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+// Copyright 2018 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include <cstring>
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+#include <memory>
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+#include <vector>
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+#include "common/alignment.h"
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+#include "common/assert.h"
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+#include "common/common_types.h"
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+#include "video_core/renderer_vulkan/declarations.h"
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+#include "video_core/renderer_vulkan/vk_device.h"
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+#include "video_core/renderer_vulkan/vk_shader_util.h"
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+
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+namespace Vulkan {
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+
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+UniqueShaderModule BuildShader(const VKDevice& device, std::size_t code_size, const u8* code_data) {
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+ // Avoid undefined behavior by copying to a staging allocation
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+ ASSERT(code_size % sizeof(u32) == 0);
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+ const auto data = std::make_unique<u32[]>(code_size / sizeof(u32));
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+ std::memcpy(data.get(), code_data, code_size);
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+
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+ const auto dev = device.GetLogical();
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+ const auto& dld = device.GetDispatchLoader();
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+ const vk::ShaderModuleCreateInfo shader_ci({}, code_size, data.get());
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+ vk::ShaderModule shader_module;
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+ if (dev.createShaderModule(&shader_ci, nullptr, &shader_module, dld) != vk::Result::eSuccess) {
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+ UNREACHABLE_MSG("Shader module failed to build!");
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+ }
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+
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+ return UniqueShaderModule(shader_module, vk::ObjectDestroy(dev, nullptr, dld));
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+}
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+
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+} // namespace Vulkan
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