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memory_manager.ReadBlock(regs.offset_in, read_buffer.data(), src_size);
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memory_manager.ReadBlock(regs.offset_in, read_buffer.data(), src_size);
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// If the input is linear and the output is tiled, swizzle the input and copy it over.
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// If the input is linear and the output is tiled, swizzle the input and copy it over.
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SwizzleSubrect(write_buffer, read_buffer, bytes_per_pixel, width, height, depth, x_offset,
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SwizzleSubrect(write_buffer, read_buffer, bytes_per_pixel, width, height, depth, x_offset,
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