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RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.

Previously we were clearing the default backbuffer framebuffer.

Found thanks to a Piglit test :)
Subv před 8 roky
rodič
revize
9cd5c61fcf

+ 1 - 1
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -383,7 +383,7 @@ void RasterizerOpenGL::Clear() {
     bool use_stencil{};
 
     OpenGLState clear_state;
-    clear_state.draw.draw_framebuffer = state.draw.draw_framebuffer;
+    clear_state.draw.draw_framebuffer = framebuffer.handle;
     clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
     clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
     clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;