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@@ -1,562 +1,238 @@
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-// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
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-// Licensed under GPLv2 or any later version
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+// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
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+// Licensed under GPLv2+
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// Refer to the license.txt file included.
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-#include <atomic>
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+#include "core/core_timing.h"
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+
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+#include <algorithm>
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#include <cinttypes>
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#include <mutex>
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+#include <string>
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+#include <tuple>
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+#include <unordered_map>
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#include <vector>
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-#include "common/chunk_file.h"
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+#include "common/assert.h"
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#include "common/logging/log.h"
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-#include "common/string_util.h"
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-#include "core/arm/arm_interface.h"
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-#include "core/core.h"
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-#include "core/core_timing.h"
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-
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-int g_clock_rate_arm11 = BASE_CLOCK_RATE;
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-
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-// is this really necessary?
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-#define INITIAL_SLICE_LENGTH 20000
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-#define MAX_SLICE_LENGTH 100000000
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+#include "common/thread.h"
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+#include "common/threadsafe_queue.h"
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namespace CoreTiming {
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-struct EventType {
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- EventType() {}
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- EventType(TimedCallback cb, const char* n) : callback(cb), name(n) {}
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+static s64 global_timer;
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+static int slice_length;
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+static int downcount;
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+struct EventType {
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TimedCallback callback;
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- const char* name;
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+ const std::string* name;
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};
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-static std::vector<EventType> event_types;
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-
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-struct BaseEvent {
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+struct Event {
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s64 time;
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+ u64 fifo_order;
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u64 userdata;
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- int type;
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+ const EventType* type;
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};
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-typedef LinkedListItem<BaseEvent> Event;
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-
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-static Event* first;
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-static Event* ts_first;
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-static Event* ts_last;
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-
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-// event pools
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-static Event* event_pool = nullptr;
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-static Event* event_ts_pool = nullptr;
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-static int allocated_ts_events = 0;
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-// Optimization to skip MoveEvents when possible.
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-static std::atomic<bool> has_ts_events(false);
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-
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-int g_slice_length;
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-
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-static s64 global_timer;
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-static s64 idled_cycles;
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-static s64 last_global_time_ticks;
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-static s64 last_global_time_us;
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-
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-static s64 down_count = 0; ///< A decreasing counter of remaining cycles before the next event,
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- /// decreased by the cpu run loop
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-
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-static std::recursive_mutex external_event_section;
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-
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-// Warning: not included in save state.
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-using AdvanceCallback = void(int cycles_executed);
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-static AdvanceCallback* advance_callback = nullptr;
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-static std::vector<MHzChangeCallback> mhz_change_callbacks;
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-
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-static void FireMhzChange() {
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- for (auto callback : mhz_change_callbacks)
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- callback();
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-}
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-
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-void SetClockFrequencyMHz(int cpu_mhz) {
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- // When the mhz changes, we keep track of what "time" it was before hand.
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- // This way, time always moves forward, even if mhz is changed.
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- last_global_time_us = GetGlobalTimeUs();
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- last_global_time_ticks = GetTicks();
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-
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- g_clock_rate_arm11 = cpu_mhz * 1000000;
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- // TODO: Rescale times of scheduled events?
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-
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- FireMhzChange();
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-}
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-
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-int GetClockFrequencyMHz() {
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- return g_clock_rate_arm11 / 1000000;
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+// Sort by time, unless the times are the same, in which case sort by the order added to the queue
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+static bool operator>(const Event& left, const Event& right) {
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+ return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order);
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}
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-u64 GetGlobalTimeUs() {
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- s64 ticks_since_last = GetTicks() - last_global_time_ticks;
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- int freq = GetClockFrequencyMHz();
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- s64 us_since_last = ticks_since_last / freq;
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- return last_global_time_us + us_since_last;
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+static bool operator<(const Event& left, const Event& right) {
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+ return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order);
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}
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-static Event* GetNewEvent() {
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- if (!event_pool)
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- return new Event;
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-
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- Event* event = event_pool;
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- event_pool = event->next;
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- return event;
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-}
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+// unordered_map stores each element separately as a linked list node so pointers to elements
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+// remain stable regardless of rehashes/resizing.
