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TextureCacheRuntime: allow converting D24S8 to ABGR8

I can't see how this would be useful, but Galaxy uses it.
Liam 4 лет назад
Родитель
Сommit
82c3042c0f
1 измененных файлов с 2 добавлено и 1 удалено
  1. 2 1
      src/video_core/renderer_vulkan/vk_texture_cache.cpp

+ 2 - 1
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@@ -1067,7 +1067,8 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
         }
         }
         break;
         break;
     case PixelFormat::A8B8G8R8_UNORM:
     case PixelFormat::A8B8G8R8_UNORM:
-        if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
+        if (src_view.format == PixelFormat::S8_UINT_D24_UNORM ||
+            src_view.format == PixelFormat::D24_UNORM_S8_UINT) {
             return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
             return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
         }
         }
         break;
         break;