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Merge pull request #6897 from FernandoS27/pineapple-does-not-belong-in-pizza

Project <tentative title>: Rework Garbage Collection.
bunnei 4 лет назад
Родитель
Сommit
956171f024

+ 140 - 0
src/common/lru_cache.h

@@ -0,0 +1,140 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2+ or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <deque>
+#include <memory>
+#include <type_traits>
+
+#include "common/common_types.h"
+
+namespace Common {
+
+template <class Traits>
+class LeastRecentlyUsedCache {
+    using ObjectType = typename Traits::ObjectType;
+    using TickType = typename Traits::TickType;
+
+    struct Item {
+        ObjectType obj;
+        TickType tick;
+        Item* next{};
+        Item* prev{};
+    };
+
+public:
+    LeastRecentlyUsedCache() : first_item{}, last_item{} {}
+    ~LeastRecentlyUsedCache() = default;
+
+    size_t Insert(ObjectType obj, TickType tick) {
+        const auto new_id = Build();
+        auto& item = item_pool[new_id];
+        item.obj = obj;
+        item.tick = tick;
+        Attach(item);
+        return new_id;
+    }
+
+    void Touch(size_t id, TickType tick) {
+        auto& item = item_pool[id];
+        if (item.tick >= tick) {
+            return;
+        }
+        item.tick = tick;
+        if (&item == last_item) {
+            return;
+        }
+        Detach(item);
+        Attach(item);
+    }
+
+    void Free(size_t id) {
+        auto& item = item_pool[id];
+        Detach(item);
+        item.prev = nullptr;
+        item.next = nullptr;
+        free_items.push_back(id);
+    }
+
+    template <typename Func>
+    void ForEachItemBelow(TickType tick, Func&& func) {
+        static constexpr bool RETURNS_BOOL =
+            std::is_same_v<std::invoke_result<Func, ObjectType>, bool>;
+        Item* iterator = first_item;
+        while (iterator) {
+            if (static_cast<s64>(tick) - static_cast<s64>(iterator->tick) < 0) {
+                return;
+            }
+            Item* next = iterator->next;
+            if constexpr (RETURNS_BOOL) {
+                if (func(iterator->obj)) {
+                    return;
+                }
+            } else {
+                func(iterator->obj);
+            }
+            iterator = next;
+        }
+    }
+
+private:
+    size_t Build() {
+        if (free_items.empty()) {
+            const size_t item_id = item_pool.size();
+            auto& item = item_pool.emplace_back();
+            item.next = nullptr;
+            item.prev = nullptr;
+            return item_id;
+        }
+        const size_t item_id = free_items.front();
+        free_items.pop_front();
+        auto& item = item_pool[item_id];
+        item.next = nullptr;
+        item.prev = nullptr;
+        return item_id;
+    }
+
+    void Attach(Item& item) {
+        if (!first_item) {
+            first_item = &item;
+        }
+        if (!last_item) {
+            last_item = &item;
+        } else {
+            item.prev = last_item;
+            last_item->next = &item;
+            item.next = nullptr;
+            last_item = &item;
+        }
+    }
+
+    void Detach(Item& item) {
+        if (item.prev) {
+            item.prev->next = item.next;
+        }
+        if (item.next) {
+            item.next->prev = item.prev;
+        }
+        if (&item == first_item) {
+            first_item = item.next;
+            if (first_item) {
+                first_item->prev = nullptr;
+            }
+        }
+        if (&item == last_item) {
+            last_item = item.prev;
+            if (last_item) {
+                last_item->next = nullptr;
+            }
+        }
+    }
+
+    std::deque<Item> item_pool;
+    std::deque<size_t> free_items;
+    Item* first_item{};
+    Item* last_item{};
+};
+
+} // namespace Common

