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Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit

Kelebek1 2 лет назад
Родитель
Сommit
98cac9410c

+ 1 - 0
src/video_core/renderer_vulkan/vk_query_cache.cpp

@@ -1436,6 +1436,7 @@ void QueryCacheRuntime::Barriers(bool is_prebarrier) {
         .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
         .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
     };
+    impl->scheduler.RequestOutsideRenderPassOperationContext();
     if (is_prebarrier) {
         impl->scheduler.Record([](vk::CommandBuffer cmdbuf) {
             cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,

+ 1 - 1
src/video_core/renderer_vulkan/vk_render_pass_cache.cpp

@@ -19,7 +19,7 @@ VkAttachmentDescription AttachmentDescription(const Device& device, PixelFormat
                                               VkSampleCountFlagBits samples) {
     using MaxwellToVK::SurfaceFormat;
     return {
-        .flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
+        .flags = {},
         .format = SurfaceFormat(device, FormatType::Optimal, true, format).format,
         .samples = samples,
         .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,

+ 6 - 2
src/video_core/texture_cache/formatter.cpp

@@ -10,19 +10,23 @@
 #include "video_core/texture_cache/image_info.h"
 #include "video_core/texture_cache/image_view_base.h"
 #include "video_core/texture_cache/render_targets.h"
+#include "video_core/texture_cache/samples_helper.h"
 
 namespace VideoCommon {
 
 std::string Name(const ImageBase& image) {
     const GPUVAddr gpu_addr = image.gpu_addr;
     const ImageInfo& info = image.info;
-    const u32 width = info.size.width;
-    const u32 height = info.size.height;
+    u32 width = info.size.width;
+    u32 height = info.size.height;
     const u32 depth = info.size.depth;
     const u32 num_layers = image.info.resources.layers;
     const u32 num_levels = image.info.resources.levels;
     std::string resource;
     if (image.info.num_samples > 1) {
+        const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(image.info.num_samples);
+        width >>= samples_x;
+        height >>= samples_y;
         resource += fmt::format(":{}xMSAA", image.info.num_samples);
     }
     if (num_layers > 1) {

+ 1 - 1
src/video_core/texture_cache/samples_helper.h

@@ -24,7 +24,7 @@ namespace VideoCommon {
         return {2, 2};
     }
     ASSERT_MSG(false, "Invalid number of samples={}", num_samples);
-    return {1, 1};
+    return {0, 0};
 }
 
 [[nodiscard]] inline int NumSamples(Tegra::Texture::MsaaMode msaa_mode) {