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Merge pull request #3978 from ReinUsesLisp/write-rz

shader_decompiler: Visit source nodes even when they assign to RZ
bunnei 6 лет назад
Родитель
Сommit
86345c126a

+ 3 - 1
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -1538,7 +1538,9 @@ private:
         Expression target;
         if (const auto gpr = std::get_if<GprNode>(&*dest)) {
             if (gpr->GetIndex() == Register::ZeroIndex) {
-                // Writing to Register::ZeroIndex is a no op
+                // Writing to Register::ZeroIndex is a no op but we still have to visit the source
+                // as it might have side effects.
+                code.AddLine("{};", Visit(src).GetCode());
                 return {};
             }
             target = {GetRegister(gpr->GetIndex()), Type::Float};

+ 4 - 3
src/video_core/renderer_vulkan/vk_shader_decompiler.cpp

@@ -1081,8 +1081,7 @@ private:
 
     void VisitBasicBlock(const NodeBlock& bb) {
         for (const auto& node : bb) {
-            [[maybe_unused]] const Type type = Visit(node).type;
-            ASSERT(type == Type::Void);
+            Visit(node);
         }
     }
 
@@ -1372,7 +1371,9 @@ private:
         Expression target{};
         if (const auto gpr = std::get_if<GprNode>(&*dest)) {
             if (gpr->GetIndex() == Register::ZeroIndex) {
-                // Writing to Register::ZeroIndex is a no op
+                // Writing to Register::ZeroIndex is a no op but we still have to visit its source
+                // because it might have side effects.
+                Visit(src);
                 return {};
             }
             target = {registers.at(gpr->GetIndex()), Type::Float};