+ 0 - 2
src/common/settings.cpp

@@ -59,7 +59,6 @@ void LogSettings() {
     log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
     log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
     log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
-    log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
     log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
     log_setting("Audio_OutputEngine", values.sink_id.GetValue());
     log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
@@ -143,7 +142,6 @@ void RestoreGlobalState(bool is_powered_on) {
     values.shader_backend.SetGlobal(true);
     values.use_asynchronous_shaders.SetGlobal(true);
     values.use_fast_gpu_time.SetGlobal(true);
-    values.use_caches_gc.SetGlobal(true);
     values.bg_red.SetGlobal(true);
     values.bg_green.SetGlobal(true);
     values.bg_blue.SetGlobal(true);

+ 0 - 1
src/common/settings.h

@@ -475,7 +475,6 @@ struct Values {
                                                 ShaderBackend::SPIRV, "shader_backend"};
     Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
     Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
-    Setting<bool> use_caches_gc{false, "use_caches_gc"};
 
     Setting<u8> bg_red{0, "bg_red"};
     Setting<u8> bg_green{0, "bg_green"};

+ 9 - 11
src/video_core/buffer_cache/buffer_base.h

@@ -261,16 +261,6 @@ public:
         stream_score += score;
     }
 
-    /// Sets the new frame tick
-    void SetFrameTick(u64 new_frame_tick) noexcept {
-        frame_tick = new_frame_tick;
-    }
-
-    /// Returns the new frame tick
-    [[nodiscard]] u64 FrameTick() const noexcept {
-        return frame_tick;
-    }
-
     /// Returns the likeliness of this being a stream buffer
     [[nodiscard]] int StreamScore() const noexcept {
         return stream_score;
@@ -307,6 +297,14 @@ public:
         return words.size_bytes;
     }
 
+    size_t getLRUID() const noexcept {
+        return lru_id;
+    }
+
+    void setLRUID(size_t lru_id_) {
+        lru_id = lru_id_;
+    }
+
 private:
     template <Type type>
     u64* Array() noexcept {
@@ -603,9 +601,9 @@ private:
     RasterizerInterface* rasterizer = nullptr;
     VAddr cpu_addr = 0;
     Words words;
-    u64 frame_tick = 0;
     BufferFlagBits flags{};
     int stream_score = 0;
+    size_t lru_id = SIZE_MAX;
 };
 
 } // namespace VideoCommon

+ 33 - 28
src/video_core/buffer_cache/buffer_cache.h

@@ -20,6 +20,7 @@
 #include "common/common_types.h"
 #include "common/div_ceil.h"
 #include "common/literals.h"
+#include "common/lru_cache.h"
 #include "common/microprofile.h"
 #include "common/scope_exit.h"
 #include "common/settings.h"
@@ -330,7 +331,7 @@ private:
     template <bool insert>
     void ChangeRegister(BufferId buffer_id);
 
-    void TouchBuffer(Buffer& buffer) const noexcept;
+    void TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept;
 
     bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
 
@@ -428,7 +429,11 @@ private:
     size_t immediate_buffer_capacity = 0;
     std::unique_ptr<u8[]> immediate_buffer_alloc;
 
-    typename SlotVector<Buffer>::Iterator deletion_iterator;
+    struct LRUItemParams {
+        using ObjectType = BufferId;
+        using TickType = u64;
+    };
+    Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
     u64 frame_tick = 0;
     u64 total_used_memory = 0;
 
@@ -445,7 +450,6 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
       kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_} {
     // Ensure the first slot is used for the null buffer
     void(slot_buffers.insert(runtime, NullBufferParams{}));
-    deletion_iterator = slot_buffers.end();
     common_ranges.clear();
 }
 
@@ -454,20 +458,17 @@ void BufferCache<P>::RunGarbageCollector() {
     const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
     const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
     int num_iterations = aggressive_gc ? 64 : 32;
-    for (; num_iterations > 0; --num_iterations) {
-        if (deletion_iterator == slot_buffers.end()) {
-            deletion_iterator = slot_buffers.begin();
-        }
-        ++deletion_iterator;
-        if (deletion_iterator == slot_buffers.end()) {
-            break;
-        }
-        const auto [buffer_id, buffer] = *deletion_iterator;
-        if (buffer->FrameTick() + ticks_to_destroy < frame_tick) {
-            DownloadBufferMemory(*buffer);
-            DeleteBuffer(buffer_id);
+    const auto clean_up = [this, &num_iterations](BufferId buffer_id) {
+        if (num_iterations == 0) {
+            return true;
         }
-    }
+        --num_iterations;
+        auto& buffer = slot_buffers[buffer_id];
+        DownloadBufferMemory(buffer);
+        DeleteBuffer(buffer_id);
+        return false;
+    };
+    lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
 }
 
 template <class P>
@@ -485,7 +486,7 @@ void BufferCache<P>::TickFrame() {
     const bool skip_preferred = hits * 256 < shots * 251;
     uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
 
