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gl_rasterizer: Fixup for #1723.

On invalidating the streaming buffer, we need to reupload all vertex buffers.
But we don't need to reconfigure the vertex format.
This was a (silly) misstake in #1723.

Thanks at Rodrigo for discovering the issue.

Fun fact, as configuring the vertex format also invalidate the vertex buffer,
this misstake had no affect on the behavior.
Markus Wick 7 лет назад
Родитель
Сommit
8747f5fc0d
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      src/video_core/renderer_opengl/gl_rasterizer.cpp

+ 1 - 1
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -668,7 +668,7 @@ void RasterizerOpenGL::DrawArrays() {
     bool invalidate = buffer_cache.Map(buffer_size);
     if (invalidate) {
         // As all cached buffers are invalidated, we need to recheck their state.
-        gpu.dirty_flags.vertex_attrib_format = 0xFFFFFFFF;
+        gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
     }
 
     SetupVertexFormat();