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+static std::unordered_map<std::string, EventType> event_types;
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-static Event* GetNewTsEvent() {
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- allocated_ts_events++;
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+// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
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+// We don't use std::priority_queue because we need to be able to serialize, unserialize and
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+// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't accomodated
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+// by the standard adaptor class.
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+static std::vector<Event> event_queue;
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+static u64 event_fifo_id;
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+// the queue for storing the events from other threads threadsafe until they will be added
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+// to the event_queue by the emu thread
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+static Common::MPSCQueue<Event, false> ts_queue;
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- if (!event_ts_pool)
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- return new Event;
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+static constexpr int MAX_SLICE_LENGTH = 20000;
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- Event* event = event_ts_pool;
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- event_ts_pool = event->next;
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- return event;
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-}
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-
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-static void FreeEvent(Event* event) {
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- event->next = event_pool;
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- event_pool = event;
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-}
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+static s64 idled_cycles;
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-static void FreeTsEvent(Event* event) {
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- event->next = event_ts_pool;
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- event_ts_pool = event;
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- allocated_ts_events--;
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-}
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+// Are we in a function that has been called from Advance()
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+// If events are sheduled from a function that gets called from Advance(),
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+// don't change slice_length and downcount.
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+static bool is_global_timer_sane;
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-int RegisterEvent(const char* name, TimedCallback callback) {
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- event_types.emplace_back(callback, name);
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- return (int)event_types.size() - 1;
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-}
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+static EventType* ev_lost = nullptr;
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-static void AntiCrashCallback(u64 userdata, int cycles_late) {
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- LOG_CRITICAL(Core_Timing, "Savestate broken: an unregistered event was called.");
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-}
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+static void EmptyTimedCallback(u64 userdata, s64 cyclesLate) {}
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-void RestoreRegisterEvent(int event_type, const char* name, TimedCallback callback) {
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- if (event_type >= (int)event_types.size())
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- event_types.resize(event_type + 1, EventType(AntiCrashCallback, "INVALID EVENT"));
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+EventType* RegisterEvent(const std::string& name, TimedCallback callback) {
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+ // check for existing type with same name.
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+ // we want event type names to remain unique so that we can use them for serialization.
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+ ASSERT_MSG(event_types.find(name) == event_types.end(),
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+ "CoreTiming Event \"%s\" is already registered. Events should only be registered "
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+ "during Init to avoid breaking save states.",
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+ name.c_str());
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- event_types[event_type] = EventType(callback, name);
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+ auto info = event_types.emplace(name, EventType{callback, nullptr});
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+ EventType* event_type = &info.first->second;
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+ event_type->name = &info.first->first;
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+ return event_type;
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}
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void UnregisterAllEvents() {
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- if (first)
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- LOG_ERROR(Core_Timing, "Cannot unregister events with events pending");
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+ ASSERT_MSG(event_queue.empty(), "Cannot unregister events with events pending");
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event_types.clear();
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}
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void Init() {
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- down_count = INITIAL_SLICE_LENGTH;
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- g_slice_length = INITIAL_SLICE_LENGTH;
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+ downcount = MAX_SLICE_LENGTH;
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+ slice_length = MAX_SLICE_LENGTH;
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global_timer = 0;
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idled_cycles = 0;
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- last_global_time_ticks = 0;
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- last_global_time_us = 0;
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- has_ts_events = 0;
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- mhz_change_callbacks.clear();
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-
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- first = nullptr;
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- ts_first = nullptr;
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- ts_last = nullptr;
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- event_pool = nullptr;
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- event_ts_pool = nullptr;
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- allocated_ts_events = 0;
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+ // The time between CoreTiming being intialized and the first call to Advance() is considered
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+ // the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
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+ // executing the first cycle of each slice to prepare the slice length and downcount for
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+ // that slice.
