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Merge pull request #3279 from ReinUsesLisp/vk-pipeline-cache

vk_pipeline_cache: Initial implementation
Fernando Sahmkow 6 anni fa
parent
commit
80436c1330

+ 7 - 0
src/video_core/CMakeLists.txt

@@ -155,14 +155,21 @@ if (ENABLE_VULKAN)
         renderer_vulkan/maxwell_to_vk.h
         renderer_vulkan/vk_buffer_cache.cpp
         renderer_vulkan/vk_buffer_cache.h
+        renderer_vulkan/vk_compute_pipeline.cpp
+        renderer_vulkan/vk_compute_pipeline.h
         renderer_vulkan/vk_descriptor_pool.cpp
         renderer_vulkan/vk_descriptor_pool.h
         renderer_vulkan/vk_device.cpp
         renderer_vulkan/vk_device.h
+        renderer_vulkan/vk_graphics_pipeline.cpp
+        renderer_vulkan/vk_graphics_pipeline.h
         renderer_vulkan/vk_image.cpp
         renderer_vulkan/vk_image.h
         renderer_vulkan/vk_memory_manager.cpp
         renderer_vulkan/vk_memory_manager.h
+        renderer_vulkan/vk_pipeline_cache.cpp
+        renderer_vulkan/vk_pipeline_cache.h
+        renderer_vulkan/vk_rasterizer.h
         renderer_vulkan/vk_renderpass_cache.cpp
         renderer_vulkan/vk_renderpass_cache.h
         renderer_vulkan/vk_resource_manager.cpp

+ 12 - 6
src/video_core/renderer_vulkan/fixed_pipeline_state.cpp

@@ -109,6 +109,9 @@ constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs)
     const auto topology = static_cast<std::size_t>(regs.draw.topology.Value());
     const bool depth_bias_enabled = enabled_lut[PolygonOffsetEnableLUT[topology]];
 
+    const auto& clip = regs.view_volume_clip_control;
+    const bool depth_clamp_enabled = clip.depth_clamp_near == 1 || clip.depth_clamp_far == 1;
+
     Maxwell::Cull::FrontFace front_face = regs.cull.front_face;
     if (regs.screen_y_control.triangle_rast_flip != 0 &&
         regs.viewport_transform[0].scale_y > 0.0f) {
@@ -119,8 +122,9 @@ constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs)
     }
 
     const bool gl_ndc = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
-    return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled, gl_ndc,
-                                          regs.cull.cull_face, front_face);
+    return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled,
+                                          depth_clamp_enabled, gl_ndc, regs.cull.cull_face,
+                                          front_face);
 }
 
 } // Anonymous namespace
@@ -222,15 +226,17 @@ bool FixedPipelineState::Tessellation::operator==(const Tessellation& rhs) const
 std::size_t FixedPipelineState::Rasterizer::Hash() const noexcept {
     return static_cast<std::size_t>(cull_enable) ^
            (static_cast<std::size_t>(depth_bias_enable) << 1) ^
-           (static_cast<std::size_t>(ndc_minus_one_to_one) << 2) ^
+           (static_cast<std::size_t>(depth_clamp_enable) << 2) ^
+           (static_cast<std::size_t>(ndc_minus_one_to_one) << 3) ^
            (static_cast<std::size_t>(cull_face) << 24) ^
            (static_cast<std::size_t>(front_face) << 48);
 }
 
 bool FixedPipelineState::Rasterizer::operator==(const Rasterizer& rhs) const noexcept {
-    return std::tie(cull_enable, depth_bias_enable, ndc_minus_one_to_one, cull_face, front_face) ==
-           std::tie(rhs.cull_enable, rhs.depth_bias_enable, rhs.ndc_minus_one_to_one, rhs.cull_face,
-                    rhs.front_face);
+    return std::tie(cull_enable, depth_bias_enable, depth_clamp_enable, ndc_minus_one_to_one,
+                    cull_face, front_face) ==
+           std::tie(rhs.cull_enable, rhs.depth_bias_enable, rhs.depth_clamp_enable,
+                    rhs.ndc_minus_one_to_one, rhs.cull_face, rhs.front_face);
 }
 
 std::size_t FixedPipelineState::DepthStencil::Hash() const noexcept {

+ 6 - 4
src/video_core/renderer_vulkan/fixed_pipeline_state.h

@@ -170,15 +170,17 @@ struct FixedPipelineState {
     };
 
     struct Rasterizer {
-        constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool ndc_minus_one_to_one,
-                             Maxwell::Cull::CullFace cull_face, Maxwell::Cull::FrontFace front_face)
+        constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool depth_clamp_enable,
+                             bool ndc_minus_one_to_one, Maxwell::Cull::CullFace cull_face,
+                             Maxwell::Cull::FrontFace front_face)
             : cull_enable{cull_enable}, depth_bias_enable{depth_bias_enable},
-              ndc_minus_one_to_one{ndc_minus_one_to_one}, cull_face{cull_face}, front_face{
-                                                                                    front_face} {}
+              depth_clamp_enable{depth_clamp_enable}, ndc_minus_one_to_one{ndc_minus_one_to_one},
+              cull_face{cull_face}, front_face{front_face} {}
         Rasterizer() = default;
 
         bool cull_enable;
         bool depth_bias_enable;
+        bool depth_clamp_enable;
         bool ndc_minus_one_to_one;
         Maxwell::Cull::CullFace cull_face;
         Maxwell::Cull::FrontFace front_face;