-    if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
+    if (total_used_memory >= EXPECTED_MEMORY) {
         RunGarbageCollector();
     }
     ++frame_tick;
@@ -954,7 +955,7 @@ bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) {
 template <class P>
 void BufferCache<P>::BindHostIndexBuffer() {
     Buffer& buffer = slot_buffers[index_buffer.buffer_id];
-    TouchBuffer(buffer);
+    TouchBuffer(buffer, index_buffer.buffer_id);
     const u32 offset = buffer.Offset(index_buffer.cpu_addr);
     const u32 size = index_buffer.size;
     SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
@@ -975,7 +976,7 @@ void BufferCache<P>::BindHostVertexBuffers() {
     for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
         const Binding& binding = vertex_buffers[index];
         Buffer& buffer = slot_buffers[binding.buffer_id];
-        TouchBuffer(buffer);
+        TouchBuffer(buffer, binding.buffer_id);
         SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
         if (!flags[Dirty::VertexBuffer0 + index]) {
             continue;
@@ -1011,7 +1012,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
     const VAddr cpu_addr = binding.cpu_addr;
     const u32 size = std::min(binding.size, (*uniform_buffer_sizes)[stage][index]);
     Buffer& buffer = slot_buffers[binding.buffer_id];
-    TouchBuffer(buffer);
+    TouchBuffer(buffer, binding.buffer_id);
     const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
                                  size <= uniform_buffer_skip_cache_size &&
                                  !buffer.IsRegionGpuModified(cpu_addr, size);
@@ -1083,7 +1084,7 @@ void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
     ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
         const Binding& binding = storage_buffers[stage][index];
         Buffer& buffer = slot_buffers[binding.buffer_id];
-        TouchBuffer(buffer);
+        TouchBuffer(buffer, binding.buffer_id);
         const u32 size = binding.size;
         SynchronizeBuffer(buffer, binding.cpu_addr, size);
 
@@ -1128,7 +1129,7 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
     for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
         const Binding& binding = transform_feedback_buffers[index];
         Buffer& buffer = slot_buffers[binding.buffer_id];
-        TouchBuffer(buffer);
+        TouchBuffer(buffer, binding.buffer_id);
         const u32 size = binding.size;
         SynchronizeBuffer(buffer, binding.cpu_addr, size);
 
@@ -1148,7 +1149,7 @@ void BufferCache<P>::BindHostComputeUniformBuffers() {
     ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
         const Binding& binding = compute_uniform_buffers[index];
         Buffer& buffer = slot_buffers[binding.buffer_id];
-        TouchBuffer(buffer);
+        TouchBuffer(buffer, binding.buffer_id);
         const u32 size = std::min(binding.size, (*compute_uniform_buffer_sizes)[index]);
         SynchronizeBuffer(buffer, binding.cpu_addr, size);
 
@@ -1168,7 +1169,7 @@ void BufferCache<P>::BindHostComputeStorageBuffers() {
     ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
         const Binding& binding = compute_storage_buffers[index];
         Buffer& buffer = slot_buffers[binding.buffer_id];
-        TouchBuffer(buffer);
+        TouchBuffer(buffer, binding.buffer_id);
         const u32 size = binding.size;
         SynchronizeBuffer(buffer, binding.cpu_addr, size);
 
@@ -1513,11 +1514,11 @@ BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
     const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
     const u32 size = static_cast<u32>(overlap.end - overlap.begin);
     const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
-    TouchBuffer(slot_buffers[new_buffer_id]);
     for (const BufferId overlap_id : overlap.ids) {
         JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
     }
     Register(new_buffer_id);
+    TouchBuffer(slot_buffers[new_buffer_id], new_buffer_id);
     return new_buffer_id;
 }
 
