|
|
@@ -13,7 +13,7 @@
|
|
|
|
|
|
namespace OpenGL {
|
|
|
|
|
|
-static void LogShader(GLuint shader) {
|
|
|
+static void LogShader(GLuint shader, std::optional<std::string_view> code = {}) {
|
|
|
GLint shader_status{};
|
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status);
|
|
|
if (shader_status == GL_FALSE) {
|
|
|
@@ -28,6 +28,9 @@ static void LogShader(GLuint shader) {
|
|
|
glGetShaderInfoLog(shader, log_length, nullptr, log.data());
|
|
|
if (shader_status == GL_FALSE) {
|
|
|
LOG_ERROR(Render_OpenGL, "{}", log);
|
|
|
+ if (code.has_value()) {
|
|
|
+ LOG_INFO(Render_OpenGL, "\n{}", *code);
|
|
|
+ }
|
|
|
} else {
|
|
|
LOG_WARNING(Render_OpenGL, "{}", log);
|
|
|
}
|
|
|
@@ -43,7 +46,7 @@ void AttachShader(GLenum stage, GLuint program, std::string_view code) {
|
|
|
glCompileShader(shader.handle);
|
|
|
glAttachShader(program, shader.handle);
|
|
|
if (Settings::values.renderer_debug) {
|
|
|
- LogShader(shader.handle);
|
|
|
+ LogShader(shader.handle, code);
|
|
|
}
|
|
|
}
|
|
|
|