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+ is_global_timer_sane = true;
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- advance_callback = nullptr;
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+ event_fifo_id = 0;
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+ ev_lost = RegisterEvent("_lost_event", &EmptyTimedCallback);
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}
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void Shutdown() {
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MoveEvents();
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ClearPendingEvents();
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UnregisterAllEvents();
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-
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- while (event_pool) {
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- Event* event = event_pool;
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- event_pool = event->next;
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- delete event;
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- }
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-
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- std::lock_guard<std::recursive_mutex> lock(external_event_section);
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- while (event_ts_pool) {
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- Event* event = event_ts_pool;
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- event_ts_pool = event->next;
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- delete event;
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- }
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}
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-void AddTicks(u64 ticks) {
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- down_count -= ticks;
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- if (down_count < 0) {
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- Advance();
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+// This should only be called from the CPU thread. If you are calling
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+// it from any other thread, you are doing something evil
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+u64 GetTicks() {
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+ u64 ticks = static_cast<u64>(global_timer);
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+ if (!is_global_timer_sane) {
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+ ticks += slice_length - downcount;
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}
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+ return ticks;
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}
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-u64 GetTicks() {
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- return (u64)global_timer + g_slice_length - down_count;
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+void AddTicks(u64 ticks) {
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+ downcount -= ticks;
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}
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u64 GetIdleTicks() {
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- return (u64)idled_cycles;
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-}
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-
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-// This is to be called when outside threads, such as the graphics thread, wants to
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-// schedule things to be executed on the main thread.
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-void ScheduleEvent_Threadsafe(s64 cycles_into_future, int event_type, u64 userdata) {
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- std::lock_guard<std::recursive_mutex> lock(external_event_section);
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- Event* new_event = GetNewTsEvent();
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- new_event->time = GetTicks() + cycles_into_future;
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- new_event->type = event_type;
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- new_event->next = nullptr;
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- new_event->userdata = userdata;
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- if (!ts_first)
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- ts_first = new_event;
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- if (ts_last)
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- ts_last->next = new_event;
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- ts_last = new_event;
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-
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- has_ts_events = true;
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-}
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-
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-// Same as ScheduleEvent_Threadsafe(0, ...) EXCEPT if we are already on the CPU thread
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-// in which case the event will get handled immediately, before returning.
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-void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata) {
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- if (false) // Core::IsCPUThread())
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- {
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- std::lock_guard<std::recursive_mutex> lock(external_event_section);
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- event_types[event_type].callback(userdata, 0);
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- } else
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- ScheduleEvent_Threadsafe(0, event_type, userdata);
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+ return static_cast<u64>(idled_cycles);
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}
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void ClearPendingEvents() {
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- while (first) {
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- Event* event = first->next;
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- FreeEvent(first);
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- first = event;
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- }
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-}
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-
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-static void AddEventToQueue(Event* new_event) {
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- Event* prev_event = nullptr;
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- Event** next_event = &first;
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- for (;;) {
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- Event*& next = *next_event;
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- if (!next || new_event->time < next->time) {
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- new_event->next = next;
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- next = new_event;
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- break;
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- }
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- prev_event = next;
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- next_event = &prev_event->next;
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- }
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-}
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-
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-void ScheduleEvent(s64 cycles_into_future, int event_type, u64 userdata) {
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- Event* new_event = GetNewEvent();
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- new_event->userdata = userdata;
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- new_event->type = event_type;
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- new_event->time = GetTicks() + cycles_into_future;
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- AddEventToQueue(new_event);
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-}
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-
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-s64 UnscheduleEvent(int event_type, u64 userdata) {
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- s64 result = 0;
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- if (!first)
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- return result;
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- while (first) {
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- if (first->type == event_type && first->userdata == userdata) {
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- result = first->time - GetTicks();
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-
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- Event* next = first->next;
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- FreeEvent(first);
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- first = next;
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- } else {
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- break;
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- }
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- }
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- if (!first)
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- return result;
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-
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- Event* prev_event = first;
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- Event* ptr = prev_event->next;
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-
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- while (ptr) {
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- if (ptr->type == event_type && ptr->userdata == userdata) {
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- result = ptr->time - GetTicks();
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-
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- prev_event->next = ptr->next;
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- FreeEvent(ptr);
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- ptr = prev_event->next;
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- } else {
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- prev_event = ptr;
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- ptr = ptr->next;
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- }
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- }
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-
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- return result;
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+ event_queue.clear();
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}
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-s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata) {
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- s64 result = 0;
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- std::lock_guard<std::recursive_mutex> lock(external_event_section);
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- if (!ts_first)
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- return result;
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-
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- while (ts_first) {
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- if (ts_first->type == event_type && ts_first->userdata == userdata) {
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- result = ts_first->time - GetTicks();
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-
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- Event* next = ts_first->next;
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- FreeTsEvent(ts_first);
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- ts_first = next;
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- } else {
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- break;
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- }
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- }
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+void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
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+ ASSERT(event_type != nullptr);
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+ s64 timeout = GetTicks() + cycles_into_future;
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- if (!ts_first) {
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- ts_last = nullptr;
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- return result;
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- }
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+ // If this event needs to be scheduled before the next advance(), force one early
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+ if (!is_global_timer_sane)
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+ ForceExceptionCheck(cycles_into_future);
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- Event* prev_event = ts_first;
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- Event* next = prev_event->next;
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- while (next) {
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- if (next->type == event_type && next->userdata == userdata) {
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- result = next->time - GetTicks();
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-
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- prev_event->next = next->next;
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- if (next == ts_last)
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- ts_last = prev_event;
|
|
|
- FreeTsEvent(next);
|
|
|
- next = prev_event->next;
|
|
|
- } else {
|
|
|
- prev_event = next;
|
|
|
- next = next->next;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return result;
|
|
|
+ event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
|
|
|
+ std::push_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
|
|
|
}
|
|
|
|
|
|
-// Warning: not included in save state.