@@ -1534,12 +1535,14 @@ void BufferCache<P>::Unregister(BufferId buffer_id) {
 template <class P>
 template <bool insert>
 void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
-    const Buffer& buffer = slot_buffers[buffer_id];
+    Buffer& buffer = slot_buffers[buffer_id];
     const auto size = buffer.SizeBytes();
     if (insert) {
         total_used_memory += Common::AlignUp(size, 1024);
+        buffer.setLRUID(lru_cache.Insert(buffer_id, frame_tick));
     } else {
         total_used_memory -= Common::AlignUp(size, 1024);
+        lru_cache.Free(buffer.getLRUID());
     }
     const VAddr cpu_addr_begin = buffer.CpuAddr();
     const VAddr cpu_addr_end = cpu_addr_begin + size;
@@ -1555,8 +1558,10 @@ void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
 }
 
 template <class P>
-void BufferCache<P>::TouchBuffer(Buffer& buffer) const noexcept {
-    buffer.SetFrameTick(frame_tick);
+void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
+    if (buffer_id != NULL_BUFFER_ID) {
+        lru_cache.Touch(buffer.getLRUID(), frame_tick);
+    }
 }
 
 template <class P>

+ 1 - 1
src/video_core/texture_cache/image_base.h

@@ -80,7 +80,7 @@ struct ImageBase {
     VAddr cpu_addr_end = 0;
 
     u64 modification_tick = 0;
-    u64 frame_tick = 0;
+    size_t lru_index = SIZE_MAX;
 
     std::array<u32, MAX_MIP_LEVELS> mip_level_offsets{};
 

+ 30 - 62
src/video_core/texture_cache/texture_cache.h

@@ -5,7 +5,6 @@
 #pragma once
 
 #include "common/alignment.h"
-#include "common/settings.h"
 #include "video_core/dirty_flags.h"
 #include "video_core/texture_cache/samples_helper.h"
 #include "video_core/texture_cache/texture_cache_base.h"
@@ -43,8 +42,6 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
     void(slot_image_views.insert(runtime, NullImageParams{}));
     void(slot_samplers.insert(runtime, sampler_descriptor));
 
