@@ -43,7 +43,7 @@ OpenGLState::OpenGLState() {
draw.shader_program = 0;
}
-const void OpenGLState::Apply() {
+void OpenGLState::Apply() {
// Culling
if (cull.enabled != cur_state.cull.enabled) {
if (cull.enabled) {
@@ -63,7 +63,7 @@ public:
/// Apply this state as the current OpenGL state
- const void Apply();
+ void Apply();
private:
static OpenGLState cur_state;