|
|
|
-void RegisterAdvanceCallback(AdvanceCallback* callback) {
|
|
|
- advance_callback = callback;
|
|
|
+void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
|
|
|
+ ts_queue.Push(Event{global_timer + cycles_into_future, 0, userdata, event_type});
|
|
|
}
|
|
|
|
|
|
-void RegisterMHzChangeCallback(MHzChangeCallback callback) {
|
|
|
- mhz_change_callbacks.push_back(callback);
|
|
|
-}
|
|
|
-
|
|
|
-bool IsScheduled(int event_type) {
|
|
|
- if (!first)
|
|
|
- return false;
|
|
|
- Event* event = first;
|
|
|
- while (event) {
|
|
|
- if (event->type == event_type)
|
|
|
- return true;
|
|
|
- event = event->next;
|
|
|
- }
|
|
|
- return false;
|
|
|
-}
|
|
|
+void UnscheduleEvent(const EventType* event_type, u64 userdata) {
|
|
|
+ auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
|
|
|
+ return e.type == event_type && e.userdata == userdata;
|
|
|
+ });
|
|
|
|
|
|
-void RemoveEvent(int event_type) {
|
|
|
- if (!first)
|
|
|
- return;
|
|
|
- while (first) {
|
|
|
- if (first->type == event_type) {
|
|
|
- Event* next = first->next;
|
|
|
- FreeEvent(first);
|
|
|
- first = next;
|
|
|
- } else {
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- if (!first)
|
|
|
- return;
|
|
|
- Event* prev = first;
|
|
|
- Event* next = prev->next;
|
|
|
- while (next) {
|
|
|
- if (next->type == event_type) {
|
|
|
- prev->next = next->next;
|
|
|
- FreeEvent(next);
|
|
|
- next = prev->next;
|
|
|
- } else {
|
|
|
- prev = next;
|
|
|
- next = next->next;
|
|
|
- }
|
|
|
+ // Removing random items breaks the invariant so we have to re-establish it.
|
|
|
+ if (itr != event_queue.end()) {
|
|
|
+ event_queue.erase(itr, event_queue.end());
|
|
|
+ std::make_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void RemoveThreadsafeEvent(int event_type) {
|
|
|
- std::lock_guard<std::recursive_mutex> lock(external_event_section);
|
|
|
- if (!ts_first)
|
|
|
- return;
|
|
|
-
|
|
|
- while (ts_first) {
|
|
|
- if (ts_first->type == event_type) {
|
|
|
- Event* next = ts_first->next;
|
|
|
- FreeTsEvent(ts_first);
|
|
|
- ts_first = next;
|
|
|
- } else {
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (!ts_first) {
|
|
|
- ts_last = nullptr;
|
|
|
- return;
|
|
|
- }
|
|
|
+void RemoveEvent(const EventType* event_type) {
|
|
|
+ auto itr = std::remove_if(event_queue.begin(), event_queue.end(),
|
|
|
+ [&](const Event& e) { return e.type == event_type; });
|
|
|
|
|
|
- Event* prev = ts_first;
|
|
|
- Event* next = prev->next;
|
|
|
- while (next) {
|
|
|
- if (next->type == event_type) {
|
|
|
- prev->next = next->next;
|
|
|
- if (next == ts_last)
|
|
|
- ts_last = prev;
|
|
|
- FreeTsEvent(next);
|
|
|
- next = prev->next;
|
|
|
- } else {
|
|
|
- prev = next;
|
|
|
- next = next->next;
|
|
|
- }
|
|
|
+ // Removing random items breaks the invariant so we have to re-establish it.