-    deletion_iterator = slot_images.begin();
-
     if constexpr (HAS_DEVICE_MEMORY_INFO) {
         const auto device_memory = runtime.GetDeviceLocalMemory();
         const u64 possible_expected_memory = (device_memory * 3) / 10;
@@ -64,70 +61,38 @@ template <class P>
 void TextureCache<P>::RunGarbageCollector() {
     const bool high_priority_mode = total_used_memory >= expected_memory;
     const bool aggressive_mode = total_used_memory >= critical_memory;
-    const u64 ticks_to_destroy = high_priority_mode ? 60 : 100;
-    int num_iterations = aggressive_mode ? 256 : (high_priority_mode ? 128 : 64);
-    for (; num_iterations > 0; --num_iterations) {
-        if (deletion_iterator == slot_images.end()) {
-            deletion_iterator = slot_images.begin();
-            if (deletion_iterator == slot_images.end()) {
-                break;
-            }
+    const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL;
+    size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 100 : 5);
+    const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
+        if (num_iterations == 0) {
+            return true;
         }
-        auto [image_id, image_tmp] = *deletion_iterator;
-        Image* image = image_tmp; // fix clang error.
-        const bool is_alias = True(image->flags & ImageFlagBits::Alias);
-        const bool is_bad_overlap = True(image->flags & ImageFlagBits::BadOverlap);
-        const bool must_download = image->IsSafeDownload();
-        bool should_care = is_bad_overlap || is_alias || (high_priority_mode && !must_download);
-        const u64 ticks_needed =
-            is_bad_overlap
-                ? ticks_to_destroy >> 4
-                : ((should_care && aggressive_mode) ? ticks_to_destroy >> 1 : ticks_to_destroy);
-        should_care |= aggressive_mode;
-        if (should_care && image->frame_tick + ticks_needed < frame_tick) {
-            if (is_bad_overlap) {
-                const bool overlap_check = std::ranges::all_of(
-                    image->overlapping_images, [&, image](const ImageId& overlap_id) {
-                        auto& overlap = slot_images[overlap_id];
-                        return overlap.frame_tick >= image->frame_tick;
-                    });
-                if (!overlap_check) {
-                    ++deletion_iterator;
-                    continue;
-                }
-            }
-            if (!is_bad_overlap && must_download) {
-                const bool alias_check = std::ranges::none_of(
-                    image->aliased_images, [&, image](const AliasedImage& alias) {
-                        auto& alias_image = slot_images[alias.id];
-                        return (alias_image.frame_tick < image->frame_tick) ||
-                               (alias_image.modification_tick < image->modification_tick);
-                    });
-
-                if (alias_check) {
-                    auto map = runtime.DownloadStagingBuffer(image->unswizzled_size_bytes);
-                    const auto copies = FullDownloadCopies(image->info);
-                    image->DownloadMemory(map, copies);
-                    runtime.Finish();
-                    SwizzleImage(gpu_memory, image->gpu_addr, image->info, copies, map.mapped_span);
-                }
-            }
-            if (True(image->flags & ImageFlagBits::Tracked)) {
-                UntrackImage(*image, image_id);
-            }
-            UnregisterImage(image_id);
-            DeleteImage(image_id);
-            if (is_bad_overlap) {
-                ++num_iterations;
-            }
+        --num_iterations;
+        auto& image = slot_images[image_id];
+        const bool must_download = image.IsSafeDownload();
+        if (!high_priority_mode && must_download) {
+            return false;
         }
-        ++deletion_iterator;
-    }
+        if (must_download) {
+            auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
+            const auto copies = FullDownloadCopies(image.info);
+            image.DownloadMemory(map, copies);
+            runtime.Finish();
+            SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span);
+        }
+        if (True(image.flags & ImageFlagBits::Tracked)) {
+            UntrackImage(image, image_id);
+        }
+        UnregisterImage(image_id);
+        DeleteImage(image_id);
+        return false;
+    };
+    lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
 }
 
 template <class P>
 void TextureCache<P>::TickFrame() {
-    if (Settings::values.use_caches_gc.GetValue() && total_used_memory > minimum_memory) {
+    if (total_used_memory > minimum_memory) {
         RunGarbageCollector();
     }
     sentenced_images.Tick();
@@ -1078,6 +1043,8 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
         tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
     }
     total_used_memory += Common::AlignUp(tentative_size, 1024);
+    image.lru_index = lru_cache.Insert(image_id, frame_tick);
+
     ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
                    [this, image_id](u64 page) { gpu_page_table[page].push_back(image_id); });
     if (False(image.flags & ImageFlagBits::Sparse)) {
@@ -1115,6 +1082,7 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
         tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
     }
     total_used_memory -= Common::AlignUp(tentative_size, 1024);
+    lru_cache.Free(image.lru_index);
     const auto& clear_page_table =
         [this, image_id](
             u64 page,
@@ -1384,7 +1352,7 @@ void TextureCache<P>::PrepareImage(ImageId image_id, bool is_modification, bool
     if (is_modification) {
         MarkModification(image);
     }
-    image.frame_tick = frame_tick;
+    lru_cache.Touch(image.lru_index, frame_tick);
 }
 
 template <class P>

+ 7 - 1
src/video_core/texture_cache/texture_cache_base.h

@@ -14,6 +14,7 @@
 
 #include "common/common_types.h"
 #include "common/literals.h"
+#include "common/lru_cache.h"
 #include "video_core/compatible_formats.h"
 #include "video_core/delayed_destruction_ring.h"
 #include "video_core/engines/fermi_2d.h"
@@ -370,6 +371,12 @@ private:
     std::vector<ImageId> uncommitted_downloads;
     std::queue<std::vector<ImageId>> committed_downloads;
 
