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Merge pull request #2063 from lioncash/pessimizing

video_core/shader: Minor changes
bunnei 7 лет назад
Родитель
Сommit
8dbb8edcd3
2 измененных файлов с 6 добавлено и 6 удалено
  1. 1 1
      src/video_core/shader/decode.cpp
  2. 5 5
      src/video_core/shader/shader_ir.h

+ 1 - 1
src/video_core/shader/decode.cpp

@@ -126,7 +126,7 @@ BasicBlock ShaderIR::DecodeRange(u32 begin, u32 end) {
     for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) {
         pc = DecodeInstr(basic_block, pc);
     }
-    return std::move(basic_block);
+    return basic_block;
 }
 
 u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {

+ 5 - 5
src/video_core/shader/shader_ir.h

@@ -391,7 +391,7 @@ private:
     const InternalFlag flag;
 };
 
-/// A predicate register, it can be negated without aditional nodes
+/// A predicate register, it can be negated without additional nodes
 class PredicateNode final {
 public:
     explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
@@ -415,11 +415,11 @@ class AbufNode final {
 public:
     explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
                                 const Tegra::Shader::IpaMode& input_mode, Node buffer = {})
-        : input_mode{input_mode}, index{index}, element{element}, buffer{buffer} {}
+        : input_mode{input_mode}, buffer{buffer}, index{index}, element{element} {}
 
     explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
                                 Node buffer = {})
-        : input_mode{}, index{index}, element{element}, buffer{buffer} {}
+        : input_mode{}, buffer{buffer}, index{index}, element{element} {}
 
     Tegra::Shader::IpaMode GetInputMode() const {
         return input_mode;
@@ -626,10 +626,10 @@ private:
     Node GetPredicate(u64 pred, bool negated = false);
     /// Generates a predicate node for an immediate true or false value
     Node GetPredicate(bool immediate);
-    /// Generates a node representing an input atttribute. Keeps track of used attributes.
+    /// Generates a node representing an input attribute. Keeps track of used attributes.
     Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element,
                            const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
-    /// Generates a node representing an output atttribute. Keeps track of used attributes.
+    /// Generates a node representing an output attribute. Keeps track of used attributes.
     Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
     /// Generates a node representing an internal flag
     Node GetInternalFlag(InternalFlag flag, bool negated = false);