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@@ -4,6 +4,18 @@
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#pragma once
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#pragma once
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+#include <fmt/format.h>
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+
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+#include "common/assert.h"
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+#include "common/common_paths.h"
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+#include "common/common_types.h"
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+#include "common/file_util.h"
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+#include "common/logging/log.h"
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+
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+#include "core/core.h"
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+#include "core/hle/kernel/process.h"
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+
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+#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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namespace OpenGL {
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namespace OpenGL {
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@@ -11,4 +23,44 @@ namespace OpenGL {
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// Making sure sizes doesn't change by accident
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// Making sure sizes doesn't change by accident
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static_assert(sizeof(BaseBindings) == 12);
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static_assert(sizeof(BaseBindings) == 12);
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+namespace {
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+std::string GetTitleID() {
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+ return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID());
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+}
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+} // namespace
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+
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+bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
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+ const auto CreateDir = [](const std::string& dir) {
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+ if (!FileUtil::CreateDir(dir)) {
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+ LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
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+ return false;
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+ }
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+ return true;
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+ };
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+
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+ return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
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+ CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
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+ CreateDir(GetPrecompiledDir());
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+}
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+
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+std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
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+ return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
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+}
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+
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+std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
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+ return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
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+}
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+
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+std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
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+ return GetBaseDir() + DIR_SEP "transferable";
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+}
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+
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+std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
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+ return GetBaseDir() + DIR_SEP "precompiled";
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+}
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+
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+std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
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+ return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
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+}
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+
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} // namespace OpenGL
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} // namespace OpenGL
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