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@@ -249,27 +249,30 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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auto object = Kernel::g_handle_table.GetWaitObject(handle);
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Kernel::Thread* thread = Kernel::GetCurrentThread();
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- thread->waitsynch_waited = false;
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-
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if (object == nullptr)
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return ERR_INVALID_HANDLE;
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LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
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object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
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- HLE::Reschedule(__func__);
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-
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- // Check for next thread to schedule
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if (object->ShouldWait()) {
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+ if (nano_seconds == 0)
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+ return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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+ ErrorSummary::StatusChanged,
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+ ErrorLevel::Info);
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+
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object->AddWaitingThread(thread);
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- Kernel::WaitCurrentThread_WaitSynchronization({object}, false, false);
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+ thread->status = THREADSTATUS_WAIT_SYNCH;
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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- // NOTE: output of this SVC will be set later depending on how the thread resumes
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- return HLE::RESULT_INVALID;
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+ // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
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+ // Otherwise we retain the default value of timeout.
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+ return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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+ ErrorSummary::StatusChanged,
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+ ErrorLevel::Info);
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}
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object->Acquire();
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@@ -283,8 +286,6 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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bool wait_thread = !wait_all;
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int handle_index = 0;
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Kernel::Thread* thread = Kernel::GetCurrentThread();
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- bool was_waiting = thread->waitsynch_waited;
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- thread->waitsynch_waited = false;
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// Check if 'handles' is invalid
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if (handles == nullptr)
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@@ -300,90 +301,113 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS,
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ErrorSummary::InvalidArgument, ErrorLevel::Usage);
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- // If 'handle_count' is non-zero, iterate through each handle and wait the current thread if
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- // necessary
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- if (handle_count != 0) {
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- bool selected = false; // True once an object has been selected
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-
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- Kernel::SharedPtr<Kernel::WaitObject> wait_object;
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-
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- for (int i = 0; i < handle_count; ++i) {
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- auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
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- if (object == nullptr)
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- return ERR_INVALID_HANDLE;
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-
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- // Check if the current thread should wait on this object...
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- if (object->ShouldWait()) {
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-
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- // Check we are waiting on all objects...
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- if (wait_all)
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- // Wait the thread
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- wait_thread = true;
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- } else {
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- // Do not wait on this object, check if this object should be selected...
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- if (!wait_all && (!selected || (wait_object == object && was_waiting))) {
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- // Do not wait the thread
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- wait_thread = false;
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- handle_index = i;
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- wait_object = object;
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- selected = true;
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- }
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- }
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- }
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- } else {
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- // If no handles were passed in, put the thread to sleep only when 'wait_all' is false
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- // NOTE: This should deadlock the current thread if no timeout was specified
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- if (!wait_all) {
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- wait_thread = true;
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- }
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+ using ObjectPtr = Kernel::SharedPtr<Kernel::WaitObject>;
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+
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+ std::vector<ObjectPtr> objects(handle_count);
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+
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+ for (int i = 0; i < handle_count; ++i) {
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+ auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
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+ if (object == nullptr)
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+ return ERR_INVALID_HANDLE;
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+ objects[i] = object;
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}
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- SCOPE_EXIT({
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- HLE::Reschedule("WaitSynchronizationN");
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- }); // Reschedule after putting the threads to sleep.
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+ // Clear the mapping of wait object indices
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+ thread->wait_objects_index.clear();
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+
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+ if (!wait_all) {
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+ // Find the first object that is acquireable in the provided list of objects
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+ auto itr = std::find_if(objects.begin(), objects.end(), [](const ObjectPtr& object) {
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+ return !object->ShouldWait();
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+ });
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+
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+ if (itr != objects.end()) {
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+ // We found a ready object, acquire it and set the result value
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+ ObjectPtr object = *itr;
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+ object->Acquire();
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+ *out = std::distance(objects.begin(), itr);
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+ return RESULT_SUCCESS;
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+ }
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+
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+ // No objects were ready to be acquired, prepare to suspend the thread.
