|
@@ -1,9 +1,9 @@
|
|
|
-/*!
|
|
|
|
|
|
|
+/**
|
|
|
* Copyright (C) 2013 Akiru Emulator
|
|
* Copyright (C) 2013 Akiru Emulator
|
|
|
*
|
|
*
|
|
|
- * @file akiry.cpp
|
|
|
|
|
|
|
+ * @file akiru.cpp
|
|
|
* @author ShizZy <shizzy247@gmail.com>
|
|
* @author ShizZy <shizzy247@gmail.com>
|
|
|
- * @date 2012-02-11
|
|
|
|
|
|
|
+ * @date 2013-09-04
|
|
|
* @brief Main entry point
|
|
* @brief Main entry point
|
|
|
*
|
|
*
|
|
|
* @section LICENSE
|
|
* @section LICENSE
|
|
@@ -23,102 +23,73 @@
|
|
|
*/
|
|
*/
|
|
|
|
|
|
|
|
#include "common.h"
|
|
#include "common.h"
|
|
|
-#include "platform.h"
|
|
|
|
|
|
|
|
|
|
-#if EMU_PLATFORM == PLATFORM_LINUX
|
|
|
|
|
-#include <unistd.h>
|
|
|
|
|
-#endif
|
|
|
|
|
|
|
+//#if EMU_PLATFORM == PLATFORM_LINUX
|
|
|
|
|
+//#include <unistd.h>
|
|
|
|
|
+//#endif
|
|
|
|
|
|
|
|
-#include "config.h"
|
|
|
|
|
-#include "xml.h"
|
|
|
|
|
-#include "x86_utils.h"
|
|
|
|
|
-
|
|
|
|
|
-//#include "core.h"
|
|
|
|
|
-//#include "dvd/loader.h"
|
|
|
|
|
-//#include "powerpc/cpu_core.h"
|
|
|
|
|
-//#include "hw/hw.h"
|
|
|
|
|
-//#include "video_core.h"
|
|
|
|
|
-
|
|
|
|
|
-#include "emuwindow/emuwindow_glfw.h"
|
|
|
|
|
|
|
+#include "emu_window/emu_window_glfw.h"
|
|
|
|
|
|
|
|
#include "akiru.h"
|
|
#include "akiru.h"
|
|
|
|
|
|
|
|
-////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
-// This is needed to fix SDL in certain build environments
|
|
|
|
|
-#ifdef main
|
|
|
|
|
-#undef main
|
|
|
|
|
-#endif
|
|
|
|
|
-
|
|
|
|
|
//#define PLAY_FIFO_RECORDING
|
|
//#define PLAY_FIFO_RECORDING
|
|
|
|
|
|
|
|
/// Application entry point
|
|
/// Application entry point
|
|
|
int __cdecl main(int argc, char **argv) {
|
|
int __cdecl main(int argc, char **argv) {
|
|
|
u32 tight_loop;
|
|
u32 tight_loop;
|
|
|
|
|
|
|
|
- LOG_NOTICE(TMASTER, APP_NAME " starting...\n");
|
|
|
|
|
|
|
+ printf("akiru starting...\n");
|
|
|
|
|
|
|
|
- char program_dir[MAX_PATH];
|
|
|
|
|
- _getcwd(program_dir, MAX_PATH-1);
|
|
|
|
|
- size_t cwd_len = strlen(program_dir);
|
|
|
|
|
- program_dir[cwd_len] = '/';
|
|
|
|
|
- program_dir[cwd_len+1] = '\0';
|
|
|
|
|
|
|
+ //char program_dir[MAX_PATH];
|
|
|
|
|
+ //_getcwd(program_dir, MAX_PATH-1);
|
|
|
|
|
+ //size_t cwd_len = strlen(program_dir);
|
|
|
|
|
+ //program_dir[cwd_len] = '/';
|
|
|
|
|
+ //program_dir[cwd_len+1] = '\0';
|
|
|
|
|
|
|
|
- common::ConfigManager config_manager;
|
|
|
|
|
- config_manager.set_program_dir(program_dir, MAX_PATH);
|
|
|
|
|
- config_manager.ReloadConfig(NULL);
|
|
|
|
|
- core::SetConfigManager(&config_manager);
|
|
|
|
|
|
|
+ //common::ConfigManager config_manager;
|
|
|
|
|
+ //config_manager.set_program_dir(program_dir, MAX_PATH);
|
|
|
|
|
+ //config_manager.ReloadConfig(NULL);
|
|
|
|
|
+ //core::SetConfigManager(&config_manager);
|
|
|
|
|
|
|
|
EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
|
|
EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
|
|
|
|
|
|
|
|
- if (E_OK != core::Init(emu_window)) {
|
|
|
|
|
- LOG_ERROR(TMASTER, "core initialization failed, exiting...");
|
|
|
|
|
- core::Kill();
|
|
|
|
|
- exit(1);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-#ifndef PLAY_FIFO_RECORDING
|
|
|
|
|
- // Load a game or die...