+ 112 - 0
src/video_core/renderer_vulkan/vk_compute_pipeline.cpp

@@ -0,0 +1,112 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include <vector>
+
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
+#include "video_core/renderer_vulkan/vk_update_descriptor.h"
+
+namespace Vulkan {
+
+VKComputePipeline::VKComputePipeline(const VKDevice& device, VKScheduler& scheduler,
+                                     VKDescriptorPool& descriptor_pool,
+                                     VKUpdateDescriptorQueue& update_descriptor_queue,
+                                     const SPIRVShader& shader)
+    : device{device}, scheduler{scheduler}, entries{shader.entries},
+      descriptor_set_layout{CreateDescriptorSetLayout()},
+      descriptor_allocator{descriptor_pool, *descriptor_set_layout},
+      update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
+      descriptor_template{CreateDescriptorUpdateTemplate()},
+      shader_module{CreateShaderModule(shader.code)}, pipeline{CreatePipeline()} {}
+
+VKComputePipeline::~VKComputePipeline() = default;
+
+vk::DescriptorSet VKComputePipeline::CommitDescriptorSet() {
+    if (!descriptor_template) {
+        return {};
+    }
+    const auto set = descriptor_allocator.Commit(scheduler.GetFence());
+    update_descriptor_queue.Send(*descriptor_template, set);
+    return set;
+}
+
+UniqueDescriptorSetLayout VKComputePipeline::CreateDescriptorSetLayout() const {
+    std::vector<vk::DescriptorSetLayoutBinding> bindings;
+    u32 binding = 0;
+    const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) {
+        // TODO(Rodrigo): Maybe make individual bindings here?
+        for (u32 bindpoint = 0; bindpoint < static_cast<u32>(num_entries); ++bindpoint) {
+            bindings.emplace_back(binding++, descriptor_type, 1, vk::ShaderStageFlagBits::eCompute,
+                                  nullptr);
+        }
+    };
+    AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
+    AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
+    AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
+    AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
+    AddBindings(vk::DescriptorType::eStorageImage, entries.images.size());
+
+    const vk::DescriptorSetLayoutCreateInfo descriptor_set_layout_ci(
+        {}, static_cast<u32>(bindings.size()), bindings.data());
+
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+    return dev.createDescriptorSetLayoutUnique(descriptor_set_layout_ci, nullptr, dld);
+}
+
+UniquePipelineLayout VKComputePipeline::CreatePipelineLayout() const {
+    const vk::PipelineLayoutCreateInfo layout_ci({}, 1, &*descriptor_set_layout, 0, nullptr);
+    const auto dev = device.GetLogical();
+    return dev.createPipelineLayoutUnique(layout_ci, nullptr, device.GetDispatchLoader());
+}
+
+UniqueDescriptorUpdateTemplate VKComputePipeline::CreateDescriptorUpdateTemplate() const {
+    std::vector<vk::DescriptorUpdateTemplateEntry> template_entries;
+    u32 binding = 0;
+    u32 offset = 0;
+    FillDescriptorUpdateTemplateEntries(device, entries, binding, offset, template_entries);
+    if (template_entries.empty()) {
+        // If the shader doesn't use descriptor sets, skip template creation.
+        return UniqueDescriptorUpdateTemplate{};
+    }
+
+    const vk::DescriptorUpdateTemplateCreateInfo template_ci(
+        {}, static_cast<u32>(template_entries.size()), template_entries.data(),
+        vk::DescriptorUpdateTemplateType::eDescriptorSet, *descriptor_set_layout,
+        vk::PipelineBindPoint::eGraphics, *layout, DESCRIPTOR_SET);
+
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+    return dev.createDescriptorUpdateTemplateUnique(template_ci, nullptr, dld);
+}
+
+UniqueShaderModule VKComputePipeline::CreateShaderModule(const std::vector<u32>& code) const {
+    const vk::ShaderModuleCreateInfo module_ci({}, code.size() * sizeof(u32), code.data());
+    const auto dev = device.GetLogical();
+    return dev.createShaderModuleUnique(module_ci, nullptr, device.GetDispatchLoader());
+}
+
+UniquePipeline VKComputePipeline::CreatePipeline() const {
+    vk::PipelineShaderStageCreateInfo shader_stage_ci({}, vk::ShaderStageFlagBits::eCompute,
+                                                      *shader_module, "main", nullptr);
+    vk::PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci;
+    subgroup_size_ci.requiredSubgroupSize = GuestWarpSize;
+    if (entries.uses_warps && device.IsGuestWarpSizeSupported(vk::ShaderStageFlagBits::eCompute)) {
+        shader_stage_ci.pNext = &subgroup_size_ci;
+    }
+
+    const vk::ComputePipelineCreateInfo create_info({}, shader_stage_ci, *layout, {}, 0);
+    const auto dev = device.GetLogical();
+    return dev.createComputePipelineUnique({}, create_info, nullptr, device.GetDispatchLoader());
+}
+
+} // namespace Vulkan

+ 66 - 0
src/video_core/renderer_vulkan/vk_compute_pipeline.h

@@ -0,0 +1,66 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+
+#include "common/common_types.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
+
+namespace Vulkan {
+
+class VKDevice;
+class VKScheduler;
+class VKUpdateDescriptorQueue;
+
+class VKComputePipeline final {
+public:
+    explicit VKComputePipeline(const VKDevice& device, VKScheduler& scheduler,
+                               VKDescriptorPool& descriptor_pool,
+                               VKUpdateDescriptorQueue& update_descriptor_queue,
+                               const SPIRVShader& shader);
+    ~VKComputePipeline();
+
+    vk::DescriptorSet CommitDescriptorSet();
+
+    vk::Pipeline GetHandle() const {
+        return *pipeline;
+    }
+
+    vk::PipelineLayout GetLayout() const {
+        return *layout;
+    }
+
+    const ShaderEntries& GetEntries() {
+        return entries;
+    }
+
+private:
+    UniqueDescriptorSetLayout CreateDescriptorSetLayout() const;
+
+    UniquePipelineLayout CreatePipelineLayout() const;
+
+    UniqueDescriptorUpdateTemplate CreateDescriptorUpdateTemplate() const;
+
+    UniqueShaderModule CreateShaderModule(const std::vector<u32>& code) const;
+
+    UniquePipeline CreatePipeline() const;
+
+    const VKDevice& device;
+    VKScheduler& scheduler;
+    ShaderEntries entries;
+
+    UniqueDescriptorSetLayout descriptor_set_layout;
+    DescriptorAllocator descriptor_allocator;
+    VKUpdateDescriptorQueue& update_descriptor_queue;
+    UniquePipelineLayout layout;
+    UniqueDescriptorUpdateTemplate descriptor_template;
+    UniqueShaderModule shader_module;
+    UniquePipeline pipeline;
+};
+
+} // namespace Vulkan

