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TextureCache: Fix OGL cleaning

Fernando Sahmkow 4 years ago
parent
commit
978f598ff6

+ 4 - 0
src/video_core/renderer_opengl/gl_texture_cache.cpp

@@ -1117,6 +1117,8 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
 ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
     : VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {}
 
+ImageView::~ImageView() = default;
+
 GLuint ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) {
     if (image_format == Shader::ImageFormat::Typeless) {
         return Handle(texture_type);
@@ -1272,6 +1274,8 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
     }
 }
 
+Framebuffer::~Framebuffer() = default;
+
 void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
                           std::span<const VideoCommon::ImageCopy> copies) {
     static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};

+ 16 - 0
src/video_core/renderer_opengl/gl_texture_cache.h

@@ -232,6 +232,14 @@ public:
                        const VideoCommon::ImageViewInfo& view_info);
     explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
 
+    ~ImageView();
+
+    ImageView(const ImageView&) = delete;
+    ImageView& operator=(const ImageView&) = delete;
+
+    ImageView(ImageView&&) = default;
+    ImageView& operator=(ImageView&&) = default;
+
     [[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
                                      Shader::ImageFormat image_format);
 
@@ -300,6 +308,14 @@ public:
     explicit Framebuffer(TextureCacheRuntime&, std::span<ImageView*, NUM_RT> color_buffers,
                          ImageView* depth_buffer, const VideoCommon::RenderTargets& key);
 
+    ~Framebuffer();
+
+    Framebuffer(const Framebuffer&) = delete;
+    Framebuffer& operator=(const Framebuffer&) = delete;
+
+    Framebuffer(Framebuffer&&) = default;
+    Framebuffer& operator=(Framebuffer&&) = default;
+
     [[nodiscard]] GLuint Handle() const noexcept {
         return framebuffer.handle;
     }

+ 4 - 0
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@@ -1366,6 +1366,8 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
 ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams& params)
     : VideoCommon::ImageViewBase{params} {}
 
+ImageView::~ImageView() = default;
+
 VkImageView ImageView::DepthView() {
     if (depth_view) {
         return *depth_view;
@@ -1492,6 +1494,8 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
     CreateFramebuffer(runtime, color_buffers, depth_buffer);
 }
 
+Framebuffer::~Framebuffer() = default;
+
 void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
                                     std::span<ImageView*, NUM_RT> color_buffers,
                                     ImageView* depth_buffer) {

+ 16 - 0
src/video_core/renderer_vulkan/vk_texture_cache.h

@@ -162,6 +162,14 @@ public:
                        const VideoCommon::ImageViewInfo&, GPUVAddr);
     explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
 
+    ~ImageView();
+
+    ImageView(const ImageView&) = delete;
+    ImageView& operator=(const ImageView&) = delete;
+
+    ImageView(ImageView&&) = default;
+    ImageView& operator=(ImageView&&) = default;
+
     [[nodiscard]] VkImageView DepthView();
 
     [[nodiscard]] VkImageView StencilView();
@@ -235,6 +243,14 @@ public:
     explicit Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
                          ImageView* depth_buffer, VkExtent2D extent);
 
+    ~Framebuffer();
+
+    Framebuffer(const Framebuffer&) = delete;
+    Framebuffer& operator=(const Framebuffer&) = delete;
+
+    Framebuffer(Framebuffer&&) = default;
+    Framebuffer& operator=(Framebuffer&&) = default;
+
     void CreateFramebuffer(TextureCacheRuntime& runtime,
                            std::span<ImageView*, NUM_RT> color_buffers, ImageView* depth_buffer);
 

+ 3 - 0
src/video_core/texture_cache/texture_cache.h

@@ -1620,6 +1620,9 @@ void TextureCache<P>::RemoveFramebuffers(std::span<const ImageViewId> removed_vi
     auto it = framebuffers.begin();
     while (it != framebuffers.end()) {
         if (it->first.Contains(removed_views)) {
+            auto framebuffer_id = it->second;
+            ASSERT(framebuffer_id);
+            sentenced_framebuffers.Push(std::move(slot_framebuffers[framebuffer_id]));
             it = framebuffers.erase(it);
         } else {
             ++it;