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@@ -0,0 +1,41 @@
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+// Copyright 2020 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#pragma once
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+
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+#include <random>
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+
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+#include "core/hle/kernel/memory/system_control.h"
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+
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+namespace Kernel::Memory::SystemControl {
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+
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+u64 GenerateRandomU64ForInit() {
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+ std::random_device device;
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+ std::mt19937 gen(device());
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+ std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
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+ return distribution(gen);
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+}
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+
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+template <typename F>
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+u64 GenerateUniformRange(u64 min, u64 max, F f) {
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+ /* Handle the case where the difference is too large to represent. */
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+ if (max == std::numeric_limits<u64>::max() && min == std::numeric_limits<u64>::min()) {
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+ return f();
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+ }
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+
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+ /* Iterate until we get a value in range. */
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+ const u64 range_size = ((max + 1) - min);
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+ const u64 effective_max = (std::numeric_limits<u64>::max() / range_size) * range_size;
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+ while (true) {
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+ if (const u64 rnd = f(); rnd < effective_max) {
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+ return min + (rnd % range_size);
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+ }
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+ }
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+}
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+
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+u64 GenerateRandomRange(u64 min, u64 max) {
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+ return GenerateUniformRange(min, max, GenerateRandomU64ForInit);
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+}
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+
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+} // namespace Kernel::Memory::SystemControl
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