|
|
|
+ if (itr != event_queue.end()) {
|
|
|
+ event_queue.erase(itr, event_queue.end());
|
|
|
+ std::make_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void RemoveAllEvents(int event_type) {
|
|
|
- RemoveThreadsafeEvent(event_type);
|
|
|
+void RemoveNormalAndThreadsafeEvent(const EventType* event_type) {
|
|
|
+ MoveEvents();
|
|
|
RemoveEvent(event_type);
|
|
|
}
|
|
|
|
|
|
-// This raise only the events required while the fifo is processing data
|
|
|
-void ProcessFifoWaitEvents() {
|
|
|
- while (first) {
|
|
|
- if (first->time <= (s64)GetTicks()) {
|
|
|
- Event* evt = first;
|
|
|
- first = first->next;
|
|
|
- event_types[evt->type].callback(evt->userdata, (int)(GetTicks() - evt->time));
|
|
|
- FreeEvent(evt);
|
|
|
- } else {
|
|
|
- break;
|
|
|
- }
|
|
|
+void ForceExceptionCheck(s64 cycles) {
|
|
|
+ cycles = std::max<s64>(0, cycles);
|
|
|
+ if (downcount > cycles) {
|
|
|
+ // downcount is always (much) smaller than MAX_INT so we can safely cast cycles to an int
|
|
|
+ // here. Account for cycles already executed by adjusting the g.slice_length
|
|
|
+ slice_length -= downcount - static_cast<int>(cycles);
|
|
|
+ downcount = static_cast<int>(cycles);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
void MoveEvents() {
|
|
|
- has_ts_events = false;
|
|
|
-
|
|
|
- std::lock_guard<std::recursive_mutex> lock(external_event_section);
|
|
|
- // Move events from async queue into main queue
|
|
|
- while (ts_first) {
|
|
|
- Event* next = ts_first->next;
|
|
|
- AddEventToQueue(ts_first);
|
|
|
- ts_first = next;
|
|
|
- }
|
|
|
- ts_last = nullptr;
|
|
|
-
|
|
|
- // Move free events to threadsafe pool
|
|
|
- while (allocated_ts_events > 0 && event_pool) {
|
|
|
- Event* event = event_pool;
|
|
|
- event_pool = event->next;
|
|
|
- event->next = event_ts_pool;
|
|
|
- event_ts_pool = event;
|
|
|
- allocated_ts_events--;
|
|
|
+ for (Event ev; ts_queue.Pop(ev);) {
|
|
|
+ ev.fifo_order = event_fifo_id++;
|
|
|
+ event_queue.emplace_back(std::move(ev));
|
|
|
+ std::push_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void ForceCheck() {
|
|
|
- s64 cycles_executed = g_slice_length - down_count;
|
|
|
- global_timer += cycles_executed;
|
|
|
- // This will cause us to check for new events immediately.
|
|
|
- down_count = 0;
|
|
|
- // But let's not eat a bunch more time in Advance() because of this.
|
|
|
- g_slice_length = 0;
|
|
|
-}
|
|
|
-
|
|
|
void Advance() {
|
|
|
- s64 cycles_executed = g_slice_length - down_count;
|
|
|
+ MoveEvents();
|
|
|
+
|
|
|
+ int cycles_executed = slice_length - downcount;
|
|
|
global_timer += cycles_executed;
|
|
|
- down_count = g_slice_length;
|
|
|
-
|
|
|
- if (has_ts_events)
|
|
|
- MoveEvents();
|
|
|
- ProcessFifoWaitEvents();
|
|
|
-
|
|
|
- if (!first) {
|
|
|
- if (g_slice_length < 10000) {
|
|
|
- g_slice_length += 10000;
|
|
|
- down_count += g_slice_length;
|
|
|
- }
|
|
|
- } else {
|
|
|
- // Note that events can eat cycles as well.
