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@@ -5,13 +5,9 @@
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#include <algorithm>
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#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
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-#include "video_core/host_shaders/convert_b10g11r11_to_d24s8_frag_spv.h"
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#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
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-#include "video_core/host_shaders/convert_d24s8_to_b10g11r11_frag_spv.h"
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-#include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h"
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#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
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#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
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-#include "video_core/host_shaders/convert_r16g16_to_d24s8_frag_spv.h"
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#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
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#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"
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#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
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@@ -361,11 +357,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
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convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
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convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
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convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
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- convert_b10g11r11_to_d24s8_frag(BuildShader(device, CONVERT_B10G11R11_TO_D24S8_FRAG_SPV)),
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- convert_r16g16_to_d24s8_frag(BuildShader(device, CONVERT_R16G16_TO_D24S8_FRAG_SPV)),
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convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
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- convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)),
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- convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)),
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linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
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nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {
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if (device.IsExtShaderStencilExportSupported()) {
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@@ -461,30 +453,11 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
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}
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void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
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- const ImageView& src_image_view, u32 up_scale,
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- u32 down_shift) {
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+ ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
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convert_abgr8_to_d24s8_frag, true);
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- Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
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- down_shift);
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-}
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-
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-void BlitImageHelper::ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
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- const ImageView& src_image_view, u32 up_scale,
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- u32 down_shift) {
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- ConvertPipelineDepthTargetEx(convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
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- convert_b10g11r11_to_d24s8_frag, true);
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- Convert(*convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
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- down_shift);
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-}
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-
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-void BlitImageHelper::ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer,
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- const ImageView& src_image_view, u32 up_scale,
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- u32 down_shift) {
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- ConvertPipelineDepthTargetEx(convert_r16g16_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
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- convert_r16g16_to_d24s8_frag, true);
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- Convert(*convert_r16g16_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
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- down_shift);
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+ ConvertColor(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
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+ down_shift);
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}
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void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
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@@ -495,24 +468,6 @@ void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
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down_shift);
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}
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-void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer,
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- ImageView& src_image_view, u32 up_scale,
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- u32 down_shift) {
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- ConvertPipelineColorTargetEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(),
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- convert_d24s8_to_b10g11r11_frag, false);
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- ConvertDepthStencil(*convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer, src_image_view,
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- up_scale, down_shift);
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-}
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-
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-void BlitImageHelper::ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer,
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- ImageView& src_image_view, u32 up_scale,
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- u32 down_shift) {
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- ConvertPipelineColorTargetEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(),
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- convert_d24s8_to_r16g16_frag, false);
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- ConvertDepthStencil(*convert_d24s8_to_r16g16_pipeline, dst_framebuffer, src_image_view,
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- up_scale, down_shift);
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-}
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-
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void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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@@ -560,6 +515,53 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
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scheduler.InvalidateState();
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}
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+void BlitImageHelper::ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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+ ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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+ const VkPipelineLayout layout = *one_texture_pipeline_layout;
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+ const VkImageView src_view = src_image_view.ColorView();
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+ const VkSampler sampler = *nearest_sampler;
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+ const VkExtent2D extent{
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+ .width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
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+ .height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
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+ };
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+ scheduler.RequestRenderpass(dst_framebuffer);
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+ scheduler.Record([pipeline, layout, sampler, src_view, extent, up_scale, down_shift,
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+ this](vk::CommandBuffer cmdbuf) {
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+ const VkOffset2D offset{
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+ .x = 0,
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+ .y = 0,
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+ };
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+ const VkViewport viewport{
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+ .x = 0.0f,
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+ .y = 0.0f,
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+ .width = static_cast<float>(extent.width),
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+ .height = static_cast<float>(extent.height),
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+ .minDepth = 0.0f,
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+ .maxDepth = 0.0f,
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+ };
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+ const VkRect2D scissor{
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+ .offset = offset,
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+ .extent = extent,
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+ };
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+ const PushConstants push_constants{
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+ .tex_scale = {viewport.width, viewport.height},
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+ .tex_offset = {0.0f, 0.0f},
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+ };
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+ const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
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+ UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
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+
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+ // TODO: Barriers
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+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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+ nullptr);
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+ cmdbuf.SetViewport(0, viewport);
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+ cmdbuf.SetScissor(0, scissor);
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+ cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
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+ cmdbuf.Draw(3, 1, 0, 0);
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+ });
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+ scheduler.InvalidateState();
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+}
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+
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void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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const VkPipelineLayout layout = *two_textures_pipeline_layout;
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