|
|
@@ -6,6 +6,7 @@
|
|
|
|
|
|
#include "common/logging/log.h"
|
|
|
#include "common/scm_rev.h"
|
|
|
+#include "common/settings.h"
|
|
|
#include "core/core.h"
|
|
|
#include "core/perf_stats.h"
|
|
|
#include "input_common/keyboard.h"
|
|
|
@@ -122,24 +123,37 @@ void EmuWindow_SDL2::OnResize() {
|
|
|
}
|
|
|
|
|
|
void EmuWindow_SDL2::Fullscreen() {
|
|
|
- // Try a different fullscreening method
|
|
|
- LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
|
|
|
- if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
|
|
|
+ switch (Settings::values.fullscreen_mode.GetValue()) {
|
|
|
+ case 1: // Exclusive fullscreen
|
|
|
+ // Set window size to render size before entering fullscreen -- SDL does not resize to
|
|
|
+ // display dimensions in this mode.
|
|
|
+ // TODO: Multiply the window size by resolution_factor (for both docked modes)
|
|
|
+ if (Settings::values.use_docked_mode) {
|
|
|
+ SDL_SetWindowSize(render_window, Layout::ScreenDocked::Width,
|
|
|
+ Layout::ScreenDocked::Height);
|
|
|
+ }
|
|
|
|
|
|
- if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
|
|
|
- return;
|
|
|
- }
|
|
|
+ if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
|
|
|
- LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
|
|
|
+ LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
|
|
|
+ LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
|
|
|
+ [[fallthrough]];
|
|
|
+ case 0: // Borderless window
|
|
|
+ if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
|
|
|
- // Fallback algorithm: Maximise window.
|
|
|
- // Works on all systems (unless something is seriously wrong), so no fallback for this one.
|
|
|
- LOG_INFO(Frontend, "Falling back on a maximised window...");
|
|
|
- SDL_MaximizeWindow(render_window);
|
|
|
+ LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
|
|
|
+ [[fallthrough]];
|
|
|
+ default:
|
|
|
+ // Fallback algorithm: Maximise window.
|
|
|
+ // Works on all systems (unless something is seriously wrong), so no fallback for this one.
|
|
|
+ LOG_INFO(Frontend, "Falling back on a maximised window...");
|
|
|
+ SDL_MaximizeWindow(render_window);
|
|
|
+ break;
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
void EmuWindow_SDL2::WaitEvent() {
|