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shader/decode/*: Eliminate indirect inclusions

Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors.
Lioncash 7 年之前
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87b4c1ac5e

+ 1 - 0
src/video_core/shader/decode/arithmetic.cpp

@@ -4,6 +4,7 @@
 
 #include "common/assert.h"
 #include "common/common_types.h"
+#include "common/logging/log.h"
 #include "video_core/engines/shader_bytecode.h"
 #include "video_core/shader/shader_ir.h"
 

+ 1 - 0
src/video_core/shader/decode/arithmetic_half.cpp

@@ -4,6 +4,7 @@
 
 #include "common/assert.h"
 #include "common/common_types.h"
+#include "common/logging/log.h"
 #include "video_core/engines/shader_bytecode.h"
 #include "video_core/shader/shader_ir.h"
 

+ 1 - 0
src/video_core/shader/decode/arithmetic_half_immediate.cpp

@@ -4,6 +4,7 @@
 
 #include "common/assert.h"
 #include "common/common_types.h"
+#include "common/logging/log.h"
 #include "video_core/engines/shader_bytecode.h"
 #include "video_core/shader/shader_ir.h"
 

+ 1 - 0
src/video_core/shader/decode/half_set.cpp

@@ -6,6 +6,7 @@
 
 #include "common/assert.h"
 #include "common/common_types.h"
+#include "common/logging/log.h"
 #include "video_core/engines/shader_bytecode.h"
 #include "video_core/shader/shader_ir.h"
 

+ 0 - 1
src/video_core/shader/decode/integer_set.cpp

@@ -2,7 +2,6 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "common/assert.h"
 #include "common/common_types.h"
 #include "video_core/engines/shader_bytecode.h"
 #include "video_core/shader/shader_ir.h"

+ 1 - 0
src/video_core/shader/decode/other.cpp

@@ -4,6 +4,7 @@
 
 #include "common/assert.h"
 #include "common/common_types.h"
+#include "common/logging/log.h"
 #include "video_core/engines/shader_bytecode.h"
 #include "video_core/shader/shader_ir.h"