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@@ -8,6 +8,7 @@
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#include "common/scope_exit.h"
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#include "core/core_timing.h"
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#include "core/hle/ipc_helpers.h"
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+#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "core/hle/service/vi/vi.h"
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#include "core/hle/service/vi/vi_m.h"
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@@ -86,6 +87,15 @@ public:
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write_index = Common::AlignUp(write_index, 4);
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}
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+ template <typename T>
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+ void WriteObject(const T& val) {
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+ u32_le size = static_cast<u32>(sizeof(val));
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+ Write(size);
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+ // TODO(Subv): Support file descriptors.
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+ Write<u32_le>(0); // Fd count.
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+ Write(val);
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+ }
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+
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void Deserialize() {
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Header header{};
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std::memcpy(&header, buffer.data(), sizeof(Header));
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@@ -262,10 +272,11 @@ public:
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Data data;
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};
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-// TODO(bunnei): Remove this. When set to 1, games will think a fence is valid and boot further.
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-// This will break libnx and potentially other apps that more stringently check this. This is here
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-// purely as a convenience, and should go away once we implement fences.
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-static constexpr u32 FENCE_HACK = 0;
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+struct BufferProducerFence {
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+ u32 is_valid;
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+ std::array<Nvidia::IoctlFence, 4> fences;
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+};
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+static_assert(sizeof(BufferProducerFence) == 36, "BufferProducerFence has wrong size");
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class IGBPDequeueBufferResponseParcel : public Parcel {
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public:
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@@ -274,20 +285,12 @@ public:
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protected:
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void SerializeData() override {
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- // TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
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- Write<u32>(0);
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- Write<u32>(FENCE_HACK);
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- Write<u32>(0);
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- Write<u32>(0);
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- Write<u32>(0);
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- Write<u32>(0);
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- Write<u32>(0);
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- Write<u32>(0);
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- Write<u32>(0);
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- Write<u32>(0);
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- Write<u32>(0);
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- Write<u32>(0);
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- Write<u32>(0);
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+ // TODO(Subv): Find out how this Fence is used.
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+ BufferProducerFence fence = {};
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+
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+ Write(slot);
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+ WriteObject(fence);
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+ Write<u32_le>(0);
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}
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u32_le slot;
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