GetHandle() internally calls GetHandle() on the stream_buffer instance, which is a const member function, so this can be made const as well.
@@ -77,7 +77,7 @@ void OGLBufferCache::Unmap() {
stream_buffer.Unmap(buffer_offset - buffer_offset_base);
}
-GLuint OGLBufferCache::GetHandle() {
+GLuint OGLBufferCache::GetHandle() const {
return stream_buffer.GetHandle();
@@ -41,7 +41,7 @@ public:
void Map(size_t max_size);
void Unmap();
- GLuint GetHandle();
+ GLuint GetHandle() const;
protected:
void AlignBuffer(size_t alignment);