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Merge pull request #4606 from lioncash/constexpr

game_list_p: Mark some constants as constexpr
bunnei vor 5 Jahren
Ursprung
Commit
841b295ad0
1 geänderte Dateien mit 18 neuen und 14 gelöschten Zeilen
  1. 18 14
      src/yuzu/game_list_p.h

+ 18 - 14
src/yuzu/game_list_p.h

@@ -49,10 +49,10 @@ class GameListItem : public QStandardItem {
 
 
 public:
 public:
     // used to access type from item index
     // used to access type from item index
-    static const int TypeRole = Qt::UserRole + 1;
-    static const int SortRole = Qt::UserRole + 2;
+    static constexpr int TypeRole = Qt::UserRole + 1;
+    static constexpr int SortRole = Qt::UserRole + 2;
     GameListItem() = default;
     GameListItem() = default;
-    GameListItem(const QString& string) : QStandardItem(string) {
+    explicit GameListItem(const QString& string) : QStandardItem(string) {
         setData(string, SortRole);
         setData(string, SortRole);
     }
     }
 };
 };
@@ -65,10 +65,10 @@ public:
  */
  */
 class GameListItemPath : public GameListItem {
 class GameListItemPath : public GameListItem {
 public:
 public:
-    static const int TitleRole = SortRole + 1;
-    static const int FullPathRole = SortRole + 2;
-    static const int ProgramIdRole = SortRole + 3;
-    static const int FileTypeRole = SortRole + 4;
+    static constexpr int TitleRole = SortRole + 1;
+    static constexpr int FullPathRole = SortRole + 2;
+    static constexpr int ProgramIdRole = SortRole + 3;
+    static constexpr int FileTypeRole = SortRole + 4;
 
 
     GameListItemPath() = default;
     GameListItemPath() = default;
     GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
     GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
@@ -110,18 +110,22 @@ public:
             const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
             const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
             const int row2_id = UISettings::values.row_2_text_id;
             const int row2_id = UISettings::values.row_2_text_id;
 
 
-            if (role == SortRole)
+            if (role == SortRole) {
                 return row1.toLower();
                 return row1.toLower();
+            }
 
 
-            if (row2_id == 4) // None
+            // None
+            if (row2_id == 4) {
                 return row1;
                 return row1;
+            }
 
 
             const auto& row2 = row_data.at(row2_id);
             const auto& row2 = row_data.at(row2_id);
 
 
-            if (row1 == row2)
+            if (row1 == row2) {
                 return row1;
                 return row1;
+            }
 
 
-            return QString(row1 + QStringLiteral("\n    ") + row2);
+            return QStringLiteral("%1\n    %2").arg(row1, row2);
         }
         }
 
 
         return GameListItem::data(role);
         return GameListItem::data(role);
@@ -131,7 +135,7 @@ public:
 class GameListItemCompat : public GameListItem {
 class GameListItemCompat : public GameListItem {
     Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
     Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
 public:
 public:
-    static const int CompatNumberRole = SortRole;
+    static constexpr int CompatNumberRole = SortRole;
     GameListItemCompat() = default;
     GameListItemCompat() = default;
     explicit GameListItemCompat(const QString& compatibility) {
     explicit GameListItemCompat(const QString& compatibility) {
         setData(type(), TypeRole);
         setData(type(), TypeRole);
@@ -181,7 +185,7 @@ public:
  */
  */
 class GameListItemSize : public GameListItem {
 class GameListItemSize : public GameListItem {
 public:
 public:
-    static const int SizeRole = SortRole;
+    static constexpr int SizeRole = SortRole;
 
 
     GameListItemSize() = default;
     GameListItemSize() = default;
     explicit GameListItemSize(const qulonglong size_bytes) {
     explicit GameListItemSize(const qulonglong size_bytes) {
@@ -217,7 +221,7 @@ public:
 
 
 class GameListDir : public GameListItem {
 class GameListDir : public GameListItem {
 public:
 public:
-    static const int GameDirRole = Qt::UserRole + 2;
+    static constexpr int GameDirRole = Qt::UserRole + 2;
 
 
     explicit GameListDir(UISettings::GameDir& directory,
     explicit GameListDir(UISettings::GameDir& directory,
                          GameListItemType dir_type = GameListItemType::CustomDir)
                          GameListItemType dir_type = GameListItemType::CustomDir)