Procházet zdrojové kódy

Kernel: Style and Corrections

Fernando Sahmkow před 7 roky
rodič
revize
82218c925a

+ 3 - 2
src/core/core.cpp

@@ -404,9 +404,10 @@ void System::PrepareReschedule() {
     CurrentCpuCore().PrepareReschedule();
 }
 
-void System::PrepareReschedule(s32 core_index) {
-    if (core_index >= 0)
+void System::PrepareReschedule(const u32 core_index) {
+    if (core_index < GlobalScheduler().CpuCoresCount()) {
         CpuCore(core_index).PrepareReschedule();
+    }
 }
 
 PerfStatsResults System::GetAndResetPerfStats() {

+ 2 - 2
src/core/core.h

@@ -24,10 +24,10 @@ class VfsFilesystem;
 } // namespace FileSys
 
 namespace Kernel {
+class GlobalScheduler;
 class KernelCore;
 class Process;
 class Scheduler;
-class GlobalScheduler;
 } // namespace Kernel
 
 namespace Loader {
@@ -186,7 +186,7 @@ public:
     void PrepareReschedule();
 
     /// Prepare the core emulation for a reschedule
-    void PrepareReschedule(s32 core_index);
+    void PrepareReschedule(u32 core_index);
 
     /// Gets and resets core performance statistics
     PerfStatsResults GetAndResetPerfStats();

+ 1 - 1
src/core/core_cpu.cpp

@@ -111,7 +111,7 @@ void Cpu::PrepareReschedule() {
 
 void Cpu::Reschedule() {
     // Lock the global kernel mutex when we manipulate the HLE state
-    std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+    std::lock_guard lock(HLE::g_hle_lock);
 
     global_scheduler.SelectThread(core_index);
     scheduler->TryDoContextSwitch();

+ 1 - 1
src/core/core_cpu.h

@@ -12,8 +12,8 @@
 #include "common/common_types.h"
 
 namespace Kernel {
-class Scheduler;
 class GlobalScheduler;
+class Scheduler;
 } // namespace Kernel
 
 namespace Core {

+ 0 - 1
src/core/hle/kernel/address_arbiter.cpp

@@ -22,7 +22,6 @@ namespace Kernel {
 namespace {
 // Wake up num_to_wake (or all) threads in a vector.
 void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
-
     auto& system = Core::System::GetInstance();
     // Only process up to 'target' threads, unless 'target' is <= 0, in which case process
     // them all.

+ 1 - 1
src/core/hle/kernel/kernel.cpp

@@ -89,7 +89,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
 }
 
 struct KernelCore::Impl {
-    explicit Impl(Core::System& system) : system{system} {}
+    explicit Impl(Core::System& system) : system{system}, global_scheduler{system} {}
 
     void Initialize(KernelCore& kernel) {
         Shutdown();

+ 1 - 1
src/core/hle/kernel/mutex.cpp

@@ -140,7 +140,7 @@ ResultCode Mutex::Release(VAddr address) {
     thread->SetMutexWaitAddress(0);
     thread->SetWaitHandle(0);
 
-    Core::System::GetInstance().PrepareReschedule();
+    system.PrepareReschedule();
 
     return RESULT_SUCCESS;
 }

+ 48 - 30
src/core/hle/kernel/scheduler.cpp

@@ -1,6 +1,9 @@
 // Copyright 2018 yuzu emulator team
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
+//
+// SelectThreads, Yield functions originally by TuxSH.
+// licensed under GPLv2 or later under exception provided by the author.
 
