|
|
@@ -4,7 +4,6 @@
|
|
|
|
|
|
#include <algorithm>
|
|
|
#include <memory>
|
|
|
-#include <thread>
|
|
|
#include <utility>
|
|
|
#include <QGridLayout>
|
|
|
#include <QInputDialog>
|
|
|
@@ -576,6 +575,10 @@ void ConfigureInputPlayer::ApplyConfiguration() {
|
|
|
|
|
|
std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
|
|
|
[](const Common::ParamPackage& param) { return param.Serialize(); });
|
|
|
+}
|
|
|
+
|
|
|
+void ConfigureInputPlayer::TryConnectSelectedController() {
|
|
|
+ auto& player = Settings::values.players.GetValue()[player_index];
|
|
|
|
|
|
const auto controller_type =
|
|
|
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
|
|
|
@@ -588,15 +591,12 @@ void ConfigureInputPlayer::ApplyConfiguration() {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- // Disconnect the controller first.
|
|
|
- UpdateController(controller_type, player_index, false);
|
|
|
-
|
|
|
player.controller_type = controller_type;
|
|
|
player.connected = player_connected;
|
|
|
|
|
|
ConfigureVibration::SetVibrationDevices(player_index);
|
|
|
|
|
|
- // Handheld
|
|
|
+ // Connect/Disconnect Handheld depending on Player 1's controller configuration.
|
|
|
if (player_index == 0) {
|
|
|
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
|
|
|
if (controller_type == Settings::ControllerType::Handheld) {
|
|
|
@@ -611,14 +611,26 @@ void ConfigureInputPlayer::ApplyConfiguration() {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- // This emulates a delay between disconnecting and reconnecting controllers as some games
|
|
|
- // do not respond to a change in controller type if it was instantaneous.
|
|
|
- using namespace std::chrono_literals;
|
|
|
- std::this_thread::sleep_for(20ms);
|
|
|
-
|
|
|
UpdateController(controller_type, player_index, player_connected);
|
|
|
}
|
|
|
|
|
|
+void ConfigureInputPlayer::TryDisconnectSelectedController() {
|
|
|
+ const auto& player = Settings::values.players.GetValue()[player_index];
|
|
|
+
|
|
|
+ const auto controller_type =
|
|
|
+ GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
|
|
|
+ const auto player_connected = ui->groupConnectedController->isChecked() &&
|
|
|
+ controller_type != Settings::ControllerType::Handheld;
|
|
|
+
|
|
|
+ // Do not do anything if the controller configuration has not changed.
|
|
|
+ if (player.controller_type == controller_type && player.connected == player_connected) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Disconnect the controller first.
|
|
|
+ UpdateController(controller_type, player_index, false);
|
|
|
+}
|
|
|
+
|
|
|
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
|
|
|
if (bottom_row == nullptr) {
|
|
|
return;
|