+ 271 - 0
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp

@@ -0,0 +1,271 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <vector>
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/microprofile.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/maxwell_to_vk.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
+#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
+#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_update_descriptor.h"
+
+namespace Vulkan {
+
+MICROPROFILE_DECLARE(Vulkan_PipelineCache);
+
+namespace {
+
+vk::StencilOpState GetStencilFaceState(const FixedPipelineState::StencilFace& face) {
+    return vk::StencilOpState(MaxwellToVK::StencilOp(face.action_stencil_fail),
+                              MaxwellToVK::StencilOp(face.action_depth_pass),
+                              MaxwellToVK::StencilOp(face.action_depth_fail),
+                              MaxwellToVK::ComparisonOp(face.test_func), 0, 0, 0);
+}
+
+bool SupportsPrimitiveRestart(vk::PrimitiveTopology topology) {
+    static constexpr std::array unsupported_topologies = {
+        vk::PrimitiveTopology::ePointList,
+        vk::PrimitiveTopology::eLineList,
+        vk::PrimitiveTopology::eTriangleList,
+        vk::PrimitiveTopology::eLineListWithAdjacency,
+        vk::PrimitiveTopology::eTriangleListWithAdjacency,
+        vk::PrimitiveTopology::ePatchList};
+    return std::find(std::begin(unsupported_topologies), std::end(unsupported_topologies),
+                     topology) == std::end(unsupported_topologies);
+}
+
+} // Anonymous namespace
+
+VKGraphicsPipeline::VKGraphicsPipeline(const VKDevice& device, VKScheduler& scheduler,
+                                       VKDescriptorPool& descriptor_pool,
+                                       VKUpdateDescriptorQueue& update_descriptor_queue,
+                                       VKRenderPassCache& renderpass_cache,
+                                       const GraphicsPipelineCacheKey& key,
+                                       const std::vector<vk::DescriptorSetLayoutBinding>& bindings,
+                                       const SPIRVProgram& program)
+    : device{device}, scheduler{scheduler}, fixed_state{key.fixed_state}, hash{key.Hash()},
+      descriptor_set_layout{CreateDescriptorSetLayout(bindings)},
+      descriptor_allocator{descriptor_pool, *descriptor_set_layout},
+      update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
+      descriptor_template{CreateDescriptorUpdateTemplate(program)}, modules{CreateShaderModules(
+                                                                        program)},
+      renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)}, pipeline{CreatePipeline(
+                                                                             key.renderpass_params,
+                                                                             program)} {}
+
+VKGraphicsPipeline::~VKGraphicsPipeline() = default;
+
+vk::DescriptorSet VKGraphicsPipeline::CommitDescriptorSet() {
+    if (!descriptor_template) {
+        return {};
+    }
+    const auto set = descriptor_allocator.Commit(scheduler.GetFence());
+    update_descriptor_queue.Send(*descriptor_template, set);
+    return set;
+}
+
+UniqueDescriptorSetLayout VKGraphicsPipeline::CreateDescriptorSetLayout(
+    const std::vector<vk::DescriptorSetLayoutBinding>& bindings) const {
+    const vk::DescriptorSetLayoutCreateInfo descriptor_set_layout_ci(
+        {}, static_cast<u32>(bindings.size()), bindings.data());
+
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+    return dev.createDescriptorSetLayoutUnique(descriptor_set_layout_ci, nullptr, dld);
+}
+
+UniquePipelineLayout VKGraphicsPipeline::CreatePipelineLayout() const {
+    const vk::PipelineLayoutCreateInfo pipeline_layout_ci({}, 1, &*descriptor_set_layout, 0,
+                                                          nullptr);
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+    return dev.createPipelineLayoutUnique(pipeline_layout_ci, nullptr, dld);
+}
+
+UniqueDescriptorUpdateTemplate VKGraphicsPipeline::CreateDescriptorUpdateTemplate(
+    const SPIRVProgram& program) const {
+    std::vector<vk::DescriptorUpdateTemplateEntry> template_entries;
+    u32 binding = 0;
+    u32 offset = 0;
+    for (const auto& stage : program) {
+        if (stage) {
+            FillDescriptorUpdateTemplateEntries(device, stage->entries, binding, offset,
+                                                template_entries);
+        }
+    }
+    if (template_entries.empty()) {
+        // If the shader doesn't use descriptor sets, skip template creation.
+        return UniqueDescriptorUpdateTemplate{};
+    }
+
+    const vk::DescriptorUpdateTemplateCreateInfo template_ci(
+        {}, static_cast<u32>(template_entries.size()), template_entries.data(),
+        vk::DescriptorUpdateTemplateType::eDescriptorSet, *descriptor_set_layout,
+        vk::PipelineBindPoint::eGraphics, *layout, DESCRIPTOR_SET);
+
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+    return dev.createDescriptorUpdateTemplateUnique(template_ci, nullptr, dld);
+}
+
+std::vector<UniqueShaderModule> VKGraphicsPipeline::CreateShaderModules(
+    const SPIRVProgram& program) const {
+    std::vector<UniqueShaderModule> modules;
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+    for (std::size_t i = 0; i < Maxwell::MaxShaderStage; ++i) {
+        const auto& stage = program[i];
+        if (!stage) {
+            continue;
+        }
+        const vk::ShaderModuleCreateInfo module_ci({}, stage->code.size() * sizeof(u32),
+                                                   stage->code.data());
+        modules.emplace_back(dev.createShaderModuleUnique(module_ci, nullptr, dld));
+    }
+    return modules;
+}
+
+UniquePipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpass_params,
+                                                  const SPIRVProgram& program) const {
+    const auto& vi = fixed_state.vertex_input;
+    const auto& ia = fixed_state.input_assembly;
+    const auto& ds = fixed_state.depth_stencil;
+    const auto& cd = fixed_state.color_blending;
+    const auto& ts = fixed_state.tessellation;
+    const auto& rs = fixed_state.rasterizer;
+
+    std::vector<vk::VertexInputBindingDescription> vertex_bindings;
+    std::vector<vk::VertexInputBindingDivisorDescriptionEXT> vertex_binding_divisors;
+    for (std::size_t i = 0; i < vi.num_bindings; ++i) {
+        const auto& binding = vi.bindings[i];
+        const bool instanced = binding.divisor != 0;