 #include <algorithm>
 #include <set>
@@ -19,16 +22,15 @@
 
 namespace Kernel {
 
-/*
- * SelectThreads, Yield functions originally by TuxSH.
- * licensed under GPLv2 or later under exception provided by the author.
- */
+GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {
+    reselection_pending = false;
+}
 
 void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
     thread_list.push_back(std::move(thread));
 }
 
-void GlobalScheduler::RemoveThread(Thread* thread) {
+void GlobalScheduler::RemoveThread(const Thread* thread) {
     thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
                       thread_list.end());
 }
@@ -37,7 +39,7 @@ void GlobalScheduler::RemoveThread(Thread* thread) {
  * UnloadThread selects a core and forces it to unload its current thread's context
  */
 void GlobalScheduler::UnloadThread(s32 core) {
-    Scheduler& sched = Core::System::GetInstance().Scheduler(core);
+    Scheduler& sched = system.Scheduler(core);
     sched.UnloadThread();
 }
 
@@ -52,7 +54,7 @@ void GlobalScheduler::UnloadThread(s32 core) {
  * thread in another core and swap it with its current thread.
  */
 void GlobalScheduler::SelectThread(u32 core) {
-    auto update_thread = [](Thread* thread, Scheduler& sched) {
+    const auto update_thread = [](Thread* thread, Scheduler& sched) {
         if (thread != sched.selected_thread) {
             if (thread == nullptr) {
                 ++sched.idle_selection_count;
@@ -62,7 +64,7 @@ void GlobalScheduler::SelectThread(u32 core) {
         sched.context_switch_pending = sched.selected_thread != sched.current_thread;
         std::atomic_thread_fence(std::memory_order_seq_cst);
     };
-    Scheduler& sched = Core::System::GetInstance().Scheduler(core);
+    Scheduler& sched = system.Scheduler(core);
     Thread* current_thread = nullptr;
     // Step 1: Get top thread in schedule queue.
     current_thread = scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
@@ -118,8 +120,8 @@ void GlobalScheduler::SelectThread(u32 core) {
  */
 void GlobalScheduler::YieldThread(Thread* yielding_thread) {
     // Note: caller should use critical section, etc.
-    u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
-    u32 priority = yielding_thread->GetPriority();
+    const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
+    const u32 priority = yielding_thread->GetPriority();
 
     // Yield the thread
     ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
@@ -139,8 +141,8 @@ void GlobalScheduler::YieldThread(Thread* yielding_thread) {
 void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
     // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
     // etc.
-    u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
-    u32 priority = yielding_thread->GetPriority();
+    const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
+    const u32 priority = yielding_thread->GetPriority();
 
     // Yield the thread
     ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
@@ -155,12 +157,13 @@ void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
     Thread* next_thread = scheduled_queue[core_id].front(priority);
     Thread* winner = nullptr;
     for (auto& thread : suggested_queue[core_id]) {
-        s32 source_core = thread->GetProcessorID();
+        const s32 source_core = thread->GetProcessorID();
         if (source_core >= 0) {
             if (current_threads[source_core] != nullptr) {
                 if (thread == current_threads[source_core] ||
-                    current_threads[source_core]->GetPriority() < min_regular_priority)
+                    current_threads[source_core]->GetPriority() < min_regular_priority) {
                     continue;
+                }
             }
             if (next_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks() ||
                 next_thread->GetPriority() < thread->GetPriority()) {
@@ -174,8 +177,9 @@ void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
 
     if (winner != nullptr) {
         if (winner != yielding_thread) {
-            if (winner->IsRunning())
+            if (winner->IsRunning()) {
                 UnloadThread(winner->GetProcessorID());
+            }
             TransferToCore(winner->GetPriority(), core_id, winner);
         }
     } else {
@@ -195,7 +199,7 @@ void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
     // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
     // etc.
     Thread* winner = nullptr;
-    u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
+    const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
 
     // Remove the thread from its scheduled mlq, put it on the corresponding "suggested" one instead
     TransferToCore(yielding_thread->GetPriority(), -1, yielding_thread);
@@ -209,9 +213,10 @@ void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
             current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
         }
         for (auto& thread : suggested_queue[core_id]) {
-            s32 source_core = thread->GetProcessorID();
-            if (source_core < 0 || thread == current_threads[source_core])
+            const s32 source_core = thread->GetProcessorID();
+            if (source_core < 0 || thread == current_threads[source_core]) {
                 continue;
+            }
             if (current_threads[source_core] == nullptr ||
                 current_threads[source_core]->GetPriority() >= min_regular_priority) {
                 winner = thread;
@@ -220,8 +225,9 @@ void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
         }
         if (winner != nullptr) {
             if (winner != yielding_thread) {
-                if (winner->IsRunning())
+                if (winner->IsRunning()) {
                     UnloadThread(winner->GetProcessorID());
+                }
                 TransferToCore(winner->GetPriority(), core_id, winner);
             }
         } else {
@@ -232,6 +238,16 @@ void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
     AskForReselectionOrMarkRedundant(yielding_thread, winner);
 }
 
