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+// Copyright 2020 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#pragma once
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+
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+#include <array>
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+#include <cstddef>
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+#include <utility>
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+#include <vector>
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+
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+namespace VideoCommon {
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+
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+/// Container to push objects to be destroyed a few ticks in the future
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+template <typename T, size_t TICKS_TO_DESTROY>
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+class DelayedDestructionRing {
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+public:
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+ void Tick() {
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+ index = (index + 1) % TICKS_TO_DESTROY;
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+ elements[index].clear();
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+ }
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+
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+ void Push(T&& object) {
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+ elements[index].push_back(std::move(object));
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+ }
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+
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+private:
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+ size_t index = 0;
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+ std::array<std::vector<T>, TICKS_TO_DESTROY> elements;
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+};
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+
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+} // namespace VideoCommon
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