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@@ -543,18 +543,8 @@ private:
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if (stage != ShaderType::Fragment) {
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return;
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}
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-
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- bool any = false;
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- for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) {
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- if (!IsRenderTargetEnabled(render_target)) {
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- continue;
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- }
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- code.AddLine("layout (location = {}) out vec4 frag_color{};", render_target,
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- render_target);
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- any = true;
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- }
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- if (any) {
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- code.AddNewLine();
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+ for (u32 rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
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+ code.AddLine("layout (location = {}) out vec4 frag_color{};", rt, rt);
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}
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}
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