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@@ -420,7 +420,9 @@ void GMainWindow::BootGame(const QString& filename) {
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render_window->setFocus();
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render_window->setFocus();
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emulation_running = true;
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emulation_running = true;
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- ToggleFullscreen();
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+ if (ui.action_Fullscreen->isChecked()) {
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+ ShowFullscreen();
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+ }
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OnStartGame();
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OnStartGame();
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}
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}
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@@ -572,21 +574,33 @@ void GMainWindow::ToggleFullscreen() {
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return;
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return;
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}
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}
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if (ui.action_Fullscreen->isChecked()) {
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if (ui.action_Fullscreen->isChecked()) {
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- if (ui.action_Single_Window_Mode->isChecked()) {
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- ui.menubar->hide();
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- statusBar()->hide();
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- showFullScreen();
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- } else {
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- render_window->showFullScreen();
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- }
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+ ShowFullscreen();
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} else {
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} else {
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- if (ui.action_Single_Window_Mode->isChecked()) {
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- statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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- ui.menubar->show();
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- showNormal();
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- } else {
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- render_window->showNormal();
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- }
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+ HideFullscreen();
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+ }
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+}
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+
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+void GMainWindow::ShowFullscreen() {
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+ if (ui.action_Single_Window_Mode->isChecked()) {
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+ UISettings::values.geometry = saveGeometry();
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+ ui.menubar->hide();
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+ statusBar()->hide();
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+ showFullScreen();
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+ } else {
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+ UISettings::values.renderwindow_geometry = render_window->saveGeometry();
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+ render_window->showFullScreen();
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+ }
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+}
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+
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+void GMainWindow::HideFullscreen() {
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+ if (ui.action_Single_Window_Mode->isChecked()) {
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+ statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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+ ui.menubar->show();
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+ showNormal();
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+ restoreGeometry(UISettings::values.geometry);
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+ } else {
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+ render_window->showNormal();
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+ render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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}
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}
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}
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}
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