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controller: Avoid unnecessary copies in ConfigurationComplete()

Avoids unnecessary 1072 byte copies when querying info about
controllers.
Lioncash 5 ani în urmă
părinte
comite
97dd67ad1c
1 a modificat fișierele cu 8 adăugiri și 9 ștergeri
  1. 8 9
      src/core/hle/service/am/applets/controller.cpp

+ 8 - 9
src/core/hle/service/am/applets/controller.cpp

@@ -227,15 +227,14 @@ void Controller::ConfigurationComplete() {
     // If enable_single_mode is enabled, player_count is 1 regardless of any other parameters.
     // Otherwise, only count connected players from P1-P8.
     result_info.player_count =
-        is_single_mode ? 1
-                       : static_cast<s8>(std::count_if(
-                             players.begin(), players.end() - 2,
-                             [](Settings::PlayerInput player) { return player.connected; }));
-
-    result_info.selected_id = HID::Controller_NPad::IndexToNPad(
-        std::distance(players.begin(),
-                      std::find_if(players.begin(), players.end(),
-                                   [](Settings::PlayerInput player) { return player.connected; })));
+        is_single_mode
+            ? 1
+            : static_cast<s8>(std::count_if(players.begin(), players.end() - 2,
+                                            [](const auto& player) { return player.connected; }));
+
+    result_info.selected_id = HID::Controller_NPad::IndexToNPad(std::distance(
+        players.begin(), std::find_if(players.begin(), players.end(),
+                                      [](const auto& player) { return player.connected; })));
 
     result_info.result = 0;