+        const auto rate = instanced ? vk::VertexInputRate::eInstance : vk::VertexInputRate::eVertex;
+        vertex_bindings.emplace_back(binding.index, binding.stride, rate);
+        if (instanced) {
+            vertex_binding_divisors.emplace_back(binding.index, binding.divisor);
+        }
+    }
+
+    std::vector<vk::VertexInputAttributeDescription> vertex_attributes;
+    const auto& input_attributes = program[0]->entries.attributes;
+    for (std::size_t i = 0; i < vi.num_attributes; ++i) {
+        const auto& attribute = vi.attributes[i];
+        if (input_attributes.find(attribute.index) == input_attributes.end()) {
+            // Skip attributes not used by the vertex shaders.
+            continue;
+        }
+        vertex_attributes.emplace_back(attribute.index, attribute.buffer,
+                                       MaxwellToVK::VertexFormat(attribute.type, attribute.size),
+                                       attribute.offset);
+    }
+
+    vk::PipelineVertexInputStateCreateInfo vertex_input_ci(
+        {}, static_cast<u32>(vertex_bindings.size()), vertex_bindings.data(),
+        static_cast<u32>(vertex_attributes.size()), vertex_attributes.data());
+
+    const vk::PipelineVertexInputDivisorStateCreateInfoEXT vertex_input_divisor_ci(
+        static_cast<u32>(vertex_binding_divisors.size()), vertex_binding_divisors.data());
+    if (!vertex_binding_divisors.empty()) {
+        vertex_input_ci.pNext = &vertex_input_divisor_ci;
+    }
+
+    const auto primitive_topology = MaxwellToVK::PrimitiveTopology(device, ia.topology);
+    const vk::PipelineInputAssemblyStateCreateInfo input_assembly_ci(
+        {}, primitive_topology,
+        ia.primitive_restart_enable && SupportsPrimitiveRestart(primitive_topology));
+
+    const vk::PipelineTessellationStateCreateInfo tessellation_ci({}, ts.patch_control_points);
+
+    const vk::PipelineViewportStateCreateInfo viewport_ci({}, Maxwell::NumViewports, nullptr,
+                                                          Maxwell::NumViewports, nullptr);
+
+    // TODO(Rodrigo): Find out what's the default register value for front face
+    const vk::PipelineRasterizationStateCreateInfo rasterizer_ci(
+        {}, rs.depth_clamp_enable, false, vk::PolygonMode::eFill,
+        rs.cull_enable ? MaxwellToVK::CullFace(rs.cull_face) : vk::CullModeFlagBits::eNone,
+        rs.cull_enable ? MaxwellToVK::FrontFace(rs.front_face) : vk::FrontFace::eCounterClockwise,
+        rs.depth_bias_enable, 0.0f, 0.0f, 0.0f, 1.0f);
+
+    const vk::PipelineMultisampleStateCreateInfo multisampling_ci(
+        {}, vk::SampleCountFlagBits::e1, false, 0.0f, nullptr, false, false);
+
+    const vk::CompareOp depth_test_compare = ds.depth_test_enable
+                                                 ? MaxwellToVK::ComparisonOp(ds.depth_test_function)
+                                                 : vk::CompareOp::eAlways;
+
+    const vk::PipelineDepthStencilStateCreateInfo depth_stencil_ci(
+        {}, ds.depth_test_enable, ds.depth_write_enable, depth_test_compare, ds.depth_bounds_enable,
+        ds.stencil_enable, GetStencilFaceState(ds.front_stencil),
+        GetStencilFaceState(ds.back_stencil), 0.0f, 0.0f);
+
+    std::array<vk::PipelineColorBlendAttachmentState, Maxwell::NumRenderTargets> cb_attachments;
+    const std::size_t num_attachments =
+        std::min(cd.attachments_count, renderpass_params.color_attachments.size());
+    for (std::size_t i = 0; i < num_attachments; ++i) {
+        constexpr std::array component_table{
+            vk::ColorComponentFlagBits::eR, vk::ColorComponentFlagBits::eG,
+            vk::ColorComponentFlagBits::eB, vk::ColorComponentFlagBits::eA};
+        const auto& blend = cd.attachments[i];
+
+        vk::ColorComponentFlags color_components{};
+        for (std::size_t j = 0; j < component_table.size(); ++j) {
+            if (blend.components[j])
+                color_components |= component_table[j];
+        }
+
+        cb_attachments[i] = vk::PipelineColorBlendAttachmentState(
+            blend.enable, MaxwellToVK::BlendFactor(blend.src_rgb_func),
+            MaxwellToVK::BlendFactor(blend.dst_rgb_func),
+            MaxwellToVK::BlendEquation(blend.rgb_equation),
+            MaxwellToVK::BlendFactor(blend.src_a_func), MaxwellToVK::BlendFactor(blend.dst_a_func),
+            MaxwellToVK::BlendEquation(blend.a_equation), color_components);
+    }
+    const vk::PipelineColorBlendStateCreateInfo color_blending_ci({}, false, vk::LogicOp::eCopy,
+                                                                  static_cast<u32>(num_attachments),
+                                                                  cb_attachments.data(), {});
+
+    constexpr std::array dynamic_states = {
+        vk::DynamicState::eViewport,         vk::DynamicState::eScissor,
+        vk::DynamicState::eDepthBias,        vk::DynamicState::eBlendConstants,
+        vk::DynamicState::eDepthBounds,      vk::DynamicState::eStencilCompareMask,
+        vk::DynamicState::eStencilWriteMask, vk::DynamicState::eStencilReference};
+    const vk::PipelineDynamicStateCreateInfo dynamic_state_ci(
+        {}, static_cast<u32>(dynamic_states.size()), dynamic_states.data());
+
+    vk::PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci;
+    subgroup_size_ci.requiredSubgroupSize = GuestWarpSize;
+
+    std::vector<vk::PipelineShaderStageCreateInfo> shader_stages;
+    std::size_t module_index = 0;
+    for (std::size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
+        if (!program[stage]) {
+            continue;
+        }
+        const auto stage_enum = static_cast<Tegra::Engines::ShaderType>(stage);
+        const auto vk_stage = MaxwellToVK::ShaderStage(stage_enum);
+        auto& stage_ci = shader_stages.emplace_back(vk::PipelineShaderStageCreateFlags{}, vk_stage,
+                                                    *modules[module_index++], "main", nullptr);
+        if (program[stage]->entries.uses_warps && device.IsGuestWarpSizeSupported(vk_stage)) {
+            stage_ci.pNext = &subgroup_size_ci;
+        }
+    }
+
+    const vk::GraphicsPipelineCreateInfo create_info(
+        {}, static_cast<u32>(shader_stages.size()), shader_stages.data(), &vertex_input_ci,
+        &input_assembly_ci, &tessellation_ci, &viewport_ci, &rasterizer_ci, &multisampling_ci,
+        &depth_stencil_ci, &color_blending_ci, &dynamic_state_ci, *layout, renderpass, 0, {}, 0);
+
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+    return dev.createGraphicsPipelineUnique(nullptr, create_info, nullptr, dld);
+}
+
+} // namespace Vulkan