+void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
+    ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
+    scheduled_queue[core].add(thread, priority);
+}
+
+void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
+    ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
+    scheduled_queue[core].add(thread, priority, false);
+}
+
 void GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) {
     if (current_thread == winner) {
         // TODO(blinkhawk): manage redundant operations, this is not implemented.
@@ -244,13 +260,13 @@ void GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, T
 
 GlobalScheduler::~GlobalScheduler() = default;
 
-Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 id)
-    : system(system), cpu_core(cpu_core), id(id) {}
+Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
+    : system(system), cpu_core(cpu_core), core_id(core_id) {}
 
-Scheduler::~Scheduler() {}
+Scheduler::~Scheduler() = default;
 
 bool Scheduler::HaveReadyThreads() const {
-    return system.GlobalScheduler().HaveReadyThreads(id);
+    return system.GlobalScheduler().HaveReadyThreads(core_id);
 }
 
 Thread* Scheduler::GetCurrentThread() const {
@@ -262,7 +278,7 @@ Thread* Scheduler::GetSelectedThread() const {
 }
 
 void Scheduler::SelectThreads() {
-    system.GlobalScheduler().SelectThread(id);
+    system.GlobalScheduler().SelectThread(core_id);
 }
 
 u64 Scheduler::GetLastContextSwitchTicks() const {
@@ -270,13 +286,14 @@ u64 Scheduler::GetLastContextSwitchTicks() const {
 }
 
 void Scheduler::TryDoContextSwitch() {
-    if (context_switch_pending)
+    if (context_switch_pending) {
         SwitchContext();
+    }
 }
 
 void Scheduler::UnloadThread() {
     Thread* const previous_thread = GetCurrentThread();
-    Process* const previous_process = Core::CurrentProcess();
+    Process* const previous_process = system.Kernel().CurrentProcess();
 
     UpdateLastContextSwitchTime(previous_thread, previous_process);
 
@@ -301,10 +318,11 @@ void Scheduler::SwitchContext() {
     Thread* const new_thread = GetSelectedThread();
 
     context_switch_pending = false;
-    if (new_thread == previous_thread)
+    if (new_thread == previous_thread) {
         return;
+    }
 
-    Process* const previous_process = Core::CurrentProcess();
+    Process* const previous_process = system.Kernel().CurrentProcess();
 
     UpdateLastContextSwitchTime(previous_thread, previous_process);
 
@@ -324,7 +342,7 @@ void Scheduler::SwitchContext() {
 
     // Load context of new thread
     if (new_thread) {
-        ASSERT_MSG(new_thread->GetProcessorID() == this->id,
+        ASSERT_MSG(new_thread->GetProcessorID() == this->core_id,
                    "Thread must be assigned to this core.");
         ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
                    "Thread must be ready to become running.");
@@ -353,7 +371,7 @@ void Scheduler::SwitchContext() {
 
 void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
     const u64 prev_switch_ticks = last_context_switch_time;
-    const u64 most_recent_switch_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
+    const u64 most_recent_switch_ticks = system.CoreTiming().GetTicks();
     const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
 
     if (thread != nullptr) {

+ 31 - 22
src/core/hle/kernel/scheduler.h

@@ -24,62 +24,70 @@ class GlobalScheduler final {
 public:
     static constexpr u32 NUM_CPU_CORES = 4;
 
-    GlobalScheduler() {
-        reselection_pending = false;
-    }
+    explicit GlobalScheduler(Core::System& system);
     ~GlobalScheduler();
     /// Adds a new thread to the scheduler
     void AddThread(SharedPtr<Thread> thread);
 
