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@@ -79,8 +79,8 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
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return;
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}
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- // Implementation of a volume slider with a dynamic range of 60 dB
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- const float volume_scale_factor = volume == 0 ? 0 : std::exp(6.90775f * volume) * 0.001f;
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+ // Perceived volume is not the same as the volume level
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+ const float volume_scale_factor = (0.85f * ((volume * volume) - volume)) + volume;
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for (auto& sample : samples) {
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sample = static_cast<s16>(sample * volume_scale_factor);
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}
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