+    struct LRUItemParams {
+        using ObjectType = ImageId;
+        using TickType = u64;
+    };
+    Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
+
     static constexpr size_t TICKS_TO_DESTROY = 6;
     DelayedDestructionRing<Image, TICKS_TO_DESTROY> sentenced_images;
     DelayedDestructionRing<ImageView, TICKS_TO_DESTROY> sentenced_image_view;
@@ -379,7 +386,6 @@ private:
 
     u64 modification_tick = 0;
     u64 frame_tick = 0;
-    typename SlotVector<Image>::Iterator deletion_iterator;
 };
 
 } // namespace VideoCommon

+ 0 - 2
src/yuzu/configuration/config.cpp

@@ -818,7 +818,6 @@ void Config::ReadRendererValues() {
     ReadGlobalSetting(Settings::values.shader_backend);
     ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
     ReadGlobalSetting(Settings::values.use_fast_gpu_time);
-    ReadGlobalSetting(Settings::values.use_caches_gc);
     ReadGlobalSetting(Settings::values.bg_red);
     ReadGlobalSetting(Settings::values.bg_green);
     ReadGlobalSetting(Settings::values.bg_blue);
@@ -1359,7 +1358,6 @@ void Config::SaveRendererValues() {
                  Settings::values.shader_backend.UsingGlobal());
     WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
     WriteGlobalSetting(Settings::values.use_fast_gpu_time);
-    WriteGlobalSetting(Settings::values.use_caches_gc);
     WriteGlobalSetting(Settings::values.bg_red);
     WriteGlobalSetting(Settings::values.bg_green);
     WriteGlobalSetting(Settings::values.bg_blue);

+ 0 - 6
src/yuzu/configuration/configure_graphics_advanced.cpp

@@ -28,7 +28,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
 
     ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
     ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
-    ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
     ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
 
     if (Settings::IsConfiguringGlobal()) {
@@ -55,8 +54,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
                                              ui->use_asynchronous_shaders,
                                              use_asynchronous_shaders);
-    ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
-                                             use_caches_gc);
     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
                                              ui->use_fast_gpu_time, use_fast_gpu_time);
 }
@@ -81,7 +78,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
         ui->use_asynchronous_shaders->setEnabled(
             Settings::values.use_asynchronous_shaders.UsingGlobal());
         ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
-        ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
         ui->anisotropic_filtering_combobox->setEnabled(
             Settings::values.max_anisotropy.UsingGlobal());
 
@@ -94,8 +90,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
                                             use_asynchronous_shaders);
     ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
                                             Settings::values.use_fast_gpu_time, use_fast_gpu_time);
-    ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,
-                                            use_caches_gc);
     ConfigurationShared::SetColoredComboBox(
         ui->gpu_accuracy, ui->label_gpu_accuracy,
         static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));

+ 0 - 1
src/yuzu/configuration/configure_graphics_advanced.h

@@ -37,5 +37,4 @@ private:
     ConfigurationShared::CheckState use_vsync;
     ConfigurationShared::CheckState use_asynchronous_shaders;
     ConfigurationShared::CheckState use_fast_gpu_time;
-    ConfigurationShared::CheckState use_caches_gc;
 };

+ 0 - 10
src/yuzu/configuration/configure_graphics_advanced.ui

@@ -96,16 +96,6 @@
           </property>
          </widget>
         </item>
-        <item>
-         <widget class="QCheckBox" name="use_caches_gc">
-          <property name="toolTip">
-           <string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
-          </property>
-          <property name="text">
-           <string>Enable GPU cache garbage collection (experimental)</string>
-          </property>
-         </widget>
-        </item>
         <item>
          <widget class="QWidget" name="af_layout" native="true">
           <layout class="QHBoxLayout" name="horizontalLayout_1">

+ 0 - 1
src/yuzu_cmd/config.cpp

@@ -468,7 +468,6 @@ void Config::ReadValues() {
     ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
     ReadSetting("Renderer", Settings::values.accelerate_astc);
     ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
-    ReadSetting("Renderer", Settings::values.use_caches_gc);
 
     ReadSetting("Renderer", Settings::values.bg_red);
     ReadSetting("Renderer", Settings::values.bg_green);