ const std::array<f32, 4>& clear_color,
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+ const Region2D& dst_region) {
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+ const BlitImagePipelineKey key{
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+ .renderpass = dst_framebuffer->RenderPass(),
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+ .operation = Tegra::Engines::Fermi2D::Operation::BlendPremult,
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+ };
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+ const VkPipeline pipeline = FindOrEmplaceClearColorPipeline(key);
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+ const VkPipelineLayout layout = *clear_color_pipeline_layout;
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+ scheduler.RequestRenderpass(dst_framebuffer);
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+ scheduler.Record(
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+ [pipeline, layout, color_mask, clear_color, dst_region](vk::CommandBuffer cmdbuf) {
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+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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+ const std::array blend_color = {
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+ (color_mask & 0x1) ? 1.0f : 0.0f, (color_mask & 0x2) ? 1.0f : 0.0f,
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+ (color_mask & 0x4) ? 1.0f : 0.0f, (color_mask & 0x8) ? 1.0f : 0.0f};
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+ cmdbuf.SetBlendConstants(blend_color.data());
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+ BindBlitState(cmdbuf, dst_region);
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+ cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_color);
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+ cmdbuf.Draw(3, 1, 0, 0);
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+ });
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+ scheduler.InvalidateState();
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+}
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+
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void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view) {
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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@@ -728,6 +764,58 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
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return *blit_depth_stencil_pipelines.back();
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}
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+VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipelineKey& key) {
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+ const auto it = std::ranges::find(clear_color_keys, key);
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+ if (it != clear_color_keys.end()) {
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+ return *clear_color_pipelines[std::distance(clear_color_keys.begin(), it)];
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+ }
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+ clear_color_keys.push_back(key);
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+ const std::array stages = MakeStages(*clear_color_vert, *clear_color_frag);
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+ const VkPipelineColorBlendAttachmentState color_blend_attachment_state{
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+ .blendEnable = VK_TRUE,
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+ .srcColorBlendFactor = VK_BLEND_FACTOR_CONSTANT_COLOR,
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+ .dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
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+ .colorBlendOp = VK_BLEND_OP_ADD,
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+ .srcAlphaBlendFactor = VK_BLEND_FACTOR_CONSTANT_ALPHA,
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+ .dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
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+ .alphaBlendOp = VK_BLEND_OP_ADD,
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+ .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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+ VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
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+ };
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+ const VkPipelineColorBlendStateCreateInfo color_blend_state_generic_create_info{
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+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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+ .pNext = nullptr,
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+ .flags = 0,
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+ .logicOpEnable = VK_FALSE,
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+ .logicOp = VK_LOGIC_OP_CLEAR,
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+ .attachmentCount = 1,
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+ .pAttachments = &color_blend_attachment_state,
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+ .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
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+ };
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+ clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
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+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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+ .pNext = nullptr,
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+ .flags = 0,
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+ .stageCount = static_cast<u32>(stages.size()),
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+ .pStages = stages.data(),
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+ .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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+ .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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+ .pTessellationState = nullptr,
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+ .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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+ .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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+ .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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+ .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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+ .pColorBlendState = &color_blend_state_generic_create_info,
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+ .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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+ .layout = *clear_color_pipeline_layout,
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+ .renderPass = key.renderpass,
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+ .subpass = 0,
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+ .basePipelineHandle = VK_NULL_HANDLE,
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+ .basePipelineIndex = 0,
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+ }));
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+ return *clear_color_pipelines.back();
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+}
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+
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void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass,
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bool is_target_depth) {
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if (pipeline) {
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