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@@ -74,6 +74,11 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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switch (wrap_mode) {
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case Tegra::Texture::WrapMode::ClampToEdge:
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return GL_CLAMP_TO_EDGE;
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+ case Tegra::Texture::WrapMode::ClampOGL:
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+ // TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
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+ // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
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+ // manually mix them. However the shader part of this is not yet implemented.
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+ return GL_CLAMP_TO_BORDER;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode=%u", static_cast<u32>(wrap_mode));
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UNREACHABLE();
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