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@@ -459,10 +459,6 @@ void RasterizerOpenGL::Clear() {
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glDisablei(GL_SCISSOR_TEST, 0);
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}
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- // TODO(Rodrigo): Find out if blending affects clearing
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- state_tracker.NotifyBlend0();
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- glDisablei(GL_BLEND, 0);
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-
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UNIMPLEMENTED_IF(regs.clear_flags.viewport);
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ConfigureClearFramebuffer(use_color, use_depth, use_stencil);
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