|
@@ -4,30 +4,11 @@
|
|
|
|
|
|
|
|
#pragma once
|
|
#pragma once
|
|
|
|
|
|
|
|
-#include "common/emu_window.h"
|
|
|
|
|
-
|
|
|
|
|
-////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
+class EmuWindow;
|
|
|
|
|
|
|
|
namespace System {
|
|
namespace System {
|
|
|
|
|
|
|
|
-// State of the full emulator
|
|
|
|
|
-enum State {
|
|
|
|
|
- STATE_NULL = 0, ///< System is in null state, nothing initialized
|
|
|
|
|
- STATE_IDLE, ///< System is in an initialized state, but not running
|
|
|
|
|
- STATE_RUNNING, ///< System is running
|
|
|
|
|
- STATE_LOADING, ///< System is loading a ROM
|
|
|
|
|
- STATE_HALTED, ///< System is halted (error)
|
|
|
|
|
- STATE_STALLED, ///< System is stalled (unused)
|
|
|
|
|
- STATE_DEBUG, ///< System is in a special debug mode (unused)
|
|
|
|
|
- STATE_DIE ///< System is shutting down
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
-extern volatile State g_state;
|
|
|
|
|
-
|
|
|
|
|
-void UpdateState(State state);
|
|
|
|
|
void Init(EmuWindow* emu_window);
|
|
void Init(EmuWindow* emu_window);
|
|
|
-void RunLoopFor(int cycles);
|
|
|
|
|
-void RunLoopUntil(u64 global_cycles);
|
|
|
|
|
void Shutdown();
|
|
void Shutdown();
|
|
|
|
|
|
|
|
}
|
|
}
|