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glasm: Implement gl_PointCoord

ReinUsesLisp 5 ani în urmă
părinte
comite
9415c435fc

+ 4 - 0
src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

@@ -65,6 +65,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
     case IR::Attribute::PositionW:
     case IR::Attribute::PositionW:
         ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.stage_name, swizzle);
         ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.stage_name, swizzle);
         break;
         break;
+    case IR::Attribute::PointSpriteS:
+    case IR::Attribute::PointSpriteT:
+        ctx.Add("MOV.F {}.x,{}.pointcoord.{};", inst, ctx.stage_name, swizzle);
+        break;
     case IR::Attribute::InstanceId:
     case IR::Attribute::InstanceId:
         ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.stage_name);
         ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.stage_name);
         break;
         break;