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maxwell_to_vk: Implement more primitive topologies

Add an extra argument to query device capabilities in the future. The
intention behind this is to use native quads, quad strips, line loops
and polygons if these are released for Vulkan.
ReinUsesLisp 6 лет назад
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Сommit
8db8631d81

+ 9 - 1
src/video_core/renderer_vulkan/maxwell_to_vk.cpp

@@ -221,7 +221,8 @@ vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
     return {};
 }
 
-vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
+vk::PrimitiveTopology PrimitiveTopology([[maybe_unused]] const VKDevice& device,
+                                        Maxwell::PrimitiveTopology topology) {
     switch (topology) {
     case Maxwell::PrimitiveTopology::Points:
         return vk::PrimitiveTopology::ePointList;
@@ -233,6 +234,13 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
         return vk::PrimitiveTopology::eTriangleList;
     case Maxwell::PrimitiveTopology::TriangleStrip:
         return vk::PrimitiveTopology::eTriangleStrip;
+    case Maxwell::PrimitiveTopology::TriangleFan:
+        return vk::PrimitiveTopology::eTriangleFan;
+    case Maxwell::PrimitiveTopology::Quads:
+        // TODO(Rodrigo): Use VK_PRIMITIVE_TOPOLOGY_QUAD_LIST_EXT whenever it releases
+        return vk::PrimitiveTopology::eTriangleList;
+    case Maxwell::PrimitiveTopology::Patches:
+        return vk::PrimitiveTopology::ePatchList;
     default:
         UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology));
         return {};

+ 2 - 1
src/video_core/renderer_vulkan/maxwell_to_vk.h

@@ -35,7 +35,8 @@ std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType for
 
 vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage);
 
-vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology);
+vk::PrimitiveTopology PrimitiveTopology(const VKDevice& device,
+                                        Maxwell::PrimitiveTopology topology);
 
 vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size);