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@@ -4,11 +4,13 @@
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#include "core/memory.h"
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#include "core/memory.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/fermi_2d.h"
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+#include "video_core/rasterizer_interface.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/decoders.h"
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namespace Tegra::Engines {
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namespace Tegra::Engines {
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-Fermi2D::Fermi2D(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
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+Fermi2D::Fermi2D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
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+ : memory_manager(memory_manager), rasterizer{rasterizer} {}
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void Fermi2D::WriteReg(u32 method, u32 value) {
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void Fermi2D::WriteReg(u32 method, u32 value) {
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ASSERT_MSG(method < Regs::NUM_REGS,
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ASSERT_MSG(method < Regs::NUM_REGS,
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@@ -44,27 +46,31 @@ void Fermi2D::HandleSurfaceCopy() {
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u32 src_bytes_per_pixel = RenderTargetBytesPerPixel(regs.src.format);
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u32 src_bytes_per_pixel = RenderTargetBytesPerPixel(regs.src.format);
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u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format);
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u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format);
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- if (regs.src.linear == regs.dst.linear) {
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- // If the input layout and the output layout are the same, just perform a raw copy.
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- ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight());
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- Memory::CopyBlock(dest_cpu, source_cpu,
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- src_bytes_per_pixel * regs.dst.width * regs.dst.height);
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- return;
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- }
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-
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- u8* src_buffer = Memory::GetPointer(source_cpu);
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- u8* dst_buffer = Memory::GetPointer(dest_cpu);
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-
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- if (!regs.src.linear && regs.dst.linear) {
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- // If the input is tiled and the output is linear, deswizzle the input and copy it over.
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- Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
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- dst_bytes_per_pixel, src_buffer, dst_buffer, true,
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- regs.src.BlockHeight());
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- } else {
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- // If the input is linear and the output is tiled, swizzle the input and copy it over.
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- Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
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- dst_bytes_per_pixel, dst_buffer, src_buffer, false,
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- regs.dst.BlockHeight());
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+ if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst)) {
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+ // TODO(bunnei): The below implementation currently will not get hit, as
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+ // AccelerateSurfaceCopy tries to always copy and will always return success. This should be
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+ // changed once we properly support flushing.
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+
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+ if (regs.src.linear == regs.dst.linear) {
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+ // If the input layout and the output layout are the same, just perform a raw copy.
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+ ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight());
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+ Memory::CopyBlock(dest_cpu, source_cpu,
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+ src_bytes_per_pixel * regs.dst.width * regs.dst.height);
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+ return;
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+ }
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+ u8* src_buffer = Memory::GetPointer(source_cpu);
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+ u8* dst_buffer = Memory::GetPointer(dest_cpu);
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+ if (!regs.src.linear && regs.dst.linear) {
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+ // If the input is tiled and the output is linear, deswizzle the input and copy it over.
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+ Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
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+ dst_bytes_per_pixel, src_buffer, dst_buffer, true,
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+ regs.src.BlockHeight());
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+ } else {
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+ // If the input is linear and the output is tiled, swizzle the input and copy it over.
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+ Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
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+ dst_bytes_per_pixel, dst_buffer, src_buffer, false,
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+ regs.dst.BlockHeight());
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+ }
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}
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}
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}
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}
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