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+
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+ // If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
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+ if (nano_seconds == 0) {
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+ return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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+ ErrorSummary::StatusChanged,
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+ ErrorLevel::Info);
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+ }
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- // If thread should wait, then set its state to waiting
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- if (wait_thread) {
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+ // Put the thread to sleep
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+ thread->status = THREADSTATUS_WAIT_SYNCH;
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- // Actually wait the current thread on each object if we decided to wait...
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- std::vector<SharedPtr<Kernel::WaitObject>> wait_objects;
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- wait_objects.reserve(handle_count);
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+ // Clear the thread's waitlist, we won't use it for wait_all = false
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+ thread->wait_objects.clear();
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- for (int i = 0; i < handle_count; ++i) {
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- auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
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- object->AddWaitingThread(Kernel::GetCurrentThread());
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- wait_objects.push_back(object);
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+ // Add the thread to each of the objects' waiting threads.
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+ for (int i = 0; i < objects.size(); ++i) {
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+ ObjectPtr object = objects[i];
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+ // Set the index of this object in the mapping of Objects -> index for this thread.
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+ thread->wait_objects_index[object->GetObjectId()] = i;
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+ object->AddWaitingThread(thread);
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+ // TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
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}
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- Kernel::WaitCurrentThread_WaitSynchronization(std::move(wait_objects), true, wait_all);
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+ // Note: If no handles and no timeout were given, then the thread will deadlock, this is consistent with hardware behavior.
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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- Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds);
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+ thread->WakeAfterDelay(nano_seconds);
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- // NOTE: output of this SVC will be set later depending on how the thread resumes
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- return HLE::RESULT_INVALID;
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- }
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+ // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
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+ // Otherwise we retain the default value of timeout, and -1 in the out parameter
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+ thread->wait_set_output = true;
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+ *out = -1;
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+ return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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+ ErrorSummary::StatusChanged,
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+ ErrorLevel::Info);
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+ } else {
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+ bool all_available = std::all_of(objects.begin(), objects.end(), [](const ObjectPtr& object) {
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+ return !object->ShouldWait();
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+ });
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+ if (all_available) {
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+ // We can acquire all objects right now, do so.
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+ for (auto object : objects)
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+ object->Acquire();
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+ // Note: In this case, the `out` parameter is not set, and retains whatever value it had before.
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+ return RESULT_SUCCESS;
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+ }
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- // Acquire objects if we did not wait...
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- for (int i = 0; i < handle_count; ++i) {
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- auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
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+ // Not all objects were available right now, prepare to suspend the thread.
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- // Acquire the object if it is not waiting...
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- if (!object->ShouldWait()) {
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- object->Acquire();
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+ // If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
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+ if (nano_seconds == 0) {
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+ return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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+ ErrorSummary::StatusChanged,
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+ ErrorLevel::Info);
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+ }
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+
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+ // Put the thread to sleep
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+ thread->status = THREADSTATUS_WAIT_SYNCH;
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- // If this was the first non-waiting object and 'wait_all' is false, don't acquire
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- // any other objects
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- if (!wait_all)
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- break;
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+ // Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
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+ thread->wait_objects = objects;
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+
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+ // Add the thread to each of the objects' waiting threads.
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+ for (auto object : objects) {
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+ object->AddWaitingThread(thread);
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+ // TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
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}
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- }
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- // TODO(bunnei): If 'wait_all' is true, this is probably wrong. However, real hardware does
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- // not seem to set it to any meaningful value.
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- *out = handle_count != 0 ? (wait_all ? -1 : handle_index) : 0;
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+ // Create an event to wake the thread up after the specified nanosecond delay has passed
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+ thread->WakeAfterDelay(nano_seconds);
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- return RESULT_SUCCESS;
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+ // This value gets set to -1 by default in this case, it is not modified after this.
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+ *out = -1;
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+ // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
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+ return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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+ ErrorSummary::StatusChanged,
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+ ErrorLevel::Info);
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+ }
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}
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/// Create an address arbiter (to allocate access to shared resources)
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@@ -1148,6 +1172,7 @@ void CallSVC(u32 immediate) {
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if (info) {
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if (info->func) {
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info->func();
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+ HLE::Reschedule(__func__);
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} else {
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LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name);
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}
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