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@@ -1,125 +1,3 @@
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// Copyright 2019 yuzu Emulator Project
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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-
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-#include <cstring>
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-#include <memory>
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-#include <optional>
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-#include <tuple>
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-
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-#include "common/alignment.h"
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-#include "common/assert.h"
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-#include "core/memory.h"
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-#include "video_core/memory_manager.h"
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-#include "video_core/renderer_vulkan/declarations.h"
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-#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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-#include "video_core/renderer_vulkan/vk_scheduler.h"
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-#include "video_core/renderer_vulkan/vk_stream_buffer.h"
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-
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-namespace Vulkan {
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-
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-CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, u64 offset,
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- std::size_t alignment, u8* host_ptr)
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- : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset},
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- alignment{alignment} {}
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-
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-VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager,
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- Memory::Memory& cpu_memory_,
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- VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
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- VKMemoryManager& memory_manager, VKScheduler& scheduler, u64 size)
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- : RasterizerCache{rasterizer}, tegra_memory_manager{tegra_memory_manager}, cpu_memory{
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- cpu_memory_} {
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- const auto usage = vk::BufferUsageFlagBits::eVertexBuffer |
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- vk::BufferUsageFlagBits::eIndexBuffer |
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- vk::BufferUsageFlagBits::eUniformBuffer;
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- const auto access = vk::AccessFlagBits::eVertexAttributeRead | vk::AccessFlagBits::eIndexRead |
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- vk::AccessFlagBits::eUniformRead;
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- stream_buffer =
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- std::make_unique<VKStreamBuffer>(device, memory_manager, scheduler, size, usage, access,
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- vk::PipelineStageFlagBits::eAllCommands);
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- buffer_handle = stream_buffer->GetBuffer();
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-}
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-
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-VKBufferCache::~VKBufferCache() = default;
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-
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-u64 VKBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, u64 alignment, bool cache) {
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- const auto cpu_addr{tegra_memory_manager.GpuToCpuAddress(gpu_addr)};
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- ASSERT_MSG(cpu_addr, "Invalid GPU address");
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-
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- // Cache management is a big overhead, so only cache entries with a given size.
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- // TODO: Figure out which size is the best for given games.
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- cache &= size >= 2048;
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-
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- u8* const host_ptr{cpu_memory.GetPointer(*cpu_addr)};
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- if (cache) {
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- const auto entry = TryGet(host_ptr);
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- if (entry) {
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- if (entry->GetSize() >= size && entry->GetAlignment() == alignment) {
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- return entry->GetOffset();
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- }
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- Unregister(entry);
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- }
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- }
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-
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- AlignBuffer(alignment);
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- const u64 uploaded_offset = buffer_offset;
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-
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- if (host_ptr == nullptr) {
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- return uploaded_offset;
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- }
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-
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- std::memcpy(buffer_ptr, host_ptr, size);
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- buffer_ptr += size;
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- buffer_offset += size;
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-
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- if (cache) {
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- auto entry = std::make_shared<CachedBufferEntry>(*cpu_addr, size, uploaded_offset,
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- alignment, host_ptr);
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- Register(entry);
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- }
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-
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- return uploaded_offset;
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-}
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-
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-u64 VKBufferCache::UploadHostMemory(const u8* raw_pointer, std::size_t size, u64 alignment) {
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- AlignBuffer(alignment);
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- std::memcpy(buffer_ptr, raw_pointer, size);
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- const u64 uploaded_offset = buffer_offset;
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-
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- buffer_ptr += size;
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- buffer_offset += size;
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- return uploaded_offset;
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-}
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-
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-std::tuple<u8*, u64> VKBufferCache::ReserveMemory(std::size_t size, u64 alignment) {
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- AlignBuffer(alignment);
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- u8* const uploaded_ptr = buffer_ptr;
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- const u64 uploaded_offset = buffer_offset;
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-
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- buffer_ptr += size;
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- buffer_offset += size;
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- return {uploaded_ptr, uploaded_offset};
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-}
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-
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-void VKBufferCache::Reserve(std::size_t max_size) {
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- bool invalidate;
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- std::tie(buffer_ptr, buffer_offset_base, invalidate) = stream_buffer->Reserve(max_size);
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- buffer_offset = buffer_offset_base;
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-
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- if (invalidate) {
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- InvalidateAll();
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- }
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-}
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-
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-void VKBufferCache::Send() {
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- stream_buffer->Send(buffer_offset - buffer_offset_base);
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-}
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-
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-void VKBufferCache::AlignBuffer(std::size_t alignment) {
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- // Align the offset, not the mapped pointer
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- const u64 offset_aligned = Common::AlignUp(buffer_offset, alignment);
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- buffer_ptr += offset_aligned - buffer_offset;
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- buffer_offset = offset_aligned;
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-}
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-
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-} // namespace Vulkan
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