     /// Removes a thread from the scheduler
-    void RemoveThread(Thread* thread);
+    void RemoveThread(const Thread* thread);
 
     /// Returns a list of all threads managed by the scheduler
     const std::vector<SharedPtr<Thread>>& GetThreadList() const {
         return thread_list;
     }
 
+    // Add a thread to the suggested queue of a cpu core. Suggested threads may be
+    // picked if no thread is scheduled to run on the core.
     void Suggest(u32 priority, u32 core, Thread* thread) {
         suggested_queue[core].add(thread, priority);
     }
 
+    // Remove a thread to the suggested queue of a cpu core. Suggested threads may be
+    // picked if no thread is scheduled to run on the core.
     void Unsuggest(u32 priority, u32 core, Thread* thread) {
         suggested_queue[core].remove(thread, priority);
     }
 
-    void Schedule(u32 priority, u32 core, Thread* thread) {
-        ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
-        scheduled_queue[core].add(thread, priority);
-    }
+    // Add a thread to the scheduling queue of a cpu core. The thread is added at the
+    // back the queue in its priority level
+    void Schedule(u32 priority, u32 core, Thread* thread);
 
-    void SchedulePrepend(u32 priority, u32 core, Thread* thread) {
-        ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
-        scheduled_queue[core].add(thread, priority, false);
-    }
+    // Add a thread to the scheduling queue of a cpu core. The thread is added at the
+    // front the queue in its priority level
+    void SchedulePrepend(u32 priority, u32 core, Thread* thread);
 
+    // Reschedule an already scheduled thread based on a new priority
     void Reschedule(u32 priority, u32 core, Thread* thread) {
         scheduled_queue[core].remove(thread, priority);
         scheduled_queue[core].add(thread, priority);
     }
 
+    // Unschedule a thread.
     void Unschedule(u32 priority, u32 core, Thread* thread) {
         scheduled_queue[core].remove(thread, priority);
     }
 
+    // Transfers a thread into an specific core. If the destination_core is -1
+    // it will be unscheduled from its source code and added into its suggested
+    // queue.
     void TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
-        bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
-        s32 source_core = thread->GetProcessorID();
-        if (source_core == destination_core || !schedulable)
+        const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
+        const s32 source_core = thread->GetProcessorID();
+        if (source_core == destination_core || !schedulable) {
             return;
+        }
         thread->SetProcessorID(destination_core);
-        if (source_core >= 0)
+        if (source_core >= 0) {
             Unschedule(priority, source_core, thread);
+        }
         if (destination_core >= 0) {
             Unsuggest(priority, destination_core, thread);
             Schedule(priority, destination_core, thread);
         }
-        if (source_core >= 0)
+        if (source_core >= 0) {
             Suggest(priority, source_core, thread);
+        }
     }
 
     /*
@@ -99,7 +107,7 @@ public:
      */
     void SelectThread(u32 core);
 
-    bool HaveReadyThreads(u32 core_id) {
+    bool HaveReadyThreads(u32 core_id) const {
         return !scheduled_queue[core_id].empty();
     }
 
@@ -133,8 +141,8 @@ public:
         reselection_pending.store(true, std::memory_order_release);
     }
 
-    bool IsReselectionPending() {
-        return reselection_pending.load(std::memory_order_acquire);
+    bool IsReselectionPending() const {
+        return reselection_pending.load();
     }
 
 private:
@@ -147,11 +155,12 @@ private:
 
     /// Lists all thread ids that aren't deleted/etc.
     std::vector<SharedPtr<Thread>> thread_list;
+    Core::System& system;
 };
 
 class Scheduler final {
 public:
-    explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 id);
+    explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 core_id);
     ~Scheduler();
 
     /// Returns whether there are any threads that are ready to run.
@@ -204,7 +213,7 @@ private:
     Core::ARM_Interface& cpu_core;
     u64 last_context_switch_time = 0;
     u64 idle_selection_count = 0;
-    const u32 id;
+    const u32 core_id;
 
     bool context_switch_pending = false;
 };