+ 90 - 0
src/video_core/renderer_vulkan/vk_graphics_pipeline.h

@@ -0,0 +1,90 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <optional>
+#include <unordered_map>
+#include <vector>
+
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
+
+namespace Vulkan {
+
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+struct GraphicsPipelineCacheKey;
+
+class VKDescriptorPool;
+class VKDevice;
+class VKRenderPassCache;
+class VKScheduler;
+class VKUpdateDescriptorQueue;
+
+using SPIRVProgram = std::array<std::optional<SPIRVShader>, Maxwell::MaxShaderStage>;
+
+class VKGraphicsPipeline final {
+public:
+    explicit VKGraphicsPipeline(const VKDevice& device, VKScheduler& scheduler,
+                                VKDescriptorPool& descriptor_pool,
+                                VKUpdateDescriptorQueue& update_descriptor_queue,
+                                VKRenderPassCache& renderpass_cache,
+                                const GraphicsPipelineCacheKey& key,
+                                const std::vector<vk::DescriptorSetLayoutBinding>& bindings,
+                                const SPIRVProgram& program);
+    ~VKGraphicsPipeline();
+
+    vk::DescriptorSet CommitDescriptorSet();
+
+    vk::Pipeline GetHandle() const {
+        return *pipeline;
+    }
+
+    vk::PipelineLayout GetLayout() const {
+        return *layout;
+    }
+
+    vk::RenderPass GetRenderPass() const {
+        return renderpass;
+    }
+
+private:
+    UniqueDescriptorSetLayout CreateDescriptorSetLayout(
+        const std::vector<vk::DescriptorSetLayoutBinding>& bindings) const;
+
+    UniquePipelineLayout CreatePipelineLayout() const;
+
+    UniqueDescriptorUpdateTemplate CreateDescriptorUpdateTemplate(
+        const SPIRVProgram& program) const;
+
+    std::vector<UniqueShaderModule> CreateShaderModules(const SPIRVProgram& program) const;
+
+    UniquePipeline CreatePipeline(const RenderPassParams& renderpass_params,
+                                  const SPIRVProgram& program) const;
+
+    const VKDevice& device;
+    VKScheduler& scheduler;
+    const FixedPipelineState fixed_state;
+    const u64 hash;
+
+    UniqueDescriptorSetLayout descriptor_set_layout;
+    DescriptorAllocator descriptor_allocator;
+    VKUpdateDescriptorQueue& update_descriptor_queue;
+    UniquePipelineLayout layout;
+    UniqueDescriptorUpdateTemplate descriptor_template;
+    std::vector<UniqueShaderModule> modules;
+
+    vk::RenderPass renderpass;
+    UniquePipeline pipeline;
+};
+
+} // namespace Vulkan

