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@@ -279,8 +279,9 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
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variant.block_x, variant.block_y, variant.block_z);
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if (variant.shared_memory_size > 0) {
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- source += fmt::format("shared uint smem[{}];",
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- Common::AlignUp(variant.shared_memory_size, 4) / 4);
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+ // TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
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+ // avoids out of bound stores. Find out why shared memory size is being invalid.
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+ source += fmt::format("shared uint smem[{}];", variant.shared_memory_size);
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}
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if (variant.local_memory_size > 0) {
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