+ 9 - 6
src/core/hle/kernel/svc.cpp

@@ -1560,13 +1560,13 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
     if (nanoseconds <= 0) {
         switch (static_cast<SleepType>(nanoseconds)) {
         case SleepType::YieldWithoutLoadBalancing:
-            current_thread->YieldType0();
+            current_thread->YieldSimple();
             break;
         case SleepType::YieldWithLoadBalancing:
-            current_thread->YieldType1();
+            current_thread->YieldAndBalanceLoad();
             break;
         case SleepType::YieldAndWaitForLoadBalancing:
-            current_thread->YieldType2();
+            current_thread->YieldAndWaitForLoadBalancing();
             break;
         default:
             UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
@@ -1638,8 +1638,9 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
     const auto& thread_list = scheduler.GetThreadList();
 
     for (const auto& thread : thread_list) {
-        if (thread->GetCondVarWaitAddress() == condition_variable_addr)
+        if (thread->GetCondVarWaitAddress() == condition_variable_addr) {
             waiting_threads.push_back(thread);
+        }
     }
 
     // Sort them by priority, such that the highest priority ones come first.
@@ -1747,9 +1748,11 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type,
 
     const auto arbitration_type = static_cast<AddressArbiter::ArbitrationType>(type);
     auto& address_arbiter = system.Kernel().CurrentProcess()->GetAddressArbiter();
-    ResultCode result = address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
-    if (result == RESULT_SUCCESS)
+    const ResultCode result =
+        address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
+    if (result == RESULT_SUCCESS) {
         system.PrepareReschedule();
+    }
     return result;
 }
 

+ 30 - 24
src/core/hle/kernel/thread.cpp

@@ -373,43 +373,44 @@ void Thread::Sleep(s64 nanoseconds) {
     WakeAfterDelay(nanoseconds);
 }
 
-void Thread::YieldType0() {
+void Thread::YieldSimple() {
     auto& scheduler = kernel.GlobalScheduler();
     scheduler.YieldThread(this);
 }
 
-void Thread::YieldType1() {
+void Thread::YieldAndBalanceLoad() {
     auto& scheduler = kernel.GlobalScheduler();
     scheduler.YieldThreadAndBalanceLoad(this);
 }
 
-void Thread::YieldType2() {
+void Thread::YieldAndWaitForLoadBalancing() {
     auto& scheduler = kernel.GlobalScheduler();
     scheduler.YieldThreadAndWaitForLoadBalancing(this);
 }
 
 void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
-    u32 old_flags = scheduling_state;
+    const u32 old_flags = scheduling_state;
     scheduling_state =
         (scheduling_state & ThreadSchedMasks::HighMask) | static_cast<u32>(new_status);
     AdjustSchedulingOnStatus(old_flags);
 }
 
 void Thread::SetCurrentPriority(u32 new_priority) {
-    u32 old_priority = current_priority;
-    current_priority = new_priority;
+    u32 old_priority = std::exchange(current_priority, new_priority);
     AdjustSchedulingOnPriority(old_priority);
 }
 
 ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
-    auto HighestSetCore = [](u64 mask, u32 max_cores) {
+    const auto HighestSetCore = [](u64 mask, u32 max_cores) {
         for (s32 core = max_cores - 1; core >= 0; core--) {
-            if (((mask >> core) & 1) != 0)
+            if (((mask >> core) & 1) != 0) {
                 return core;
+            }
         }
         return -1;
     };
-    bool use_override = affinity_override_count != 0;
+
+    const bool use_override = affinity_override_count != 0;
     // The value -3 is "do not change the ideal core".
     if (new_core == -3) {
         new_core = use_override ? ideal_core_override : ideal_core;
@@ -421,11 +422,10 @@ ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
         ideal_core_override = new_core;
         affinity_mask_override = new_affinity_mask;
     } else {
-        u64 old_affinity_mask = affinity_mask;
+        const u64 old_affinity_mask = std::exchange(affinity_mask, new_affinity_mask);
         ideal_core = new_core;
-        affinity_mask = new_affinity_mask;
         if (old_affinity_mask != new_affinity_mask) {
-            s32 old_core = processor_id;
+            const s32 old_core = processor_id;
             if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
                 if (ideal_core < 0) {
                     processor_id = HighestSetCore(affinity_mask, GlobalScheduler::NUM_CPU_CORES);
@@ -440,28 +440,33 @@ ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
 }
 
