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file_util: Add shader directory

ReinUsesLisp há 7 anos atrás
pai
commit
84412591c9
3 ficheiros alterados com 3 adições e 0 exclusões
  1. 1 0
      src/common/common_paths.h
  2. 1 0
      src/common/file_util.cpp
  3. 1 0
      src/common/file_util.h

+ 1 - 0
src/common/common_paths.h

@@ -35,6 +35,7 @@
 #define KEYS_DIR "keys"
 #define LOAD_DIR "load"
 #define DUMP_DIR "dump"
+#define SHADER_DIR "shader"
 #define LOG_DIR "log"
 
 // Filenames

+ 1 - 0
src/common/file_util.cpp

@@ -710,6 +710,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
         paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
         paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
         paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
+        paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
         paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
         paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);
         // TODO: Put the logs in a better location for each OS

+ 1 - 0
src/common/file_util.h

@@ -31,6 +31,7 @@ enum class UserPath {
     SDMCDir,
     LoadDir,
     DumpDir,
+    ShaderDir,
     SysDataDir,
     UserDir,
 };