+ 395 - 0
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@@ -0,0 +1,395 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstddef>
+#include <memory>
+#include <vector>
+
+#include "common/microprofile.h"
+#include "core/core.h"
+#include "core/memory.h"
+#include "video_core/engines/kepler_compute.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/memory_manager.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/maxwell_to_vk.h"
+#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
+#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
+#include "video_core/renderer_vulkan/vk_rasterizer.h"
+#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_update_descriptor.h"
+#include "video_core/shader/compiler_settings.h"
+
+namespace Vulkan {
+
+MICROPROFILE_DECLARE(Vulkan_PipelineCache);
+
+using Tegra::Engines::ShaderType;
+
+namespace {
+
+constexpr VideoCommon::Shader::CompilerSettings compiler_settings{
+    VideoCommon::Shader::CompileDepth::FullDecompile};
+
+/// Gets the address for the specified shader stage program
+GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
+    const auto& gpu{system.GPU().Maxwell3D()};
+    const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]};
+    return gpu.regs.code_address.CodeAddress() + shader_config.offset;
+}
+
+/// Gets if the current instruction offset is a scheduler instruction
+constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
+    // Sched instructions appear once every 4 instructions.
+    constexpr std::size_t SchedPeriod = 4;
+    const std::size_t absolute_offset = offset - main_offset;
+    return (absolute_offset % SchedPeriod) == 0;
+}
+
+/// Calculates the size of a program stream
+std::size_t CalculateProgramSize(const ProgramCode& program, bool is_compute) {
+    const std::size_t start_offset = is_compute ? 0 : 10;
+    // This is the encoded version of BRA that jumps to itself. All Nvidia
+    // shaders end with one.
+    constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
+    constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
+    std::size_t offset = start_offset;
+    while (offset < program.size()) {
+        const u64 instruction = program[offset];
+        if (!IsSchedInstruction(offset, start_offset)) {
+            if ((instruction & mask) == self_jumping_branch) {
+                // End on Maxwell's "nop" instruction
+                break;
+            }
+            if (instruction == 0) {
+                break;
+            }
+        }
+        ++offset;
+    }
+    // The last instruction is included in the program size
+    return std::min(offset + 1, program.size());
+}
+
+/// Gets the shader program code from memory for the specified address
+ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
+                          const u8* host_ptr, bool is_compute) {
+    ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
+    ASSERT_OR_EXECUTE(host_ptr != nullptr, {
+        std::fill(program_code.begin(), program_code.end(), 0);
+        return program_code;
+    });
+    memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
+                                   program_code.size() * sizeof(u64));
+    program_code.resize(CalculateProgramSize(program_code, is_compute));
+    return program_code;
+}
+
+constexpr std::size_t GetStageFromProgram(std::size_t program) {
+    return program == 0 ? 0 : program - 1;
+}
+
+constexpr ShaderType GetStageFromProgram(Maxwell::ShaderProgram program) {
+    return static_cast<ShaderType>(GetStageFromProgram(static_cast<std::size_t>(program)));
+}
+
+ShaderType GetShaderType(Maxwell::ShaderProgram program) {
+    switch (program) {
+    case Maxwell::ShaderProgram::VertexB:
+        return ShaderType::Vertex;
+    case Maxwell::ShaderProgram::TesselationControl:
+        return ShaderType::TesselationControl;
+    case Maxwell::ShaderProgram::TesselationEval:
+        return ShaderType::TesselationEval;
+    case Maxwell::ShaderProgram::Geometry:
+        return ShaderType::Geometry;
+    case Maxwell::ShaderProgram::Fragment:
+        return ShaderType::Fragment;
+    default:
+        UNIMPLEMENTED_MSG("program={}", static_cast<u32>(program));
+        return ShaderType::Vertex;
+    }
+}
+
+u32 FillDescriptorLayout(const ShaderEntries& entries,
+                         std::vector<vk::DescriptorSetLayoutBinding>& bindings,
+                         Maxwell::ShaderProgram program_type, u32 base_binding) {
+    const ShaderType stage = GetStageFromProgram(program_type);
+    const vk::ShaderStageFlags stage_flags = MaxwellToVK::ShaderStage(stage);
+
+    u32 binding = base_binding;
+    const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) {
+        for (std::size_t i = 0; i < num_entries; ++i) {
+            bindings.emplace_back(binding++, descriptor_type, 1, stage_flags, nullptr);
+        }
+    };
+    AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
+    AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
+    AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
+    AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
+    AddBindings(vk::DescriptorType::eStorageImage, entries.images.size());
+    return binding;
+}
+
+} // Anonymous namespace
+
+CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stage,
+                           GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
+                           ProgramCode program_code, u32 main_offset)
+    : RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
+      program_code{std::move(program_code)}, locker{stage, GetEngine(system, stage)},
+      shader_ir{this->program_code, main_offset, compiler_settings, locker},
+      entries{GenerateShaderEntries(shader_ir)} {}
+
+CachedShader::~CachedShader() = default;
+
+Tegra::Engines::ConstBufferEngineInterface& CachedShader::GetEngine(
+    Core::System& system, Tegra::Engines::ShaderType stage) {
+    if (stage == Tegra::Engines::ShaderType::Compute) {
+        return system.GPU().KeplerCompute();
+    } else {
+        return system.GPU().Maxwell3D();
+    }
+}
+
+VKPipelineCache::VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
+                                 const VKDevice& device, VKScheduler& scheduler,
+                                 VKDescriptorPool& descriptor_pool,
+                                 VKUpdateDescriptorQueue& update_descriptor_queue)
+    : RasterizerCache{rasterizer}, system{system}, device{device}, scheduler{scheduler},
+      descriptor_pool{descriptor_pool}, update_descriptor_queue{update_descriptor_queue},
+      renderpass_cache(device) {}
+
+VKPipelineCache::~VKPipelineCache() = default;
+
+std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
+    const auto& gpu = system.GPU().Maxwell3D();
+    auto& dirty = system.GPU().Maxwell3D().dirty.shaders;
+    if (!dirty) {
+        return last_shaders;
+    }
+    dirty = false;
+
+    std::array<Shader, Maxwell::MaxShaderProgram> shaders;
+    for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
+        const auto& shader_config = gpu.regs.shader_config[index];
+        const auto program{static_cast<Maxwell::ShaderProgram>(index)};
+
+        // Skip stages that are not enabled
+        if (!gpu.regs.IsShaderConfigEnabled(index)) {
+            continue;
+        }
+
+        auto& memory_manager{system.GPU().MemoryManager()};
+        const GPUVAddr program_addr{GetShaderAddress(system, program)};
+        const auto host_ptr{memory_manager.GetPointer(program_addr)};
+        auto shader = TryGet(host_ptr);
+        if (!shader) {
+            // No shader found - create a new one
+            constexpr u32 stage_offset = 10;
+            const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1);
+            auto code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
+
+            const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
+            ASSERT(cpu_addr);
+
+            shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr,