|
|
|
- int target = (int)(first->time - global_timer);
|
|
|
- if (target > MAX_SLICE_LENGTH)
|
|
|
- target = MAX_SLICE_LENGTH;
|
|
|
-
|
|
|
- const int diff = target - g_slice_length;
|
|
|
- g_slice_length += diff;
|
|
|
- down_count += diff;
|
|
|
- }
|
|
|
- if (advance_callback)
|
|
|
- advance_callback(static_cast<int>(cycles_executed));
|
|
|
-}
|
|
|
+ slice_length = MAX_SLICE_LENGTH;
|
|
|
|
|
|
-void LogPendingEvents() {
|
|
|
- Event* event = first;
|
|
|
- while (event) {
|
|
|
- // LOG_TRACE(Core_Timing, "PENDING: Now: %lld Pending: %lld Type: %d", globalTimer,
|
|
|
- // next->time, next->type);
|
|
|
- event = event->next;
|
|
|
+ is_global_timer_sane = true;
|
|
|
+
|
|
|
+ while (!event_queue.empty() && event_queue.front().time <= global_timer) {
|
|
|
+ Event evt = std::move(event_queue.front());
|
|
|
+ std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
|
|
|
+ event_queue.pop_back();
|
|
|
+ evt.type->callback(evt.userdata, global_timer - evt.time);
|
|
|
}
|
|
|
-}
|
|
|
|
|
|
-void Idle(int max_idle) {
|
|
|
- s64 cycles_down = down_count;
|
|
|
- if (max_idle != 0 && cycles_down > max_idle)
|
|
|
- cycles_down = max_idle;
|
|
|
-
|
|
|
- if (first && cycles_down > 0) {
|
|
|
- s64 cycles_executed = g_slice_length - down_count;
|
|
|
- s64 cycles_next_event = first->time - global_timer;
|
|
|
-
|
|
|
- if (cycles_next_event < cycles_executed + cycles_down) {
|
|
|
- cycles_down = cycles_next_event - cycles_executed;
|
|
|
- // Now, now... no time machines, please.
|
|
|
- if (cycles_down < 0)
|
|
|
- cycles_down = 0;
|
|
|
- }
|
|
|
+ is_global_timer_sane = false;
|
|
|
+
|
|
|
+ // Still events left (scheduled in the future)
|
|
|
+ if (!event_queue.empty()) {
|
|
|
+ slice_length = static_cast<int>(
|
|
|
+ std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH));
|
|
|
}
|
|
|
|
|
|
- LOG_TRACE(Core_Timing, "Idle for %" PRId64 " cycles! (%f ms)", cycles_down,
|
|
|
- cycles_down / (float)(g_clock_rate_arm11 * 0.001f));
|
|
|
+ downcount = slice_length;
|
|
|
+}
|
|
|
|
|
|
- idled_cycles += cycles_down;
|
|
|
- down_count -= cycles_down;
|
|
|
- if (down_count == 0)
|
|
|
- down_count = -1;
|
|
|
+void Idle() {
|
|
|
+ idled_cycles += downcount;
|
|
|
+ downcount = 0;
|
|
|
}
|
|
|
|
|
|
-std::string GetScheduledEventsSummary() {
|
|
|
- Event* event = first;
|
|
|
- std::string text = "Scheduled events\n";
|
|
|
- text.reserve(1000);
|
|
|
- while (event) {
|
|
|
- unsigned int t = event->type;
|
|
|
- if (t >= event_types.size())
|
|
|
- LOG_ERROR(Core_Timing, "Invalid event type"); // %i", t);
|
|
|
- const char* name = event_types[event->type].name;
|
|
|
- if (!name)
|
|
|
- name = "[unknown]";
|
|
|
- text += Common::StringFromFormat("%s : %i %08x%08x\n", name, (int)event->time,
|
|
|
- (u32)(event->userdata >> 32), (u32)(event->userdata));
|
|
|
- event = event->next;
|
|
|
- }
|
|
|
- return text;
|
|
|
+u64 GetGlobalTimeUs() {
|
|
|
+ return GetTicks() * 1000000 / BASE_CLOCK_RATE;
|
|
|
+}
|
|
|
+
|
|
|
+int GetDowncount() {
|
|
|
+ return downcount;
|
|
|
}
|
|
|
|
|
|
-} // namespace
|
|
|
+} // namespace CoreTiming
|