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vulkan_device: Enable robustBufferAccess

Fix regression on Pascal on Animal Crossing: New Horizons, fixing a
validation error.
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Modificáronse 1 ficheiros con 2 adicións e 1 borrados
  1. 2 1
      src/video_core/vulkan_common/vulkan_device.cpp

+ 2 - 1
src/video_core/vulkan_common/vulkan_device.cpp

@@ -207,7 +207,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
         .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
         .pNext = nullptr,
         .features{
-            .robustBufferAccess = false,
+            .robustBufferAccess = true,
             .fullDrawIndexUint32 = false,
             .imageCubeArray = true,
             .independentBlend = true,
@@ -581,6 +581,7 @@ void Device::CheckSuitability(bool requires_swapchain) const {
     }
     const VkPhysicalDeviceFeatures features{physical.GetFeatures()};
     const std::array feature_report{
+        std::make_pair(features.robustBufferAccess, "robustBufferAccess"),
         std::make_pair(features.vertexPipelineStoresAndAtomics, "vertexPipelineStoresAndAtomics"),
         std::make_pair(features.robustBufferAccess, "robustBufferAccess"),
         std::make_pair(features.imageCubeArray, "imageCubeArray"),