Просмотр исходного кода

Device handle should not be a random id, instead it's the current npad id

Found during hardware testing
David Marcec 7 лет назад
Родитель
Сommit
807e7640aa
1 измененных файлов с 2 добавлено и 2 удалено
  1. 2 2
      src/core/hle/service/nfp/nfp.cpp

+ 2 - 2
src/core/hle/service/nfp/nfp.cpp

@@ -317,8 +317,8 @@ private:
     }
     }
 
 
     bool has_attached_handle{};
     bool has_attached_handle{};
-    const u64 device_handle{Common::MakeMagic('Y', 'U', 'Z', 'U')};
-    const u32 npad_id{0}; // Player 1 controller
+    const u64 device_handle{0}; // Npad device 1
+    const u32 npad_id{0};       // Player 1 controller
     State state{State::NonInitialized};
     State state{State::NonInitialized};
     DeviceState device_state{DeviceState::Initialized};
     DeviceState device_state{DeviceState::Initialized};
     Kernel::EventPair deactivate_event;
     Kernel::EventPair deactivate_event;