 void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
-    if (old_flags == scheduling_state)
+    if (old_flags == scheduling_state) {
         return;
+    }
 
     auto& scheduler = kernel.GlobalScheduler();
     if (static_cast<ThreadSchedStatus>(old_flags & ThreadSchedMasks::LowMask) ==
         ThreadSchedStatus::Runnable) {
         // In this case the thread was running, now it's pausing/exitting
-        if (processor_id >= 0)
+        if (processor_id >= 0) {
             scheduler.Unschedule(current_priority, processor_id, this);
+        }
 
-        for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
-            if (core != processor_id && ((affinity_mask >> core) & 1) != 0)
+        for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
+            if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
                 scheduler.Unsuggest(current_priority, core, this);
+            }
         }
     } else if (GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
         // The thread is now set to running from being stopped
-        if (processor_id >= 0)
+        if (processor_id >= 0) {
             scheduler.Schedule(current_priority, processor_id, this);
+        }
 
-        for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
-            if (core != processor_id && ((affinity_mask >> core) & 1) != 0)
+        for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
+            if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
                 scheduler.Suggest(current_priority, core, this);
+            }
         }
     }
 
@@ -477,7 +482,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
         scheduler.Unschedule(old_priority, processor_id, this);
     }
 
-    for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
+    for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
         if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
             scheduler.Unsuggest(old_priority, core, this);
         }
@@ -494,7 +499,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
         }
     }
 
-    for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
+    for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
         if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
             scheduler.Suggest(current_priority, core, this);
         }
@@ -506,10 +511,11 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
 void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
     auto& scheduler = Core::System::GetInstance().GlobalScheduler();
     if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
-        current_priority >= THREADPRIO_COUNT)
+        current_priority >= THREADPRIO_COUNT) {
         return;
+    }
 
-    for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
+    for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
         if (((old_affinity_mask >> core) & 1) != 0) {
             if (core == old_core) {
                 scheduler.Unschedule(current_priority, core, this);
@@ -519,7 +525,7 @@ void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
         }
     }
 
-    for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
+    for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
         if (((affinity_mask >> core) & 1) != 0) {
             if (core == processor_id) {
                 scheduler.Schedule(current_priority, core, this);

+ 10 - 5
src/core/hle/kernel/thread.h

@@ -75,7 +75,12 @@ enum class ThreadActivity : u32 {
     Paused = 1,
 };
 
-enum class ThreadSchedStatus : u32 { None = 0, Paused = 1, Runnable = 2, Exited = 3 };
+enum class ThreadSchedStatus : u32 {
+    None = 0,
+    Paused = 1,
+    Runnable = 2,
+    Exited = 3,
+};
 
 enum ThreadSchedFlags : u32 {
     ProcessPauseFlag = 1 << 4,
@@ -403,15 +408,15 @@ public:
     void Sleep(s64 nanoseconds);
 
     /// Yields this thread without rebalancing loads.
-    void YieldType0();
+    void YieldSimple();
 
     /// Yields this thread and does a load rebalancing.
-    void YieldType1();
+    void YieldAndBalanceLoad();
 
     /// Yields this thread and if the core is left idle, loads are rebalanced
-    void YieldType2();
+    void YieldAndWaitForLoadBalancing();
 
-    ThreadSchedStatus GetSchedulingStatus() {
+    ThreadSchedStatus GetSchedulingStatus() const {
         return static_cast<ThreadSchedStatus>(scheduling_state & ThreadSchedMasks::LowMask);
     }