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Merge pull request #2422 from ReinUsesLisp/fixup-samplers

gl_state: Fix samplers memory corruption
Hexagon12 7 年 前
コミット
8df9449bb8
1 ファイル変更5 行追加3 行削除
  1. 5 3
      src/video_core/renderer_opengl/gl_state.cpp

+ 5 - 3
src/video_core/renderer_opengl/gl_state.cpp

@@ -471,8 +471,9 @@ void OpenGLState::ApplyTextures() const {
         const auto& texture_unit = texture_units[i];
         const auto& texture_unit = texture_units[i];
         auto& cur_state_texture_unit = cur_state.texture_units[i];
         auto& cur_state_texture_unit = cur_state.texture_units[i];
         textures[i] = texture_unit.texture;
         textures[i] = texture_unit.texture;
-        if (cur_state_texture_unit.texture == textures[i])
+        if (cur_state_texture_unit.texture == textures[i]) {
             continue;
             continue;
+        }
         cur_state_texture_unit.texture = textures[i];
         cur_state_texture_unit.texture = textures[i];
         if (!has_delta) {
         if (!has_delta) {
             first = i;
             first = i;
@@ -493,10 +494,11 @@ void OpenGLState::ApplySamplers() const {
     std::array<GLuint, Maxwell::NumTextureSamplers> samplers;
     std::array<GLuint, Maxwell::NumTextureSamplers> samplers;
 
 
     for (std::size_t i = 0; i < std::size(samplers); ++i) {
     for (std::size_t i = 0; i < std::size(samplers); ++i) {
-        if (cur_state.texture_units[i].sampler == texture_units[i].sampler)
+        samplers[i] = texture_units[i].sampler;
+        if (cur_state.texture_units[i].sampler == texture_units[i].sampler) {
             continue;
             continue;
+        }
         cur_state.texture_units[i].sampler = texture_units[i].sampler;
         cur_state.texture_units[i].sampler = texture_units[i].sampler;
-        samplers[i] = texture_units[i].sampler;
         if (!has_delta) {
         if (!has_delta) {
             first = i;
             first = i;
             has_delta = true;
             has_delta = true;