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Merge pull request #2424 from FernandoS27/compat

Allow picking a Compatibility Profile for OpenGL.
bunnei hace 7 años
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94db649205

+ 1 - 0
src/core/settings.cpp

@@ -90,6 +90,7 @@ void LogSettings() {
     LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
     LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
     LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
+    LogSetting("Renderer_UseCompatibilityProfile", Settings::values.use_compatibility_profile);
     LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
     LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
     LogSetting("Renderer_UseAsynchronousGpuEmulation",

+ 1 - 0
src/core/settings.h

@@ -390,6 +390,7 @@ struct Values {
     float resolution_factor;
     bool use_frame_limit;
     u16 frame_limit;
+    bool use_compatibility_profile;
     bool use_disk_shader_cache;
     bool use_accurate_gpu_emulation;
     bool use_asynchronous_gpu_emulation;

+ 5 - 1
src/yuzu/bootmanager.cpp

@@ -377,7 +377,11 @@ void GRenderWindow::InitRenderTarget() {
     // WA_DontShowOnScreen, WA_DeleteOnClose
     QSurfaceFormat fmt;
     fmt.setVersion(4, 3);
-    fmt.setProfile(QSurfaceFormat::CoreProfile);
+    if (Settings::values.use_compatibility_profile) {
+        fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
+    } else {
+        fmt.setProfile(QSurfaceFormat::CoreProfile);
+    }
     // TODO: expose a setting for buffer value (ie default/single/double/triple)
     fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
     shared_context = std::make_unique<QOpenGLContext>();

+ 3 - 0
src/yuzu/configuration/config.cpp

@@ -389,6 +389,8 @@ void Config::ReadValues() {
     Settings::values.resolution_factor = ReadSetting("resolution_factor", 1.0).toFloat();
     Settings::values.use_frame_limit = ReadSetting("use_frame_limit", true).toBool();
     Settings::values.frame_limit = ReadSetting("frame_limit", 100).toInt();
+    Settings::values.use_compatibility_profile =
+        ReadSetting("use_compatibility_profile", true).toBool();
     Settings::values.use_disk_shader_cache = ReadSetting("use_disk_shader_cache", true).toBool();
     Settings::values.use_accurate_gpu_emulation =
         ReadSetting("use_accurate_gpu_emulation", false).toBool();
@@ -661,6 +663,7 @@ void Config::SaveValues() {
     WriteSetting("resolution_factor", (double)Settings::values.resolution_factor, 1.0);
     WriteSetting("use_frame_limit", Settings::values.use_frame_limit, true);
     WriteSetting("frame_limit", Settings::values.frame_limit, 100);
+    WriteSetting("use_compatibility_profile", Settings::values.use_compatibility_profile, true);
     WriteSetting("use_disk_shader_cache", Settings::values.use_disk_shader_cache, true);
     WriteSetting("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation, false);
     WriteSetting("use_asynchronous_gpu_emulation", Settings::values.use_asynchronous_gpu_emulation,

+ 2 - 0
src/yuzu/configuration/configure_graphics.cpp

@@ -73,6 +73,7 @@ void ConfigureGraphics::setConfiguration() {
         static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
     ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
     ui->frame_limit->setValue(Settings::values.frame_limit);
+    ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile);
     ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
     ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
     ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn());
@@ -88,6 +89,7 @@ void ConfigureGraphics::applyConfiguration() {
         ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
     Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
     Settings::values.frame_limit = ui->frame_limit->value();
+    Settings::values.use_compatibility_profile = ui->use_compatibility_profile->isChecked();
     Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
     Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
     Settings::values.use_asynchronous_gpu_emulation =

+ 7 - 0
src/yuzu/configuration/configure_graphics.ui

@@ -49,6 +49,13 @@
           </item>
          </layout>
         </item>
+        <item>
+         <widget class="QCheckBox" name="use_compatibility_profile">
+          <property name="text">
+           <string>Use OpenGL compatibility profile</string>
+          </property>
+         </widget>
+        </item>
         <item>
          <widget class="QCheckBox" name="use_disk_shader_cache">
           <property name="text">

+ 2 - 0
src/yuzu_cmd/config.cpp

@@ -349,6 +349,8 @@ void Config::ReadValues() {
     Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
     Settings::values.frame_limit =
         static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
+    Settings::values.use_compatibility_profile =
+        sdl2_config->GetBoolean("Renderer", "use_compatibility_profile", true);
     Settings::values.use_disk_shader_cache =
         sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
     Settings::values.use_accurate_gpu_emulation =