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Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute

renderer_vulkan: Spirv support glsl  legacy attribute
bunnei 4 lat temu
rodzic
commit
7e9163779d

+ 56 - 0
src/shader_recompiler/backend/spirv/emit_context.cpp

@@ -15,6 +15,8 @@
 
 namespace Shader::Backend::SPIRV {
 namespace {
+constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
+
 enum class Operation {
     Increment,
     Decrement,
@@ -427,6 +429,16 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
         return pointer_type;
     }
 }
+
+size_t FindNextUnusedLocation(const std::bitset<IR::NUM_GENERICS>& used_locations,
+                              size_t start_offset) {
+    for (size_t location = start_offset; location < used_locations.size(); ++location) {
+        if (!used_locations.test(location)) {
+            return location;
+        }
+    }
+    throw RuntimeError("Unable to get an unused location for legacy attribute");
+}
 } // Anonymous namespace
 
 void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
@@ -1227,6 +1239,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
         loads[IR::Attribute::TessellationEvaluationPointV]) {
         tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
     }
+    std::bitset<IR::NUM_GENERICS> used_locations{};
     for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
         const AttributeType input_type{runtime_info.generic_input_types[index]};
         if (!runtime_info.previous_stage_stores.Generic(index)) {
@@ -1238,6 +1251,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
         if (input_type == AttributeType::Disabled) {
             continue;
         }
+        used_locations.set(index);
         const Id type{GetAttributeType(*this, input_type)};
         const Id id{DefineInput(*this, type, true)};
         Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
@@ -1263,6 +1277,26 @@ void EmitContext::DefineInputs(const IR::Program& program) {
             break;
         }
     }
+    size_t previous_unused_location = 0;
+    if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
+        const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
+        previous_unused_location = location;
+        used_locations.set(location);
+        const Id id{DefineInput(*this, F32[4], true)};
+        Decorate(id, spv::Decoration::Location, location);
+        input_front_color = id;
+    }
+    for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
+        if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
+            const size_t location =
+                FindNextUnusedLocation(used_locations, previous_unused_location);
+            previous_unused_location = location;
+            used_locations.set(location);
+            const Id id{DefineInput(*this, F32[4], true)};
+            Decorate(id, spv::Decoration::Location, location);
+            input_fixed_fnc_textures[index] = id;
+        }
+    }
     if (stage == Stage::TessellationEval) {
         for (size_t index = 0; index < info.uses_patches.size(); ++index) {
             if (!info.uses_patches[index]) {
@@ -1313,9 +1347,31 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
         viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
                                      spv::BuiltIn::ViewportMaskNV);
     }
+    std::bitset<IR::NUM_GENERICS> used_locations{};
     for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
         if (info.stores.Generic(index)) {
             DefineGenericOutput(*this, index, invocations);
+            used_locations.set(index);
+        }
+    }
+    size_t previous_unused_location = 0;
+    if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
+        const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
+        previous_unused_location = location;
+        used_locations.set(location);
+        const Id id{DefineOutput(*this, F32[4], invocations)};
+        Decorate(id, spv::Decoration::Location, static_cast<u32>(location));
+        output_front_color = id;
+    }
+    for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
+        if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
+            const size_t location =
+                FindNextUnusedLocation(used_locations, previous_unused_location);
+            previous_unused_location = location;
+            used_locations.set(location);
+            const Id id{DefineOutput(*this, F32[4], invocations)};
+            Decorate(id, spv::Decoration::Location, location);
+            output_fixed_fnc_textures[index] = id;
         }
     }
     switch (stage) {

+ 4 - 0
src/shader_recompiler/backend/spirv/emit_context.h

@@ -268,10 +268,14 @@ public:
     Id write_global_func_u32x4{};
 
     Id input_position{};
+    Id input_front_color{};
+    std::array<Id, 10> input_fixed_fnc_textures{};
     std::array<Id, 32> input_generics{};
 
     Id output_point_size{};
     Id output_position{};
+    Id output_front_color{};
+    std::array<Id, 10> output_fixed_fnc_textures{};
     std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
 
     Id output_tess_level_outer{};

+ 47 - 0
src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp

@@ -43,6 +43,25 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
     }
 }
 
+bool IsFixedFncTexture(IR::Attribute attribute) {
+    return attribute >= IR::Attribute::FixedFncTexture0S &&
+           attribute <= IR::Attribute::FixedFncTexture9Q;
+}
+
+u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) {
+    if (!IsFixedFncTexture(attribute)) {
+        throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
+    }
+    return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
+}
+
+u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
+    if (!IsFixedFncTexture(attribute)) {
+        throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
+    }
+    return static_cast<u32>(attribute) % 4u;
+}
+
 template <typename... Args>
 Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
     if (ctx.stage == Stage::TessellationControl) {
@@ -74,6 +93,13 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
             return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
         }
     }
+    if (IsFixedFncTexture(attr)) {
+        const u32 index{FixedFncTextureAttributeIndex(attr)};
+        const u32 element{FixedFncTextureAttributeElement(attr)};
+        const Id element_id{ctx.Const(element)};
+        return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index],
+                                 element_id);
+    }
     switch (attr) {
     case IR::Attribute::PointSize:
         return ctx.output_point_size;
@@ -85,6 +111,14 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
         const Id element_id{ctx.Const(element)};
         return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
     }
+    case IR::Attribute::ColorFrontDiffuseR:
+    case IR::Attribute::ColorFrontDiffuseG:
+    case IR::Attribute::ColorFrontDiffuseB:
+    case IR::Attribute::ColorFrontDiffuseA: {
+        const u32 element{static_cast<u32>(attr) % 4};
+        const Id element_id{ctx.Const(element)};
+        return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id);
+    }
     case IR::Attribute::ClipDistance0:
     case IR::Attribute::ClipDistance1:
     case IR::Attribute::ClipDistance2:
@@ -307,6 +341,12 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
         const Id value{ctx.OpLoad(type->id, pointer)};
         return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
     }
+    if (IsFixedFncTexture(attr)) {
+        const u32 index{FixedFncTextureAttributeIndex(attr)};
+        const Id attr_id{ctx.input_fixed_fnc_textures[index]};
+        const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex, attr_id, ctx.Const(element))};
+        return ctx.OpLoad(ctx.F32[1], attr_ptr);
+    }
     switch (attr) {
     case IR::Attribute::PrimitiveId:
         return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
@@ -316,6 +356,13 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
     case IR::Attribute::PositionW:
         return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
                                                   ctx.Const(element)));
+    case IR::Attribute::ColorFrontDiffuseR:
+    case IR::Attribute::ColorFrontDiffuseG:
+    case IR::Attribute::ColorFrontDiffuseB:
+    case IR::Attribute::ColorFrontDiffuseA: {
+        return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color,
+                                                  ctx.Const(element)));
+    }
     case IR::Attribute::InstanceId:
         if (ctx.profile.support_vertex_instance_id) {
             return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));