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+// Copyright 2020 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#version 450
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+#extension GL_ARB_shader_stencil_export : require
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+
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+layout(binding = 0) uniform sampler2D depth_tex;
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+layout(binding = 1) uniform isampler2D stencil_tex;
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+
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+layout(location = 0) in vec2 texcoord;
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+
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+void main() {
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+ gl_FragDepth = textureLod(depth_tex, texcoord, 0).r;
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+ gl_FragStencilRefARB = textureLod(stencil_tex, texcoord, 0).r;
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+}
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