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+// Copyright 2020 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#version 450
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+
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+layout(binding = 0) uniform sampler2D depth_texture;
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+layout(location = 0) out float output_color;
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+
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+void main() {
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+ ivec2 coord = ivec2(gl_FragCoord.xy);
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+ output_color = texelFetch(depth_texture, coord, 0).r;
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+}
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