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Change name of TEXQ to TXQ, in order to match NVIDIA's naming

FernandoS27 il y a 7 ans
Parent
commit
82a313a14c
1 fichiers modifiés avec 2 ajouts et 2 suppressions
  1. 2 2
      src/video_core/engines/shader_bytecode.h

+ 2 - 2
src/video_core/engines/shader_bytecode.h

@@ -670,7 +670,7 @@ public:
         LDG, // Load from global memory
         LDG, // Load from global memory
         STG, // Store in global memory
         STG, // Store in global memory
         TEX,
         TEX,
-        TEXQ,  // Texture Query
+        TXQ,  // Texture Query
         TEXS,  // Texture Fetch with scalar/non-vec4 source/destinations
         TEXS,  // Texture Fetch with scalar/non-vec4 source/destinations
         TLDS,  // Texture Load with scalar/non-vec4 source/destinations
         TLDS,  // Texture Load with scalar/non-vec4 source/destinations
         TLD4,  // Texture Load 4
         TLD4,  // Texture Load 4
@@ -894,7 +894,7 @@ private:
             INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
             INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
             INST("1110111011011---", Id::STG, Type::Memory, "STG"),
             INST("1110111011011---", Id::STG, Type::Memory, "STG"),
             INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
             INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
-            INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
+            INST("1101111101001---", Id::TXQ, Type::Memory, "TXQ"),
             INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
             INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
             INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
             INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
             INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
             INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),