+                                                    host_ptr, std::move(code), stage_offset);
+            Register(shader);
+        }
+        shaders[index] = std::move(shader);
+    }
+    return last_shaders = shaders;
+}
+
+VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(const GraphicsPipelineCacheKey& key) {
+    MICROPROFILE_SCOPE(Vulkan_PipelineCache);
+
+    if (last_graphics_pipeline && last_graphics_key == key) {
+        return *last_graphics_pipeline;
+    }
+    last_graphics_key = key;
+
+    const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
+    auto& entry = pair->second;
+    if (is_cache_miss) {
+        LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
+        const auto [program, bindings] = DecompileShaders(key);
+        entry = std::make_unique<VKGraphicsPipeline>(device, scheduler, descriptor_pool,
+                                                     update_descriptor_queue, renderpass_cache, key,
+                                                     bindings, program);
+    }
+    return *(last_graphics_pipeline = entry.get());
+}
+
+VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCacheKey& key) {
+    MICROPROFILE_SCOPE(Vulkan_PipelineCache);
+
+    const auto [pair, is_cache_miss] = compute_cache.try_emplace(key);
+    auto& entry = pair->second;
+    if (!is_cache_miss) {
+        return *entry;
+    }
+    LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
+
+    auto& memory_manager = system.GPU().MemoryManager();
+    const auto program_addr = key.shader;
+    const auto host_ptr = memory_manager.GetPointer(program_addr);
+
+    auto shader = TryGet(host_ptr);
+    if (!shader) {
+        // No shader found - create a new one
+        const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
+        ASSERT(cpu_addr);
+
+        auto code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
+        constexpr u32 kernel_main_offset = 0;
+        shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute,
+                                                program_addr, *cpu_addr, host_ptr, std::move(code),
+                                                kernel_main_offset);
+        Register(shader);
+    }
+
+    Specialization specialization;
+    specialization.workgroup_size = key.workgroup_size;
+    specialization.shared_memory_size = key.shared_memory_size;
+
+    const SPIRVShader spirv_shader{
+        Decompile(device, shader->GetIR(), ShaderType::Compute, specialization),
+        shader->GetEntries()};
+    entry = std::make_unique<VKComputePipeline>(device, scheduler, descriptor_pool,
+                                                update_descriptor_queue, spirv_shader);
+    return *entry;
+}
+
+void VKPipelineCache::Unregister(const Shader& shader) {
+    bool finished = false;
+    const auto Finish = [&] {
+        // TODO(Rodrigo): Instead of finishing here, wait for the fences that use this pipeline and
+        // flush.
+        if (finished) {
+            return;
+        }
+        finished = true;
+        scheduler.Finish();
+    };
+
+    const GPUVAddr invalidated_addr = shader->GetGpuAddr();
+    for (auto it = graphics_cache.begin(); it != graphics_cache.end();) {
+        auto& entry = it->first;
+        if (std::find(entry.shaders.begin(), entry.shaders.end(), invalidated_addr) ==
+            entry.shaders.end()) {
+            ++it;
+            continue;
+        }
+        Finish();
+        it = graphics_cache.erase(it);
+    }
+    for (auto it = compute_cache.begin(); it != compute_cache.end();) {
+        auto& entry = it->first;
+        if (entry.shader != invalidated_addr) {
+            ++it;
+            continue;
+        }
+        Finish();
+        it = compute_cache.erase(it);
+    }
+
+    RasterizerCache::Unregister(shader);
+}
+
+std::pair<SPIRVProgram, std::vector<vk::DescriptorSetLayoutBinding>>
+VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
+    const auto& fixed_state = key.fixed_state;
+    auto& memory_manager = system.GPU().MemoryManager();
+    const auto& gpu = system.GPU().Maxwell3D();
+
+    Specialization specialization;
+    specialization.primitive_topology = fixed_state.input_assembly.topology;
+    if (specialization.primitive_topology == Maxwell::PrimitiveTopology::Points) {
+        ASSERT(fixed_state.input_assembly.point_size != 0.0f);
+        specialization.point_size = fixed_state.input_assembly.point_size;
+    }
+    for (std::size_t i = 0; i < Maxwell::NumVertexAttributes; ++i) {
+        specialization.attribute_types[i] = fixed_state.vertex_input.attributes[i].type;
+    }
+    specialization.ndc_minus_one_to_one = fixed_state.rasterizer.ndc_minus_one_to_one;
+    specialization.tessellation.primitive = fixed_state.tessellation.primitive;
+    specialization.tessellation.spacing = fixed_state.tessellation.spacing;
+    specialization.tessellation.clockwise = fixed_state.tessellation.clockwise;
+    for (const auto& rt : key.renderpass_params.color_attachments) {
+        specialization.enabled_rendertargets.set(rt.index);
+    }
+
+    SPIRVProgram program;
+    std::vector<vk::DescriptorSetLayoutBinding> bindings;
+
+    for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
+        const auto program_enum = static_cast<Maxwell::ShaderProgram>(index);
+
+        // Skip stages that are not enabled
+        if (!gpu.regs.IsShaderConfigEnabled(index)) {
+            continue;
+        }
+
+        const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
+        const auto host_ptr = memory_manager.GetPointer(gpu_addr);
+        const auto shader = TryGet(host_ptr);
+        ASSERT(shader);
+
+        const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
+        const auto program_type = GetShaderType(program_enum);
+        const auto& entries = shader->GetEntries();
+        program[stage] = {Decompile(device, shader->GetIR(), program_type, specialization),
+                          entries};
+
+        if (program_enum == Maxwell::ShaderProgram::VertexA) {
+            // VertexB was combined with VertexA, so we skip the VertexB iteration
+            ++index;
+        }
+
+        const u32 old_binding = specialization.base_binding;
+        specialization.base_binding =
+            FillDescriptorLayout(entries, bindings, program_enum, specialization.base_binding);
+        ASSERT(old_binding + entries.NumBindings() == specialization.base_binding);
+    }
+    return {std::move(program), std::move(bindings)};
+}
+
+void FillDescriptorUpdateTemplateEntries(
+    const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
+    std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries) {
+    static constexpr auto entry_size = static_cast<u32>(sizeof(DescriptorUpdateEntry));
+    const auto AddEntry = [&](vk::DescriptorType descriptor_type, std::size_t count_) {
+        const u32 count = static_cast<u32>(count_);
+        if (descriptor_type == vk::DescriptorType::eUniformTexelBuffer &&
+            device.GetDriverID() == vk::DriverIdKHR::eNvidiaProprietary) {
+            // Nvidia has a bug where updating multiple uniform texels at once causes the driver to
+            // crash.
+            for (u32 i = 0; i < count; ++i) {
+                template_entries.emplace_back(binding + i, 0, 1, descriptor_type,
+                                              offset + i * entry_size, entry_size);
+            }
+        } else if (count != 0) {
+            template_entries.emplace_back(binding, 0, count, descriptor_type, offset, entry_size);
+        }
+        offset += count * entry_size;
+        binding += count;
+    };
+
+    AddEntry(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
+    AddEntry(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
+    AddEntry(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
+    AddEntry(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
+    AddEntry(vk::DescriptorType::eStorageImage, entries.images.size());
+}
+
+} // namespace Vulkan