|
|
|
|
|
- if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
|
|
|
|
|
- if (common::g_config->enable_auto_boot()) {
|
|
|
|
|
- core::Start();
|
|
|
|
|
- } else {
|
|
|
|
|
- LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
|
|
|
|
|
- }
|
|
|
|
|
- } else {
|
|
|
|
|
- LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
|
|
|
|
|
- exit(E_ERR);
|
|
|
|
|
- }
|
|
|
|
|
- // run the game
|
|
|
|
|
- while(core::SYS_DIE != core::g_state) {
|
|
|
|
|
- if (core::SYS_RUNNING == core::g_state) {
|
|
|
|
|
- if(!(cpu->is_on)) {
|
|
|
|
|
- cpu->Start(); // Initialize and start CPU.
|
|
|
|
|
- } else {
|
|
|
|
|
- for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
|
|
|
|
|
- cpu->execStep();
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- } else if (core::SYS_HALTED == core::g_state) {
|
|
|
|
|
- core::Stop();
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- core::Kill();
|
|
|
|
|
-#else
|
|
|
|
|
- // load fifo log and replay it
|
|
|
|
|
-
|
|
|
|
|
- // TODO: Restructure initialization process - Fix Flipper_Open being called from dvd loaders (wtf?)
|
|
|
|
|
- Flipper_Open();
|
|
|
|
|
- video_core::Start(emu_window);
|
|
|
|
|
- core::SetState(core::SYS_RUNNING);
|
|
|
|
|
-
|
|
|
|
|
- fifo_player::FPFile file;
|
|
|
|
|
- fifo_player::Load("/home/tony/20_frames.gff", file);
|
|
|
|
|
- fifo_player::PlayFile(file);
|
|
|
|
|
|
|
+ //if (E_OK != core::Init(emu_window)) {
|
|
|
|
|
+ // LOG_ERROR(TMASTER, "core initialization failed, exiting...");
|
|
|
|
|
+ // core::Kill();
|
|
|
|
|
+ // exit(1);
|
|
|
|
|
+ //}
|
|
|
|
|
+
|
|
|
|
|
+ //// Load a game or die...
|
|
|
|
|
+ //if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
|
|
|
|
|
+ // if (common::g_config->enable_auto_boot()) {
|
|
|
|
|
+ // core::Start();
|
|
|
|
|
+ // } else {
|
|
|
|
|
+ // LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
|
|
|
|
|
+ // }
|
|
|
|
|
+ //} else {
|
|
|
|
|
+ // LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
|
|
|
|
|
+ // exit(E_ERR);
|
|
|
|
|
+ //}
|
|
|
|
|
+ //// run the game
|
|
|
|
|
+ //while(core::SYS_DIE != core::g_state) {
|
|
|
|
|
+ // if (core::SYS_RUNNING == core::g_state) {
|
|
|
|
|
+ // if(!(cpu->is_on)) {
|
|
|
|
|
+ // cpu->Start(); // Initialize and start CPU.
|
|
|
|
|
+ // } else {
|
|
|
|
|
+ // for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
|
|
|
|
|
+ // cpu->execStep();
|
|
|
|
|
+ // }
|
|
|
|
|
+ // }
|
|
|
|
|
+ // } else if (core::SYS_HALTED == core::g_state) {
|
|
|
|
|
+ // core::Stop();
|
|
|
|
|
+ // }
|
|
|
|
|
+ //}
|
|
|
|
|
+ //core::Kill();
|
|
|
|
|
+
|
|
|
|
|
+ while (1) {
|
|
|
|
|
+ }
|
|
|
|
|
|
|
|
- // TODO: Wait for video core to finish - PlayFile should handle this
|
|
|
|
|
- while (1);
|
|
|
|
|
-#endif
|
|
|
|
|
delete emu_window;
|
|
delete emu_window;
|
|
|
|
|
|
|
|
- return E_OK;
|
|
|
|
|
|
|
+ return 0;
|
|
|
}
|
|
}
|