+ 200 - 0
src/video_core/renderer_vulkan/vk_pipeline_cache.h

@@ -0,0 +1,200 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <cstddef>
+#include <memory>
+#include <tuple>
+#include <type_traits>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+
+#include <boost/functional/hash.hpp>
+
+#include "common/common_types.h"
+#include "video_core/engines/const_buffer_engine_interface.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/rasterizer_cache.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
+#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
+#include "video_core/shader/const_buffer_locker.h"
+#include "video_core/shader/shader_ir.h"
+#include "video_core/surface.h"
+
+namespace Core {
+class System;
+}
+
+namespace Vulkan {
+
+class RasterizerVulkan;
+class VKComputePipeline;
+class VKDescriptorPool;
+class VKDevice;
+class VKFence;
+class VKScheduler;
+class VKUpdateDescriptorQueue;
+
+class CachedShader;
+using Shader = std::shared_ptr<CachedShader>;
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+using ProgramCode = std::vector<u64>;
+
+struct GraphicsPipelineCacheKey {
+    FixedPipelineState fixed_state;
+    std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
+    RenderPassParams renderpass_params;
+
+    std::size_t Hash() const noexcept {
+        std::size_t hash = fixed_state.Hash();
+        for (const auto& shader : shaders) {
+            boost::hash_combine(hash, shader);
+        }
+        boost::hash_combine(hash, renderpass_params.Hash());
+        return hash;
+    }
+
+    bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept {
+        return std::tie(fixed_state, shaders, renderpass_params) ==
+               std::tie(rhs.fixed_state, rhs.shaders, rhs.renderpass_params);
+    }
+};
+
+struct ComputePipelineCacheKey {
+    GPUVAddr shader{};
+    u32 shared_memory_size{};
+    std::array<u32, 3> workgroup_size{};
+
+    std::size_t Hash() const noexcept {
+        return static_cast<std::size_t>(shader) ^
+               ((static_cast<std::size_t>(shared_memory_size) >> 7) << 40) ^
+               static_cast<std::size_t>(workgroup_size[0]) ^
+               (static_cast<std::size_t>(workgroup_size[1]) << 16) ^
+               (static_cast<std::size_t>(workgroup_size[2]) << 24);
+    }
+
+    bool operator==(const ComputePipelineCacheKey& rhs) const noexcept {
+        return std::tie(shader, shared_memory_size, workgroup_size) ==
+               std::tie(rhs.shader, rhs.shared_memory_size, rhs.workgroup_size);
+    }
+};
+
+} // namespace Vulkan
+
+namespace std {
+
+template <>
+struct hash<Vulkan::GraphicsPipelineCacheKey> {
+    std::size_t operator()(const Vulkan::GraphicsPipelineCacheKey& k) const noexcept {
+        return k.Hash();
+    }
+};
+
+template <>
+struct hash<Vulkan::ComputePipelineCacheKey> {
+    std::size_t operator()(const Vulkan::ComputePipelineCacheKey& k) const noexcept {
+        return k.Hash();
+    }
+};
+
+} // namespace std
+
+namespace Vulkan {
+
+class CachedShader final : public RasterizerCacheObject {
+public:
+    explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
+                          VAddr cpu_addr, u8* host_ptr, ProgramCode program_code, u32 main_offset);
+    ~CachedShader();
+
+    GPUVAddr GetGpuAddr() const {
+        return gpu_addr;
+    }
+
+    VAddr GetCpuAddr() const override {
+        return cpu_addr;
+    }
+
+    std::size_t GetSizeInBytes() const override {
+        return program_code.size() * sizeof(u64);
+    }
+
+    VideoCommon::Shader::ShaderIR& GetIR() {
+        return shader_ir;
+    }
+
+    const VideoCommon::Shader::ShaderIR& GetIR() const {
+        return shader_ir;
+    }
+
+    const ShaderEntries& GetEntries() const {
+        return entries;
+    }
+
+private:
+    static Tegra::Engines::ConstBufferEngineInterface& GetEngine(Core::System& system,
+                                                                 Tegra::Engines::ShaderType stage);
+
+    GPUVAddr gpu_addr{};
+    VAddr cpu_addr{};
+    ProgramCode program_code;
+    VideoCommon::Shader::ConstBufferLocker locker;
+    VideoCommon::Shader::ShaderIR shader_ir;
+    ShaderEntries entries;
+};
+
+class VKPipelineCache final : public RasterizerCache<Shader> {
+public:
+    explicit VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
+                             const VKDevice& device, VKScheduler& scheduler,
+                             VKDescriptorPool& descriptor_pool,
+                             VKUpdateDescriptorQueue& update_descriptor_queue);
+    ~VKPipelineCache();
+
+    std::array<Shader, Maxwell::MaxShaderProgram> GetShaders();
+
+    VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key);
+
+    VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
+
+protected:
+    void Unregister(const Shader& shader) override;
+
+    void FlushObjectInner(const Shader& object) override {}
+
+private:
+    std::pair<SPIRVProgram, std::vector<vk::DescriptorSetLayoutBinding>> DecompileShaders(
+        const GraphicsPipelineCacheKey& key);
+
+    Core::System& system;
+    const VKDevice& device;
+    VKScheduler& scheduler;
+    VKDescriptorPool& descriptor_pool;
+    VKUpdateDescriptorQueue& update_descriptor_queue;
+
+    VKRenderPassCache renderpass_cache;
+
+    std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
+
+    GraphicsPipelineCacheKey last_graphics_key;
+    VKGraphicsPipeline* last_graphics_pipeline = nullptr;
+
+    std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
+        graphics_cache;
+    std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache;
+};
+
+void FillDescriptorUpdateTemplateEntries(
+    const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
+    std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries);
+
+} // namespace Vulkan

+ 13 - 0
src/video_core/renderer_vulkan/vk_rasterizer.h

@@ -0,0 +1,13 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "video_core/rasterizer_interface.h"
+
+namespace Vulkan {
+
+class RasterizerVulkan : public VideoCore::RasterizerInterface {};
+
+} // namespace Vulkan